Single element - skills and traits

Single element - skills and traits

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Posted by: Phyrak.7260

Phyrak.7260

Hi all, Phyrak here

yes – those whom read through my post history say I have a thing for such things

these posts will cover all elements and how staying in them will give some benefits, how keeping the dancing for those whom love dancing between the elements and conjures

Basic overview:

In GW1 – certain elements were able to reign supreme if you build your character right

my aim in the next few weeks as I go through and write out all that I have written and discussed with friends along how such a thing could be implemented

I am expecting to get a bit a rage at me – if so, please do it nice or in morse code :P

2 conditions will be introduced into the game with some RNG gating so that they won’t be too OP – or at least thats the hope

I have run a few numbers on some of the traits and skills – help would be appreciated

cinder – 5 stacks of cinder creates a burn condition for 1 second

hemorrhage – 7 stacks of bleed creates 1 second of hemorrhage

this would allow for both earth and fire to have access to a couple more conditions considering the factor of elemetal camping

as for the elements and how they work when camping within said element

Also – by default: to make up for the long CDs within the elementalists skill lines

10% damage within your chosen element and 40% CD reduction will be a standard

similar to how warriors have their 3 tiered adrenaline – stats are increased in relation to the element you are in

vitality and toughness being default with power or condition damage being the difference between the elements

fire:
- Juggernaut style of passively gaining might
- heal self from burn damage
- cleansing allies with fire

Air:
-crits causing knockdowns or interupts on timer
- a few conditions to apply but far less then fire and earth
- passive 33% movement
- quintessential glass cannon

earth:
- more dots/ conditions to apply
- crits grant conditions
- heal through bleed application
- reasons to facetank vs dodge due to being tanky

Water:
- suppression/ mitigation of damage
- poison and weakness to reduce enemy output
- increased vuln stacking for staying in water

when you select an element to stay in – you gain upto 3 additional major traits to select

1 for adept, 1 for master, 1 for grandmaster

this is because said element is missing out on some parts that would be granted by other elements

side note: going 6 into earth would not allow you to get diamond skin and stone heart because that would be OP

thanks
- Phyrak

(edited by Phyrak.7260)

Single element - skills and traits

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Posted by: Phyrak.7260

Phyrak.7260

Currently – fire is the best element to camp

fire is very good for might stacking but lacks healing or cleansing conditions for self or allies

as an out of attunement secondary – you have a 10% to apply cinder

new traits:

Toxic smoke – apply poison when you apply blind

Melted defense – apply vuln on burn application/ tick

Choking haze – confuse on blind

Burning rage – gain fury on burn application

Embers allure – gain protection on burn application

Cleansing flame – cleanse 3 conditions/ 360 AOE/ 15 CD

Combustive – 3 burn ticks creates a blast finisher – 15 CD

Cauterize – heal based on burn damage

Regenerating flame – your fire fields grant regeneration to allies

(edited by Phyrak.7260)

Single element - skills and traits

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Posted by: Phyrak.7260

Phyrak.7260

Air is a glass cannon – but lacks sustained pressure and healing

skills to come

passive 33% move speed

out of attunement as secondary – gain 10% move speed bonus

traits:

Spark – AOE burn: 1 second/ 7 second CD/ 25% chance on crit/ 3 targets/ 240 range

Strikes twice – consecutive crits cause a lightning strike

Gail – activating a signet launches targets: 3 targets/ 120 AOE/ 30 CD

Conduit – % to chain lightning

Fury of the Storm – crits grant fury

Strong wind – cripple 3 foes/ 15 sec CD on knockback/launch

Shocking revelation – crits interupt foe 1/4 second/ 12 sec CD

Overcharge – confuse on stun

Grit – % to blind

Revitalize – gain regen on crit

poisonous cloud – poison on crit

Storms protection – gain protection on crit

yes – there is a lot going on when you crit in air :P

(edited by Phyrak.7260)

Single element - skills and traits

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Posted by: Phyrak.7260

Phyrak.7260

Earth is all abouts DoT’s

out of attunement;

gain 15% more toughness

Gnawing rocks – x stacks of bleed grant torment

Broken footing – % to cripple foe

Clay blood – every x stacks of bleed gain regen

Mirage – x stacks of torment dazes for 1/4 second

Earthen core – gain protection every x seconds in earth attunement

Scattered stones – your blast finishes grant protection to 3 allies

Blasting auras – your auras now blast the area/ 15 CD

Open wounds – bleed ticks/ application grants a 1 stack of vuln

Earth skills:

Scepter:

1# compound – applies weakness

Staff:

1# piercing strike – apply vuln

Focus:

4/5# seismic wrath – apply cripple/torment and hemorrhage

dagger MH:

3# earths wrath – apply might,fury,protection to self/ blasts area/ applies bleed

dagger OH:

5# quicksand – AOE/ cripple/ bleed

(edited by Phyrak.7260)

Single element - skills and traits

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Posted by: Phyrak.7260

Phyrak.7260

Water IMO needs to be a bit more aggressive with some skills/ traits – to be able to both support and cause a bit of chaos within the battlefield and create an ebb/flow effect within the war going on

vapor blades – rather then sending a many slow moving blades – send out a few higher damaging/ vuln stacking at a higher speed

out of element secondary gain – 10% to apply vuln

anyhow here a traits – skills coming soon

Riptide: transfer conditions to your enemy

Tidal surge: increase crit chance on vulnerable target

Geysers: blast finishers on your water fields grant regen

Quiet stream: cleanse a condition every 10 seconds

Endless tide: apply weakness when you apply vuln

Cesspool: % to apply poison to a foe

Furious waves: gain fury when you crit against a foe

Even flow: damaging skills heal/ healing skills do increase damage

Hailstorm: consecutive strikes increase damage

Cold solstice: when you chill a foe you also apply torment to them

(edited by Phyrak.7260)

Single element - skills and traits

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Posted by: Phyrak.7260

Phyrak.7260

Dancing will stay the same

the minor trait for arcane at 1 point investment will allow you to select whether you will be dancing or an arcane caster – with this selection all minor traits will revert to as they are now with dancing in mind rather then single element

Arcane can have either two functions
- always crit but with very very low multipliers
- low damage with high multipliers

skills coming soon

traits:

pulse of power: gain a random boon every 10 seconds

Arcane wrath: signets gain arcane spell properties when used – fire grants might/water grants regen/air grants fury/earth grants protection

Elemental Flow: cantrips gain boon of opposite element – mist form grants might etc

Endless wrath: gain 3 second of quickness when you gain a boon – 30 CD

Secondary strength: amplifies secondary element by 25% – 12.5% move speed in air etc

Extended auras: auras now last an additional two seconds

Sublime signets: signets grant boon on interval based on element – might for fire etc

Arcane weapon skills:

Staff:

1# magic missiles – seeking/slow firing
2# telekinetic reflex – reflex missiles/ grants retaliation
3# arcane wall – applies 1 condi/boon per second
4# force cage – immob targets/stacks vuln/stacks fury
5# arcane storm – applies condi/boons

Scepter:
1# arcane orb – applies vuln/ grants fury
2# vicious wave – similiar to RS/power based
3# arcing strike – AOE/blast finisher/ consecutive strikes

focus:
4# sky fall – apply confusion and torment/ similir to comet
5# arcane protection – aura/ gain retal and rng selected boon

dagger OH:
4# coursing wind – damamge increased by # of condi’s
5# black hole – blast finisher/stacks vuln/ sucks in enemies

dagger MH:
1# arcane slash – 33% to gain random boon
2# arcane jaunt – applies protection/ leap finisher
3# eternity strikes – 7 strikes/ applies random condi

trident:
1# seeking spear – 3rd strike removes boon
2# reflective state – reflects projectiles
3# crushing tide – drags enemies down
4# bountiful wave – heals and grants protectino
5# expansive ocean – grants fury and aegis

(edited by Phyrak.7260)

Single element - skills and traits

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Posted by: Phyrak.7260

Phyrak.7260

saved for conjures

/15 char

Single element - skills and traits

in Elementalist

Posted by: Phyrak.7260

Phyrak.7260

elemental combos

/15 characters

(edited by Phyrak.7260)

Single element - skills and traits

in Elementalist

Posted by: Phyrak.7260

Phyrak.7260

You are welcome to comment – I will be editing these over time with any ideas which ring out well with single elements from the forums

what are your thoughts on the traits which I have written up?

Single element - skills and traits

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Posted by: Phyrak.7260

Phyrak.7260

Edit: added Arcane element traits

Single element - skills and traits

in Elementalist

Posted by: Phyrak.7260

Phyrak.7260

Nigh on 200 views

May I get some thoughts of some peoples

-Phyrak

Single element - skills and traits

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Posted by: cursE.1794

cursE.1794

You suggest huge buffs to every single attunement (like 33% passive buff to movement speed while attuned to air, wtf). What you overlook is that such buffs would be totally overpowered if people still used attunement rotations. It’s simply not going to work. You’re trying to build a car with rectangular wheels here.

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Posted by: emikochan.8504

emikochan.8504

I’m guessing these traits would have downsides for the other attunements?

Welcome to my world – http://emikochan13.wordpress.com

Single element - skills and traits

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Posted by: law.9410

law.9410

Single element builds should be bad because there’s no counter-play. People can’t be like: he switched to fire here comes the burst, he switched to earth, get read for the cc, he switched to water, time, to apply condis.

Single element - skills and traits

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Posted by: Phyrak.7260

Phyrak.7260

Thanks for your reply law.9410

I’ve been a little busy recently

Am currently working on way of either combination powers of two elements – ie fire+water= steam – because elementalist are skilled in all elements

I’m also looking into potential nullification of elements if they are opposed
Ie – if traited into air as your main element, then your earth will do very little damage

More stuff to come when I get the time

Thanks for reading

-Phyrak

Single element - skills and traits

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Posted by: Diva.1476

Diva.1476

Hey Phyrak, I thought of utilizing single attunement also and here is what I had made a month ago. You probably missed to read my post back then. Let me know your views on it
https://forum-en.gw2archive.eu/forum/professions/elementalist/Diva-s-Condi-Signet-Build-Video-Added-1/first

Single element - skills and traits

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Posted by: Phyrak.7260

Phyrak.7260

Hey Diva

I have indeed seen the video

I have toyed with a single element with an earth/signet/aura build

More work to be done with the elemental singularities

-Phyrak

Single element - skills and traits

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Posted by: Phyrak.7260

Phyrak.7260

added earth and arcane skills

more to come

thanks for reading

-Phyrak