Skills that are cool but could use some help

Skills that are cool but could use some help

in Elementalist

Posted by: Legendofzelda.1278

Legendofzelda.1278

For the most part I am happy with ele its fun and can do allot of really good stuff. But if any devs read this post please consider reworking or improving these skills some, please.

First conjure weapons:
these are some really cool skills and can be fun to use. Some of the problems with conjures however are the usability maybe make them like engie kits but with only 15-25 charges or something I don’t know what you think would be balenced.

Second arcane skills:
these seem interesting, and have a very small neche as far as I can tell, but they seem like a very long cd for very little results. maybe lower the cd good amount especially arcane shield gosh that huge cd for 3 blocks lol. Anyway another one is rework it so maybe they come with charges that stack up to 2-3 or something that makes them good and usefull they do seem to be a damage ability.

Third is signets:
these have seen many buffs over the years and for good reasons as far as I can tell because they see very little use fire has use for raid I have seen earth used a few times but for the most part why would I want to use this over all the other options sense ele needs to add survival to thier build in anything other then pve which needs it there sometimes too.

honestly I dont’know what to do for signets but anyway thanks.

Skills that are cool but could use some help

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Posted by: Glacial.9516

Glacial.9516

Conjures
Definitely agreed. I like conjures but they’re just worse than our regular weapon sets. If they were molded into a weapon swap that might be ok? My biggest complaint is the high cooldown for the (often) just one or two skill casts.

Arcanes
I love the arcane skills but you’re right they need a lot of help. I feel like they require the Elemental Surge trait to function at all (save maybe for Arcane shield which as you pointed out has an absurd cd).

Arcane Power. I really want to like this skill but it’s so weak and unsynergistic. Five crits is good and all, but any build that uses Ferocity is also using Precision. 100% Crit rate for 5 attacks isn’t so good when your base crit rate is already 70-100%. If it could specifically apply to non-crits, that may be useful. Reducing the cooldown to 30s (from 45) and the duration to 20s (from 30) might help for Elemental Surge procs.

Arcane Blast. With Elemental Surge it can keep the ferocity buff (+150) up almost entirely on its own. Perhaps if the skill cast 3 bolts instead of 1 (3x Elemental Surge proc & 3x Projectile finisher) it would suddenly become a really good choice with the trait.

Signets
I think Signets are mostly ok right now? Fire is our best condi utility by a good bit (though like you said, the long duration means best for bosses/raid). Air is a low-cd stun break and the healing signet is certainly usable.

I think Water is just bad, but that may be because I don’t value chill very highly. If we had a trait that took advantage of chill, it might be alright. I’m inclined to think that if the active and passive were swapped, that might be ok too? Passive: Attacks apply chill periodically (10s icd). Active: Remove ~3 conditions.

I’m really unsure what to think of Earth. The bleed is so-so and the immob is ok. I’d consider using it in a condi build just because there aren’t many other good choices.

Arcane Resurrection
Just putting this here because while we have a lot of underperforming traits, this is one that I feel needs a serious buff. Nearly every other class’s revive traits are better, and are an adept. And they often apply their effect at the start of the revive, thus protecting themselves and/or the revivee during the revive while ours applies afterward.

Current effect:
-Increases revive speed by 10%.
-Grants an Aura based on attunement upon successful revive.

A few easy additions might be:
-Create a Swirling Winds when reviving an ally.
-Apply Arcane Power when reviving an ally.
-Combine with Final Shielding (Apply Arcane Shield when HP drops OR when reviving, shared icd).
-Apply an effect base on attunement: Ring of Fire / Geyser / Static Field / Dust Storm (WH skill, perhaps not).

(edited by Glacial.9516)

Skills that are cool but could use some help

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Posted by: reikken.4961

reikken.4961

if conjures worked as is but after summoning the one on the ground, your summon skill turns into a swap, like kits, that works until you run out of charges. would make them good

Skills that are cool but could use some help

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Posted by: scerevisiae.1972

scerevisiae.1972

People have been complaining that conjures are crap since the beginning of the game. They simply don’t care.

downed state is bad for PVP