I know that they are countless threads regarding this subject, we don’t even know if the devs read these forums at all, but I don’t want to give up and for that reason I will keep re-posting the same topics, we did get some changes with the glyph for example, the changes to the glyph of elemental summon was game changing, really the only good change in a long time for ele, so here hoping some devs will read this thread, I will list all skills which in my humble opinion need a drastic change
Scepter
1)Ice shards
- Add vulnerability , 3 stacks for 5s
- dmg is ok
2)Shatterstone
-Remove vulnerability and add weakness 4-5s duration, 6s CD
-Increase dmg by 15-20% and radius by 30%
3)Dust Devil
-Remove the blind and add 5s cripple
-Increase speed by 33%
Staff
1) Unsteady ground
-Increase cripple duration to 4s
-Increase dmg by 400% ( currently 70 dmg for pulse)
2) Gust
-Increase hit box
-Change to wave attack ( like illusionary wave)
-Reduce CD by 10s
3)Burning retreat
-Reduce CD by 5s
4)Eruption
-Reduce activation by 1.5s
Focus
1)Fire shield
-Apply 1s burning and 2s cripple on hit
2)Flamewall
-Add dmg component, 200-300 base dmg for pulse
3)Freezing gust
-Increase base dmg by 300% ( current dmg around 200-300)
4)Gale
-Decrease CD by 10s
-Add dmg component ( 1000 base dmg)
I’m trying to propose a valid burst set up for eles as I’m sure the majority are tired of play defensive and most players have always been looking for the light armor nuke profession.
I’m aware of the fact that staff is very strong in WvWvW as you count on a zerg to protect you, but in tPvP staff users are really vulnerable and lack effective defensive tools
Scepter burst is very good, but some skills are definitely there as filler and I don’t see why this should stay as it is
Focus offer good defense but the lack of mobility should be compensated by something else, like an easier time to land scepter burst, this would open more builds for eles
Further suggestions or comments are expected as I believe these changes would benefit of all us