Small things to tweak before launch

Small things to tweak before launch

in Elementalist

Posted by: sirrrock.7940

sirrrock.7940

We need to focus on small things that Anet can actually do and focus on with weaver before launch, being that it is only a month away and their time is limited. Lets keep the comments short and specific to a certain subject(ex. WEAVER TRAITS, SWORD DUAL SKILLS) so the devs have time to read, anylyse and change.

I will start the first subject and you all can follow the same pattern

Small things to tweak before launch

in Elementalist

Posted by: sirrrock.7940

sirrrock.7940

WEAVER TRAITS

-The GM trait unraveling hexes should give condition removal to all conditions, being that this will be the main condition removal we can have if we dont spec into the water traitline.
-The damage GM trait should give a damage bonus when dual attuned since most rotations would only get worse from double attuning to an element.
-The adept trait that gives superspeed should give 1 more second of superspeed. It feels like to much of a sacrifice taking that trait instead of the other 2.

Small things to tweak before launch

in Elementalist

Posted by: Sunshine.5014

Sunshine.5014

  • Sword #2 range should be 600.
  • Sword Earth #2 should be able to cast while moving
  • Sword AA final hit should be max 1/2s
  • Stone resonance should remove a condition per pulse
  • Reduce Weaver global attunement cool down to 2.5s to be on par with core Ele.
  • Nerf Primordial Stance damage. No one utility skill should be the main burst for the whole build. That’s OP.
  • Remove the lock-in-one-place cast requirements for elite and skills. The class is clunky because of those.
Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.