So barrier numbers need to be tripled, right?
The numbers are beyond just underwhelming. They’re a joke.
Phantaram seemed to be having no real trouble surviving with current barrier numbers, even against Spellbreakers. Mainly the reason he ever struggled against any spec was because they’re OP. Scourge, Spellbreaker and Holosmith all deal absolutely insane damage. On the other hand, even low damage specs can still punch through the higher numbers of barrier.
I had suggested yesterday that barrier shouldn’t decay as long as you are taking damage, but another suggestion instead is to increase the decay timer. Both mechanics together might be OP, but something needs to change anyway because barrier just doesn’t provide any real defence.
Dual attack skills give 384 barrier with full celest gear. No one is ever going to have more healing power than that. Considering the insane rate that it degrades, 1k needs to be the bare minimum to even keep this into consideration, right? Even though every class except Ele AA’s for more than that.
I don’t know where you’re getting the 384 from but it’s just wrong. with 560 Healing power, below what celestial gets, I get 562 barrier per dual attack.
Hum your numbers are wrong. My demo is using the sage trinket and the barrier is 524 per dual attack and 1174 barrier per dodge. In wvw he is using ascended celestial with 4 viper trinkets and the dual skill barrier is 482 and 1053 barrer per dodge. Check your gear.
Barrier scales off of healing power, still it needs a buff in duration and its overall effect. It take 2sec for a barrier to start to decay and 7sec for any barrier to disappear no matter how large it is.
“Quoth the raven nevermore”
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Phantaram seemed to be having no real trouble surviving with current barrier numbers, even against Spellbreakers. Mainly the reason he ever struggled against any spec was because they’re OP. Scourge, Spellbreaker and Holosmith all deal absolutely insane damage. On the other hand, even low damage specs can still punch through the higher numbers of barrier.
I had suggested yesterday that barrier shouldn’t decay as long as you are taking damage, but another suggestion instead is to increase the decay timer. Both mechanics together might be OP, but something needs to change anyway because barrier just doesn’t provide any real defence.
Well that’s because he tries not to get hit in the first place and tbh he’s on a level that few others in NA are on too. I remember seeing him playing marauder Sc/F fresh air in solo queue, not because it’s viable in the meta but because he and many from the abjured are on another level to the plebeians he faces most of the time.
The barrier needs buffing or access to protection needs to increase. I think the barrier numbers might not need tweaking too much if attunement swap was 3s global, 2.5s with arcane. I say this as you’d have protection up a lot more further reducing damage that barrier takes…I think, it’s hard to tell how it all works.
the rotations are a little beyond the very concept of “complex” but if feel as far as PvP goes its got insanely good sustain now if your looking at this from a WvW or PvE perspective yah those barriers are squish and too far apart
Phantaram seemed to be having no real trouble surviving with current barrier numbers, even against Spellbreakers. Mainly the reason he ever struggled against any spec was because they’re OP. Scourge, Spellbreaker and Holosmith all deal absolutely insane damage. On the other hand, even low damage specs can still punch through the higher numbers of barrier.
I had suggested yesterday that barrier shouldn’t decay as long as you are taking damage, but another suggestion instead is to increase the decay timer. Both mechanics together might be OP, but something needs to change anyway because barrier just doesn’t provide any real defence.
Scourge has to get close to even use torch abilities.What can be used to hurt you however, is the explosion from sand dune, and even we are discussing how our barriers decay too fast and outside of shroud we are easy pickings.
Also:Bleeds seem to fall off fairly fast on Weaver.Maybe i’m terrible but wow the dmg is underwelming.
Well celest is a gen gear set and barrier is a high in def tool on the level of heals maybe even stronger then heals. Give zelots a shot to push your healing power higher. To play a def face tank weaver (something that is a bit out side of the class type as in its more about active evades) your going to have to build for it on some level more then just celest and hoping every things will work out.
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i think its fine as it is but the count recharge needs to be drastically reduced, its 50s prolly half that or 20s
They seem fine to me. pretty sweet actually from PvP testing.
Dual attack skills give 384 barrier with full celest gear. No one is ever going to have more healing power than that.
Healing ele is a thing in all 3 game types – you need to try with Magi, Minstrel, or Mender’s gear.
I think the barrier degradation feels too linear. It should be non-linear to give it more gameplay. First second of cast, it should degrade relatively slowly; after 1st second, it would degrade slightly faster, then even faster after that. And make this reset when you apply another barrier. This way there are reason to use stack barriers.
Barrier does need a boost, but keep in mind they stack and reset the decay time every time they are applied.