So how about S/D Ele? ^.^

So how about S/D Ele? ^.^

in Elementalist

Posted by: NextGenPlaya.5920

NextGenPlaya.5920

So I’m still testing this build out but it has been incredibly easy to have a constant 25 might with this build.

http://intothemists.com/calc/?build=-o34;2BJ-V0v4VLkY0;9;43G0;0147156238;4Sw0;3H7W3H7W3a0y

Might Stacking
So basic might stacking rotation is Dragon Tooth into Ring of fire into Earthquake into Earth dodge. This will put you around 13 might (15 with sigil of battle).

Kitten Air Attunement
You can also use air attunement as a defensive, offensive and counter attack. Air 4 gives you invuln and is great if you are immobed. Air 5 gives you a AOE knock back which is insane and a way to create distance between you and your enemy. Air 2 and 3 are kitten when you have 15 stacks of might and are stunned as they allow you to cast them while you are stunned O.o ALSO you gain super speed to kite all your troubles… but as mentioned aa sucks terribly. Fresh air op for that perma super speed

As I said I’m still testing this build and how it works. I feel that the amulet can change if you want to be more tanky and so can the heal. I would consider knights, cele or maurader. As for the heal you can take Ether Renewal or Signet of Resto but Signet works way better for cele as the on demand heal and condi cleanse of ether renewal is great.

Edit: Just tried cele with signet can confirm this is op.

(edited by NextGenPlaya.5920)

So how about S/D Ele? ^.^

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Posted by: SchmendrickTheMagician.8247

SchmendrickTheMagician.8247

Air 4 gives you invuln and is great if you are immobed.

What? Ride the Lightning doesn’t make you invulnerable, on the contrary, it makes you a complete sitting duck that’s ripe for picking if used while you’re immobilized.

Last of the Red Hot Swamis

So how about S/D Ele? ^.^

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Posted by: NextGenPlaya.5920

NextGenPlaya.5920

Yeah thats my bad didnt mean to write that

So how about S/D Ele? ^.^

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Posted by: lucadiro.4519

lucadiro.4519

On SF sometime i run that build, taking elemental surge and shocking aura, with maradeur and it si fun because you really can 100>0 most of the classe in few second.
But on SD i simply cant leave water because it give me too much susistain with triple cantrip, or with the reduction on water’s skills cooldwn, and i need it since kitten u dont have any defence out of your blinds for ranged attack.

Parabrezza

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Posted by: FrownyClown.8402

FrownyClown.8402

here is why: mesmers and lb rangers.


Bad Elementalist

So how about S/D Ele? ^.^

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Posted by: shinta.8906

shinta.8906

played sd the last couple of weeks. on 50% cele its playstyle is like dd with a range option survivability wise. totally viable. the real fun starts only with zerk/cav.

imo earth is a must as s/d (for either written in stone or stoneheart) . but well everyone as he pleases and goes best with.
solo fire-air-earth or air-earth-water/arc or even earth-water-arc. it all has its good and bads.

i love the playstyle as im maxed out bored of dd’s “usefullness” and i also like to adjust to wvw’s daily flavors.

(edited by shinta.8906)