So is full DPS still best dungeon build?

So is full DPS still best dungeon build?

in Elementalist

Posted by: Rainshine.5493

Rainshine.5493

Q:

I see Anet has added some traits like increasing your outgoing healing. Problem is, when I quit going heals was essentially dragging your team down for PvE and honestly probably PvP too. Running a mostly-glass group was by far the easiest and most efficient way to group.

Has that changed with the stat tweaks or is this still trying to throw ex-healers a bone but in essence encouraging them to kitten themselves?

Ruse Torrent (elementalist) on JQ
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)

So is full DPS still best dungeon build?

in Elementalist

Posted by: maxinion.8396

maxinion.8396

For PvE, healing is just as bad as ever.

So is full DPS still best dungeon build?

in Elementalist

Posted by: Rainshine.5493

Rainshine.5493

For PvE, healing is just as bad as ever.

Fantastic…

It’s not as awful in WvW or arenas?

Ruse Torrent (elementalist) on JQ
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)

So is full DPS still best dungeon build?

in Elementalist

Posted by: Xae Isareth.1364

Xae Isareth.1364

You got elementalist healers in WvW and sPvP, it’s more effective in WvW I’d think because if the lack of a limit off manpower and less splitting up win your group.

I’ve also been with a few ele healers in FotM, it’s actually surprisingly good if you got a average-bad group full of warriors, because then they a lot of damage but won’t die, and the healer can top them off. Not something I’d recommend for a proper speedrun though.

So is full DPS still best dungeon build?

in Elementalist

Posted by: Rudy.6184

Rudy.6184

Delate downed state, then it will be healers. Ressisng is best way of heal in this game (in terms of pve)…

So is full DPS still best dungeon build?

in Elementalist

Posted by: Xae Isareth.1364

Xae Isareth.1364

^ not really. There’s no way to out heal the amount of incoming damage dealt by enemies in this game like you would in WoW. Getting hit in high-tier content means either a KO or 50%+ of your HP disappearing even in PVT gear.

So is full DPS still best dungeon build?

in Elementalist

Posted by: LordByron.8369

LordByron.8369

Few people will tell you this but….
If you bring a secondary set with you (maybe your www set), and switch to xxx66 you can actually carry a Whole Group alone in many difficult situations if you need high chances of success (means you can reliably ress everyone even from full Death).

Cliffside fractal, aetherblade, mai trinn, lupicus, molten duo, lava shaman.
Just equip scepter/focus and change your build in situations where your Group is not good enough.

If the Group is good staying berserker is the best choice..

P.S. I m speaking of ressing your Group that is faster than waiting everyone to die, soloing and explain to people why they have to lose 15 min watching you play solo without being booted.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

So is full DPS still best dungeon build?

in Elementalist

Posted by: Xae Isareth.1364

Xae Isareth.1364

I’ve been playing around a bit and I think I prefer d/f with LH instead of s/f with LH in FotM. The reason is that FotM actually has mechanics besides tank n spank so you can’t pull off perfect rotations, so you’d want someone else buffing as well, making the 3 stacks of might rather pointless.

This combined with the fact that you can actually like, die in FotM means s/f isn’t very desirable to me there.

So is full DPS still best dungeon build?

in Elementalist

Posted by: LordByron.8369

LordByron.8369

I was talking about carrying people.
You don t like to have a lightning hammer while keeping your party alive, nor to have a weapon forcing you to position where it works and not where you want to be.

Not to mention ranged healing like water 3 and defence like earth 2 from scepter.

If my party is halfway decent i just go staff (full zerk 64022), since it has a reliable low risk burst that is very nice.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

So is full DPS still best dungeon build?

in Elementalist

Posted by: Xae Isareth.1364

Xae Isareth.1364

Staff doesn’t have any utility without sacrificing a ton of DPS, because it’s such a polarised weapon. In a bad FotM group, you also ends up with a lot of situations where bosses run around everywhere as people ranged kite them, making lava font unusable.

Scepter’s DPS is just trash without LH, I don’t think I need to elaborate further on that.

Unless you spec real deep into healing, healing won’t help you much on FotM considering the huge amount of damage you take if you get hit and the fact that everyone should be in zerker gear. It’s a similar principle with earth 2, because even on a PVT warrior, you cant take many hits before you go down.

I know you’re talking about carrying a group, but I don’t think that’s a good philosophy to take considering if your group is that bad that they need a dedicated reser on a regular basis, you just leave because that run is going to make you tear your hair out. If they don’t, then you’re just dead weight most of the time.

(edited by Xae Isareth.1364)

So is full DPS still best dungeon build?

in Elementalist

Posted by: petyr baelish.9675

petyr baelish.9675

Tanky gear and healing builds are viable and they are extremely valuable in bad groups. I’ve had arah runs where my party just wouldn’t die at lupicus, just because they were so tanky and kept ressing and healing each other.
People that state that bosses and mobs one-shot you in high lvl content while wearing tanky gear are lying. There are several videos out there made by dungeon guilds where they did high level content with healing builds and their dodge keys unbound, just to show the rest of the world how broken it really is.
As an ele you don’t even need to spec deeply into healing traits for your heals to be significant. Blasting water fields gives the best healing there is and a staff ele with appropriate utilities has access to both.

In small scale wvw and pvp healing stats + builds are valuable. In large scale wvw they aren’t because you are mostly there to either do damage with meteor shower, CC or provide water fields that can be blasted. Since the healing done by blasting your water fields relies on the healing power of the person that blasts it, investing in healing power would be a waste.

In none of the aforementioned gamemodes is a pure healing build optimal, nor should it be. This game rewards people for fulfilling multiple tasks instead of focussing on just one and I personally prefer this kind of playstyle.

@Xae Isareth: I really don’t see the point of going d/f instead of s/d if you’re going to use LH anyways, I’ve explained this to you several times already. Using LH and signet of storms can be useful when clearing trash in fotm when you don’t have a thief in your party but i doubt that’s what you meant.

So is full DPS still best dungeon build?

in Elementalist

Posted by: Xae Isareth.1364

Xae Isareth.1364

Well, I’ll explain my logic then.

I see the dagger as an insurance. You lose a blast finisher but you gain the insurance than should you lose your hammer or become unable to use it (its 150 range and a bit clunky) your DPS doesn’t drop through the floor.

In FotM, death isn’t so uncommon, especially if PUG, and the fights are more difficult than your faceroll CoF runs, so that insurance becomes very appealing.

As for the 3 stacks of might you lose. It only matters if you’re the only person stacking might. Two eles stacking 15 stacks each equates to two eles stacking 18+ stacks each. You start losing the ability to do that in FotM because your rotations won’t be as perfect, so you want another ele to help stack as well, or your teammates pitching in with their own blasts, so the 3 stacks you lose doesn’t matter much.

So is full DPS still best dungeon build?

in Elementalist

Posted by: petyr baelish.9675

petyr baelish.9675

d/f is a different playstyle from mightstacking conjure ele. You generally don’t blow all your attunement cooldowns and blast finishers in one go, unless you’re killing trash mobs. For longer fights you rotate between the blast finishers in earth+utilities and those in water to keep up around 9 might and fury permanently for the party.

edit: fury not vigor

(edited by petyr baelish.9675)

So is full DPS still best dungeon build?

in Elementalist

Posted by: Xae Isareth.1364

Xae Isareth.1364

d/f is a different playstyle from mightstacking conjure ele. You generally don’t blow all your attunement cooldowns and blast finishers in one go, unless you’re killing trash mobs. For longer fights you rotate between the blast finishers in earth+utilities and those in water to keep up around 9 might and vigor permanently for the party.

I think you meant fury but anyways.

You don’t need to follow a certain playerstyle. There’s nothing stopping you from playing d/f with a LH like you would play s/d with a LH.

Like I explained, I wasn’t using d/f for d/f itself but using d/f as insurance.

Of course when you need to swap to your traditional d/f, you drop your hammer and start playing like a traditional d/f.

(edited by Xae Isareth.1364)

So is full DPS still best dungeon build?

in Elementalist

Posted by: nearlight.3064

nearlight.3064

I mean if you’re group is wiping and you happen to play fire staff you can always blast water fields to help out, but then you’ll lose tons of DPS.

And I really love S/D hammer builds even though they’re a pain in pugs lol, but D/F is my go to set for “hard dungeons”

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

So is full DPS still best dungeon build?

in Elementalist

Posted by: Dahkeus.8243

Dahkeus.8243

Just have a ranger in your group who is smart with their use of Healing Spring. You can blast that field to give plenty of healing without having to sacrifice your own DPS.

So is full DPS still best dungeon build?

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Well if your team goes into a dungeon for the first time then it never hurts to bring some healing. I used to run a full clerics D/D build, add in 4 zerker warriors. Didn’t need to stop dps to rez even once throughout the dungeon run. This meant that the zerker warriors could all focus on what they were best at, might stacking and zerking while I would weave through atunements healing, booning and CCing mobs.

So is full DPS still best dungeon build?

in Elementalist

Posted by: Bluefox.9580

Bluefox.9580

I’ve been running:

http://gw2skills.net/editor/?fFAQFAWnMISTD2yAWPAfEGADwIHCeBfQRBgyHhbQPA-TRSDABIpELq9HySpRhKBP+BA8pOgQV/pLlBAcBAIEgzJA-e

For when I need to carry zerks/pugs through a dungeon. It’s healing is profound, and the damage is still bearable, even respectable with might/fury. It also has great utility (sandstorm is fantastic for stacks). I’ve been thinking about going full Zealot’s recently, but part of the healing role necessitates being able to survive yourself, and we all know how easy it is to be one shot without any defensive attributes.

While it may not be the quickest way through PvE content, I would love for all parties to have a dedicated healer/supporter hybrid like this one. It really just makes the game more enjoyable and introduces some variety so people have some leeway.

Bluefox Matari – Elementalist – Maguuma

So is full DPS still best dungeon build?

in Elementalist

Posted by: Cries Of Sorrow.5864

Cries Of Sorrow.5864

Well if your team goes into a dungeon for the first time then it never hurts to bring some healing. I used to run a full clerics D/D build, add in 4 zerker warriors. Didn’t need to stop dps to rez even once throughout the dungeon run. This meant that the zerker warriors could all focus on what they were best at, might stacking and zerking while I would weave through atunements healing, booning and CCing mobs.

4 zerker warriors 1 clerics d/d ele? Now i’ve seen it all, i seriously hope you dont actually think you kept them alive lol, what a waste. And no warriors are not best at “zerking” and “used to” probably before feature patch: Warriors weren’t as good at group stacking might either if they also had super leet dps. And guess what? Ele did it better aswell just as how ele does better “zerking” as you described.

You’re not carrying anyone in a “healing build” please stop it’s hurting my eyes.

Main Elementalist:Train Of Thought
Alt Warrior: Burning Paris
Best Ele build EU.

So is full DPS still best dungeon build?

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Well if your team goes into a dungeon for the first time then it never hurts to bring some healing. I used to run a full clerics D/D build, add in 4 zerker warriors. Didn’t need to stop dps to rez even once throughout the dungeon run. This meant that the zerker warriors could all focus on what they were best at, might stacking and zerking while I would weave through atunements healing, booning and CCing mobs.

4 zerker warriors 1 clerics d/d ele? Now i’ve seen it all, i seriously hope you dont actually think you kept them alive lol, what a waste. And no warriors are not best at “zerking” and “used to” probably before feature patch: Warriors weren’t as good at group stacking might either if they also had super leet dps. And guess what? Ele did it better aswell just as how ele does better “zerking” as you described.

You’re not carrying anyone in a “healing build” please stop it’s hurting my eyes.

Question no. 1:
Have you ever been to HotW with 4 warriors who were all pure zerker?

Question no. 2:
Do you have an elementalist with maxxed out healing power?

Also since your reply makes you seem uneducated as to what the situation was like in that dungeon with the 4 zerker warriors and me full clerics D/D build (not a ‘healer build’ but a standard D/D build with clerics gear). I will tell you what I remember from that particular dungeon run:
1. there was no stacking anywhere.
2. This was well over a year ago, elementalist healing wasn’t nerfed as badly as it is now.
3. 2 of the 4 zerker warriors claimed they could stack 25 might permanently.
4. the run was very fast, not sure about the exact time though.

in hindsight my comment about something that happened a year ago is completely outdated for this particular thread
sorry for that.

So is full DPS still best dungeon build?

in Elementalist

Posted by: Cries Of Sorrow.5864

Cries Of Sorrow.5864

Well if your team goes into a dungeon for the first time then it never hurts to bring some healing. I used to run a full clerics D/D build, add in 4 zerker warriors. Didn’t need to stop dps to rez even once throughout the dungeon run. This meant that the zerker warriors could all focus on what they were best at, might stacking and zerking while I would weave through atunements healing, booning and CCing mobs.

4 zerker warriors 1 clerics d/d ele? Now i’ve seen it all, i seriously hope you dont actually think you kept them alive lol, what a waste. And no warriors are not best at “zerking” and “used to” probably before feature patch: Warriors weren’t as good at group stacking might either if they also had super leet dps. And guess what? Ele did it better aswell just as how ele does better “zerking” as you described.
Once again “standard d/d build” is not good “Dps” all traits are literally picked for survival

You’re not carrying anyone in a “healing build” please stop it’s hurting my eyes.

Question no. 1:
Have you ever been to HotW with 4 warriors who were all pure zerker?

Question no. 2:
Do you have an elementalist with maxxed out healing power?

Also since your reply makes you seem uneducated as to what the situation was like in that dungeon with the 4 zerker warriors and me full clerics D/D build (not a ‘healer build’ but a standard D/D build with clerics gear). I will tell you what I remember from that particular dungeon run:
1. there was no stacking anywhere.
2. This was well over a year ago, elementalist healing wasn’t nerfed as badly as it is now.
3. 2 of the 4 zerker warriors claimed they could stack 25 might permanently.
4. the run was very fast, not sure about the exact time though.

in hindsight my comment about something that happened a year ago is completely outdated for this particular thread
sorry for that.

The warriors would not need a healer, asuming they dodged, hell it could’ve been easily solo’d if the bosses werent so borderline boring (failed to state path).

Full healing power is a waste, your dps will be low as hell.
Or do you need healing power to do cc? Lol.
If my comment makes me seem uneducated why the kitten are you advocating healing builds? Let me be the judge of my actions on this.
Sorry but over a year ago we stacked, the run was very fast, well once again no path stated not that it matters, it coudln’t have been super fast in that comp anyway. Once again “standard d/d build” is not good “Dps” all traits are literally picked for survival.

No really even a 14/14/14/14/14 build can deal more damage than 0 10 0 30 30.

Main Elementalist:Train Of Thought
Alt Warrior: Burning Paris
Best Ele build EU.

(edited by Cries Of Sorrow.5864)

So is full DPS still best dungeon build?

in Elementalist

Posted by: Xae Isareth.1364

Xae Isareth.1364

Well if your team goes into a dungeon for the first time then it never hurts to bring some healing. I used to run a full clerics D/D build, add in 4 zerker warriors. Didn’t need to stop dps to rez even once throughout the dungeon run. This meant that the zerker warriors could all focus on what they were best at, might stacking and zerking while I would weave through atunements healing, booning and CCing mobs.

4 zerker warriors 1 clerics d/d ele? Now i’ve seen it all, i seriously hope you dont actually think you kept them alive lol, what a waste. And no warriors are not best at “zerking” and “used to” probably before feature patch: Warriors weren’t as good at group stacking might either if they also had super leet dps. And guess what? Ele did it better aswell just as how ele does better “zerking” as you described.
Once again “standard d/d build” is not good “Dps” all traits are literally picked for survival

You’re not carrying anyone in a “healing build” please stop it’s hurting my eyes.

Question no. 1:
Have you ever been to HotW with 4 warriors who were all pure zerker?

Question no. 2:
Do you have an elementalist with maxxed out healing power?

Also since your reply makes you seem uneducated as to what the situation was like in that dungeon with the 4 zerker warriors and me full clerics D/D build (not a ‘healer build’ but a standard D/D build with clerics gear). I will tell you what I remember from that particular dungeon run:
1. there was no stacking anywhere.
2. This was well over a year ago, elementalist healing wasn’t nerfed as badly as it is now.
3. 2 of the 4 zerker warriors claimed they could stack 25 might permanently.
4. the run was very fast, not sure about the exact time though.

in hindsight my comment about something that happened a year ago is completely outdated for this particular thread
sorry for that.

The warriors would not need a healer, asuming they dodged, hell it could’ve been easily solo’d if the bosses werent so borderline boring (failed to state path).

Full healing power is a waste your dps will be low as hell.
Or do you need healing power to do cc? Lol.
If my comment makes me seem uneducated why the kitten are you advocating healing builds? Let me be the judge of my actions on this.
Sorry but over a year ago we stacked, the run was very fast, well once again no path stated not that it matters, it coudln’t have been super fast in that comp anyway. Once again “standard d/d build” is not good “Dps” all traits are literally picked for survival.

No really even a 14/14/14/14/14 build can deal more damage than 0 10 0 30 30.

I’m reading this conversation and Im just thinking is quite lamentable that everything apart form DPS is pointless in this game. Reads like a complete failure in game design.

So is full DPS still best dungeon build?

in Elementalist

Posted by: Cries Of Sorrow.5864

Cries Of Sorrow.5864

Well if your team goes into a dungeon for the first time then it never hurts to bring some healing. I used to run a full clerics D/D build, add in 4 zerker warriors. Didn’t need to stop dps to rez even once throughout the dungeon run. This meant that the zerker warriors could all focus on what they were best at, might stacking and zerking while I would weave through atunements healing, booning and CCing mobs.

4 zerker warriors 1 clerics d/d ele? Now i’ve seen it all, i seriously hope you dont actually think you kept them alive lol, what a waste. And no warriors are not best at “zerking” and “used to” probably before feature patch: Warriors weren’t as good at group stacking might either if they also had super leet dps. And guess what? Ele did it better aswell just as how ele does better “zerking” as you described.
Once again “standard d/d build” is not good “Dps” all traits are literally picked for survival

You’re not carrying anyone in a “healing build” please stop it’s hurting my eyes.

Question no. 1:
Have you ever been to HotW with 4 warriors who were all pure zerker?

Question no. 2:
Do you have an elementalist with maxxed out healing power?

Also since your reply makes you seem uneducated as to what the situation was like in that dungeon with the 4 zerker warriors and me full clerics D/D build (not a ‘healer build’ but a standard D/D build with clerics gear). I will tell you what I remember from that particular dungeon run:
1. there was no stacking anywhere.
2. This was well over a year ago, elementalist healing wasn’t nerfed as badly as it is now.
3. 2 of the 4 zerker warriors claimed they could stack 25 might permanently.
4. the run was very fast, not sure about the exact time though.

in hindsight my comment about something that happened a year ago is completely outdated for this particular thread
sorry for that.

The warriors would not need a healer, asuming they dodged, hell it could’ve been easily solo’d if the bosses werent so borderline boring (failed to state path).

Full healing power is a waste your dps will be low as hell.
Or do you need healing power to do cc? Lol.
If my comment makes me seem uneducated why the kitten are you advocating healing builds? Let me be the judge of my actions on this.
Sorry but over a year ago we stacked, the run was very fast, well once again no path stated not that it matters, it coudln’t have been super fast in that comp anyway. Once again “standard d/d build” is not good “Dps” all traits are literally picked for survival.

No really even a 14/14/14/14/14 build can deal more damage than 0 10 0 30 30.

I’m reading this conversation and Im just thinking is quite lamentable that everything apart form DPS is pointless in this game. Reads like a complete failure in game design.

Nowhere did it say everything but dps is pointless, however ancient trinity aka tank heal dps is not part of guild wars as it is an action game!!!!

Also do realise the subject is Dungeons.

Main Elementalist:Train Of Thought
Alt Warrior: Burning Paris
Best Ele build EU.

(edited by Cries Of Sorrow.5864)

So is full DPS still best dungeon build?

in Elementalist

Posted by: Clumsy.6257

Clumsy.6257

I’m reading this conversation and Im just thinking is quite lamentable that everything apart form DPS is pointless in this game. Reads like a complete failure in game design.

Your problem is that your comparing GW2 to a completely different type of game. Your typical trinity-based mmorpg isn’t action-based. In action based games, the trinity is replaced with CC, support, and dps. If you think stacking and DPSing is the only tactic then you’ll fail miserably at everything outside of the easiest dungeons.

(edited by Clumsy.6257)

So is full DPS still best dungeon build?

in Elementalist

Posted by: Xae Isareth.1364

Xae Isareth.1364

I’m reading this conversation and Im just thinking is quite lamentable that everything apart form DPS is pointless in this game. Reads like a complete failure in game design.

Your problem is that your comparing GW2 to a completely different type of game. Your typical trinity-based mmorpg isn’t action-based. In action based games, the trinity is replaced with CC, support, and dps. If you think stacking and DPSing is the only tactic then you’ll fail miserably at everything outside of the easiest dungeons.

You see, the problem is that at its core, GW2 offers very little outside of the easiest dungeons. Sure, you got fotm and Arah P4, but what’s the point in running those? They give even less in terms of rewards than the easiest dungeons, so currently, GW2 in the eyes of most players is just stack and DPS.

Action MMOs are very free in terms of what they constitute. You got the complete free for all of Vindictus where no one is responsible for anything other than landing the beatdown on the boss, to Neverwinter where from what I’ve seen, there’s a solid trinity.

Anyways, I wasn’t comparing it to a trinity anyways. In fact the trinity is something which linearises builds by giving full responsibility of an aspect of the game to one person, and that responsibility only. In GW2, you should have to consider defense as well as offense when it comes to buildcrafting, instead of everyone building their characters like pure or support DPS.

So is full DPS still best dungeon build?

in Elementalist

Posted by: petyr baelish.9675

petyr baelish.9675

Agreed on fotm being unrewarding.
If you run arah with a good group you can clear any path in 30 minutes or less and the gold reward is around double the reward for one of the easier dungeons so I don’t see any issues there.
Players can always challenge themselves by doing the content at a lower level character, doing it undergeared/naked, trying to clear it as fast as possible or soloing it. Not all of those methods are more rewarding but soloing and speedclearing (not the lfg kind) certainly are so there is an incentive to do it.

Aegis, protection, condition removal, blind, weakness, projectile block, reflects, blocks, stability, invulnerability, vigor, etc. All of these are defenses that are considered when buildcrafting for solo and group play in the DPS meta. Depending on the content you wish to complete and the skill level of yourself (and others in your party) you try to maximize your damage while grabbing the minimum amount of defenses you or your group needs to survive the run. This is no different from the buildcrafting in trinity games.

The only difference is the community. There are new anti-DPS meta (wrongfully called zerker meta) posts each day on these forums because of all the playhowiwants that interpreted a single sentence in the gw2 manifesto incorrectly and wrongfully believe the game is solely catered to them. They do not wish to accept that their playstyle is viable but not optimal or that they have to improve/adjust themselves in order to be able to play at an optimal level. They wallow in their mediocrity and demand that they get the same rewards as the players that do put in some effort. Be it by buffing their builds, nerfing the builds that do better than them or by changing the game at the risk of destroying the balance we currently have, where everything is viable.

(edited by petyr baelish.9675)

So is full DPS still best dungeon build?

in Elementalist

Posted by: Iris Ng.9845

Iris Ng.9845

Agreed on fotm being unrewarding.
If you run arah with a good group you can clear any path in 30 minutes or less and the gold reward is around double the reward for one of the easier dungeons so I don’t see any issues there.
Players can always challenge themselves by doing the content at a lower level character, doing it undergeared/naked, trying to clear it as fast as possible or soloing it. Not all of those methods are more rewarding but soloing and speedclearing (not the lfg kind) certainly are so there is an incentive to do it.

Aegis, protection, condition removal, blind, weakness, projectile block, reflects, blocks, stability, invulnerability, vigor, etc. All of these are defenses that are considered when buildcrafting for solo and group play in the DPS meta. Depending on the content you wish to complete and the skill level of yourself (and others in your party) you try to maximize your damage while grabbing the minimum amount of defenses you or your group needs to survive the run. This is no different from the buildcrafting in trinity games.

The only difference is the community. There are new anti-DPS meta (wrongfully called zerker meta) posts each day on these forums because of all the playhowiwants that interpreted a single sentence in the gw2 manifesto incorrectly and wrongfully believe the game is solely catered to them. They do not wish to accept that their playstyle is viable but not optimal or that they have to improve/adjust themselves in order to be able to play at an optimal level. They wallow in their mediocrity and demand that they get the same rewards as the players that do put in some effort. Be it by buffing their builds, nerfing the builds that do better than them or by changing the game at the risk of destroying the balance we currently have, where everything is viable.

Well said

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

So is full DPS still best dungeon build?

in Elementalist

Posted by: LordByron.8369

LordByron.8369

Being able to carry pugs, means not dying and being able to ress them, keeping the highest dps possible (that is usually quite low if you have to be 100% sure to be able to ress 4 dead players while the boss tries to kill you).

Expecially in fractals there are bosses that doesn t require an insane amount of dps.
Lava Shaman is one of them, you can kill grubs at 50 reasonably fast in a mix of zerker, celestial and pvt, but you really need to be able to stand still to ress people long enough (something a full berserker ele can t do).
While its even better to recharge your cds between phases.

So a second set/build with some defence is Always good if you plan to pug or go with less experienced friends.

Its also quite fun to tell the truth.

P.S: while in fractals like ascalon anything non DPS will just ruin your day.
Its better and faster just to nuke everything on sight IMHO expecially with the NPC bug. (i know at 50 there are less, but they should be 4 not 0).

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

So is full DPS still best dungeon build?

in Elementalist

Posted by: Sauzo.6821

Sauzo.6821

First rule is just avoid fractals all together. As others have said, the reward is so unrewarding.

Crafted: Meteorlogicus, Incinerator, Juggernaut, Sunrise, Bifrost, The Dreamer, Kudzu
Am I legendary yet!?

So is full DPS still best dungeon build?

in Elementalist

Posted by: Xae Isareth.1364

Xae Isareth.1364

FotM is only good if you want obsidian shards. Despite all the supposed buffs.

But then again, everything is unrewarding in GW2 really. Even stuff like AC is equivalent to what? $0.75 (buying gems) for a full run? After a couple hundred runs, I’d rather just throw $0.75 (like how Anet wants it to be) at the game then sit through AC again.

So is full DPS still best dungeon build?

in Elementalist

Posted by: petyr baelish.9675

petyr baelish.9675

Running most of the old dungeons is pretty rewarding.
Right now you’re complaining about rewards for AC. Seriously? Just shut the kitten up.

So is full DPS still best dungeon build?

in Elementalist

Posted by: Thaddeus.4891

Thaddeus.4891

Expecially in fractals there are bosses that doesn t require an insane amount of dps.
Lava Shaman is one of them, you can kill grubs at 50 reasonably fast in a mix of zerker, celestial and pvt, but you really need to be able to stand still to ress people long enough (something a full berserker ele can t do).
While its even better to recharge your cds between phases.
).

If I have at least 1 other party member alive with me, I simply agro the boss and kite him far from the other while they all rez each other. On my guardian with reflect, aegis, block, invulnerable, dodge and vigor I can keep it on me as long as they need for everybody to rez back. I won’t gonna use a tankier gear if I can do that with my zerker gear.

Thaddeauz [xQCx]- QC GUILD

So is full DPS still best dungeon build?

in Elementalist

Posted by: Xae Isareth.1364

Xae Isareth.1364

Running most of the old dungeons is pretty rewarding.
Right now you’re complaining about rewards for AC. Seriously? Just shut the kitten up.

Ah, I was wondering when debates are going to descent into verbal abuse! Come, let me put some water on that burn of yours.

Since we’re down to one-liner arguments, let me bring mine then.

I think its a well-known problem at this point that rewards as a whole in GW2 is a bit of a problem, especially given that there’s a direct link between dollars and gold provided by Anet.

So is full DPS still best dungeon build?

in Elementalist

Posted by: Iris Ng.9845

Iris Ng.9845

Expecially in fractals there are bosses that doesn t require an insane amount of dps.
Lava Shaman is one of them, you can kill grubs at 50 reasonably fast in a mix of zerker, celestial and pvt, but you really need to be able to stand still to ress people long enough (something a full berserker ele can t do).
While its even better to recharge your cds between phases.
).

If I have at least 1 other party member alive with me, I simply agro the boss and kite him far from the other while they all rez each other. On my guardian with reflect, aegis, block, invulnerable, dodge and vigor I can keep it on me as long as they need for everybody to rez back. I won’t gonna use a tankier gear if I can do that with my zerker gear.

Elementalist is a great class to revive people in Fractals. After guard and before mesmer. All in zerker gears.

Also, valkyrie is more helpful than cavalier to counter the condition spike in dungeons (when all your cleanses are exhausted). Some examples come to mind:

  • Bleeding from Graveling/Spider/Volkov
  • Poison from Blossom in TA/Risen Drake
  • Burning from Flame Legion Igniter/Tar/Subject Alpha
“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

(edited by Iris Ng.9845)

So is full DPS still best dungeon build?

in Elementalist

Posted by: nearlight.3064

nearlight.3064

Until like a week ago, I ran fractals every day (getting the GS skin in a level 26 fractal hooked me, but I’m taking a break on them to focus on dungeons and wvw with my guild, since I need gold! And yeah, I find that ele focus is really really really good in fractals, between the projectile block, and using obsidian flesh to rez people, I feel like it definetly curbs any problems with suriving due to zerker gear! I do usually do S/D in easier dungeons though… but I will get kitteny if pugs keep taking my lightning hammer on purpose, but I guess if they do that then they didn’t really want me to do high DPS anyway…

And yeah Iris I agree about the valkyrie! Toughness is pretty useless in dungeons, but the vitality can help you take a few more hits and those 80 second poisons, and the DPS with valk armor and zerker trinkets doesn’t seem to be too much lower than full zerker. I’m eventually making some ascended valkyrie armor pieces for my WvW build, so maybe I’ll end up using some of it in relaxed PUGs

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

(edited by nearlight.3064)

So is full DPS still best dungeon build?

in Elementalist

Posted by: Iris Ng.9845

Iris Ng.9845

My trick to reduce the annoyance from pug stealing my LH: slot an extra ice bow. My utility bar always has: Arcane Shield/ Lightning Hammer/ Ice bow. If pug picks up my LH, I just use ice bow 5/4/3 to finish whatever is still alive. If the fight is long (like against Bjarl), your LH will come up and ready in no time. For short dungeons, spare no conjured weapons! Even FGS! Don’t save it if you can handle the fight without it.

The downside is you are missing on signet of fire. But at lower level dungeons, your crit chance isn’t that great with SoF either. You might as well go with precision food or accuracy+ night sigil. Get ascended weapons asap as your conjured weapons benefit from it.

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

So is full DPS still best dungeon build?

in Elementalist

Posted by: nearlight.3064

nearlight.3064

My trick to reduce the annoyance from pug stealing my LH: slot an extra ice bow. My utility bar always has: Arcane Shield/ Lightning Hammer/ Ice bow. If pug picks up my LH, I just use ice bow 5/4/3 to finish whatever is still alive. If the fight is long (like against Bjarl), your LH will come up and ready in no time. For short dungeons, spare no conjured weapons! Even FGS! Don’t save it if you can handle the fight without it.

The downside is you are missing on signet of fire. But at lower level dungeons, your crit chance isn’t that great with SoF either. You might as well go with precision food or accuracy+ night sigil. Get ascended weapons asap as your conjured weapons benefit from it.

Okay, thats a great idea Iris! And yeah SoF doesn’t seem to mandatory. I’m waiting until meteorlogicus is done (hopefully in a few weeks) before I get an ascended dagger or focus (or staff), mainly since I stopped playing for a while the month after ascended weapons came out. In the meantime though I’ll get an accuracy sigil that I can just salvage later (using force and battle now), as I was planning on using accuracy on my scepter in WvW

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

So is full DPS still best dungeon build?

in Elementalist

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

Well if your team goes into a dungeon for the first time then it never hurts to bring some healing. I used to run a full clerics D/D build, add in 4 zerker warriors. Didn’t need to stop dps to rez even once throughout the dungeon run. This meant that the zerker warriors could all focus on what they were best at, might stacking and zerking while I would weave through atunements healing, booning and CCing mobs.

4 zerker warriors 1 clerics d/d ele? Now i’ve seen it all, i seriously hope you dont actually think you kept them alive lol, what a waste. And no warriors are not best at “zerking” and “used to” probably before feature patch: Warriors weren’t as good at group stacking might either if they also had super leet dps. And guess what? Ele did it better aswell just as how ele does better “zerking” as you described.
Once again “standard d/d build” is not good “Dps” all traits are literally picked for survival

You’re not carrying anyone in a “healing build” please stop it’s hurting my eyes.

Question no. 1:
Have you ever been to HotW with 4 warriors who were all pure zerker?

Question no. 2:
Do you have an elementalist with maxxed out healing power?

Also since your reply makes you seem uneducated as to what the situation was like in that dungeon with the 4 zerker warriors and me full clerics D/D build (not a ‘healer build’ but a standard D/D build with clerics gear). I will tell you what I remember from that particular dungeon run:
1. there was no stacking anywhere.
2. This was well over a year ago, elementalist healing wasn’t nerfed as badly as it is now.
3. 2 of the 4 zerker warriors claimed they could stack 25 might permanently.
4. the run was very fast, not sure about the exact time though.

in hindsight my comment about something that happened a year ago is completely outdated for this particular thread
sorry for that.

The warriors would not need a healer, asuming they dodged, hell it could’ve been easily solo’d if the bosses werent so borderline boring (failed to state path).

Full healing power is a waste, your dps will be low as hell.
Or do you need healing power to do cc? Lol.
If my comment makes me seem uneducated why the kitten are you advocating healing builds? Let me be the judge of my actions on this.
Sorry but over a year ago we stacked, the run was very fast, well once again no path stated not that it matters, it coudln’t have been super fast in that comp anyway. Once again “standard d/d build” is not good “Dps” all traits are literally picked for survival.

No really even a 14/14/14/14/14 build can deal more damage than 0 10 0 30 30.

HotW p1, you’re talking as if any warrior is unbeatable if they just dodge.
You have yet to tell me if you’ve ever ran a D/D healing build.
I didn’t run 0 10 0 30 30, I ran 0 20 0 30 20. I didn’t like wasting dodges on evasive arcana so this was my standard build, it has a bit more dps. And I think 15/15/15/15/10 would be better than y’r 14 build. A year ago I had never seen the stacking tactic nor anyone in my party.

So is full DPS still best dungeon build?

in Elementalist

Posted by: LordByron.8369

LordByron.8369

Expecially in fractals there are bosses that doesn t require an insane amount of dps.
Lava Shaman is one of them, you can kill grubs at 50 reasonably fast in a mix of zerker, celestial and pvt, but you really need to be able to stand still to ress people long enough (something a full berserker ele can t do).
While its even better to recharge your cds between phases.
).

If I have at least 1 other party member alive with me, I simply agro the boss and kite him far from the other while they all rez each other. On my guardian with reflect, aegis, block, invulnerable, dodge and vigor I can keep it on me as long as they need for everybody to rez back. I won’t gonna use a tankier gear if I can do that with my zerker gear.

Elementalist is a great class to revive people in Fractals. After guard and before mesmer. All in zerker gears.

Also, valkyrie is more helpful than cavalier to counter the condition spike in dungeons (when all your cleanses are exhausted). Some examples come to mind:

  • Bleeding from Graveling/Spider/Volkov
  • Poison from Blossom in TA/Risen Drake
  • Burning from Flame Legion Igniter/Tar/Subject Alpha

From what i tested, if you are going to equip defensive traits and utilities, your dps goes down the drain anyway, and the loss between full zerker and balanced is barely noticeable.

Also a full berserker ele that needs to carry a Group, could have a hard time against lava elementals expecially while having to focus the shield.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

So is full DPS still best dungeon build?

in Elementalist

Posted by: Iris Ng.9845

Iris Ng.9845

HotW, unbeatable warrior if they just dodge: http://youtu.be/ENl-O_Y-LzY

14/14/14/14/14 build and its damage: http://youtu.be/nzvz5xISjn0

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

So is full DPS still best dungeon build?

in Elementalist

Posted by: Iris Ng.9845

Iris Ng.9845

Expecially in fractals there are bosses that doesn t require an insane amount of dps.
Lava Shaman is one of them, you can kill grubs at 50 reasonably fast in a mix of zerker, celestial and pvt, but you really need to be able to stand still to ress people long enough (something a full berserker ele can t do).
While its even better to recharge your cds between phases.
).

If I have at least 1 other party member alive with me, I simply agro the boss and kite him far from the other while they all rez each other. On my guardian with reflect, aegis, block, invulnerable, dodge and vigor I can keep it on me as long as they need for everybody to rez back. I won’t gonna use a tankier gear if I can do that with my zerker gear.

Elementalist is a great class to revive people in Fractals. After guard and before mesmer. All in zerker gears.

Also, valkyrie is more helpful than cavalier to counter the condition spike in dungeons (when all your cleanses are exhausted). Some examples come to mind:

  • Bleeding from Graveling/Spider/Volkov
  • Poison from Blossom in TA/Risen Drake
  • Burning from Flame Legion Igniter/Tar/Subject Alpha

From what i tested, if you are going to equip defensive traits and utilities, your dps goes down the drain anyway, and the loss between full zerker and balanced is barely noticeable.

Also a full berserker ele that needs to carry a Group, could have a hard time against lava elementals expecially while having to focus the shield.

Nope, read the tactics in my sig. Ele can kill both the shield and clear the adds in the grawl fractal, providing he’s not the only reflection source. With practice, the ele won’t die but will be exhausted of all the resources to revive people if others die. In the hindsight, ele is not a carrying class in fractals.

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

So is full DPS still best dungeon build?

in Elementalist

Posted by: Cries Of Sorrow.5864

Cries Of Sorrow.5864

Wow iris, ty for promoting this, actually lowered my blood pressure from this ludicrous discussion, haha.
This guy even took 14/14/14/14/14 serious and goes to correct it to 15 15 15 15 10, after that he calls 0 20 0 30 20 a standard d/d build, my mind is once again blown, just stop please save me the headache, since my ele and warrior are undying lol.

Main Elementalist:Train Of Thought
Alt Warrior: Burning Paris
Best Ele build EU.

(edited by Cries Of Sorrow.5864)