So that Fresh Air buff

So that Fresh Air buff

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Posted by: Alex Shatter.7956

Alex Shatter.7956

I give it 2 weeks before Anet realizes that Fresh Air was already overpowered in dungeons and this change is game breaking. Looking forward to abusing it before the next cycle though

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Posted by: Laraley.7695

Laraley.7695

You think they care about dungeons?

The balance changed are mainly for pvp where fresh air isn’t all that great and the buff is not gonna change that.

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Posted by: Roul.3205

Roul.3205

yep pvp is saving us there :D they probs will need years for realizing that 250 ferocity is kinda kittened, just compare it with the arcane trait where you only get 150 fero xd

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Posted by: lucadiro.4519

lucadiro.4519

They don’t care about dungeon, and no nerf to burnzerker warriors, that are crazy op in raids at the moment. So I doubt they will nerf Fresh Air because pve.
Also for 2/3 raid boss staff ele is better than dagger, and bolt to the heart is better for staff build,, since using fresh air mechanics on staff is a dps lost

Parabrezza

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Posted by: Ulion.5476

Ulion.5476

The fresh air buff will enable melee eles to be more competitive with staff eles for dps. This change will make me question using arcane for the ferocity buff vs fire. Fresh air builds do not camp fire, so some of the fire traits can be compared to the arcane ones. It will be interesting to test after the buff.

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF

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Posted by: Roul.3205

Roul.3205

The fresh air buff will enable melee eles to be more competitive with staff eles for dps. This change will make me question using arcane for the ferocity buff vs fire. Fresh air builds do not camp fire, so some of the fire traits can be compared to the arcane ones. It will be interesting to test after the buff.

You need fire trait line for the shorten cd on fire skills, sadly
and in arcane the 2% dmg per boon on you is better than the 150 ferocity, which is rly annoying btw, cause you never had an opportunity to use that ferocity trait, as you, even when soloing, always had 2-4 or even more boons on you. so yeah, its pretty kittened up that ferocity and 2% per boon are both in same grandmaster xd

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Posted by: Jski.6180

Jski.6180

Fresh air going to be one of the strongest effects for tempest more so now then it was before. I think even staff tempest will start running it over light rode. Staff ele may use it for part sniping with swapping into air spam and the added dmg though i think bolt to the hart will still hit harder over all.
Over all though its melee ele/tempest that going to get most from the new fresh air it should let the melee or near melee build go a bit more tankly or push there dmg burst even higher.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: lucadiro.4519

lucadiro.4519

Guys, if I’m not wrong, the ferocity buff in fresh air will last 5 seconds. So, even if for Dagger mainhand will be a huge buff, for staff you still lose dps, because you are doing really low damage, compared to camping in fire, while waiting the overload will be ready, that will be not affected by the ferocity buff.
Staff Ele are camping in fire not because traits but because staff’s skill.

Parabrezza

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Posted by: Ulion.5476

Ulion.5476

@Roul.3205
Well the fresh air build I use alternate between air/earth/fire so the fire cd trait is not that effective. Yea in a dungeon/raid setting you will have +5 boons so the bountiful power trait is always better than arcane precision. I have not looked at the Arcane tree much since becoming a tempest In fresh air overload build you are constantly dipping into other attunement to proc FA and reset your Air overload. A majority of your time is spent in air.

Ele – Tarnished Coast
“Quoth the raven nevermore”
Platinum Scout: 300% MF

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Posted by: Sunshine.5014

Sunshine.5014

It’s 10% damage buff that lasts 5s. You can’t get the Overload damage there, so it’s actually not that big of a buff. Also, you only get the most out of it if you cap your crit. I’m glad that at least there is a buff for glass ele though.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: Wolfric.9380

Wolfric.9380

It is a smart buff for fresh air. It gives extra dmage to air when waiting the 5s for OL.
The thing is its totaly focused on fresh air builds. It does not encurage build diversity.

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Posted by: Snowball.3497

Snowball.3497

It’s 10% damage buff that lasts 5s. You can’t get the Overload damage there, so it’s actually not that big of a buff.

Since you’ll gain the ferocity buff when you re-enter air, it sounds to me that the buff will be live just when the majority of the damage drops.

1, Use Overload Air
2, Swap to Fire -> Use Wildfire -> Swap to Air during Burning Speed channel
3, Ferocity buff is live benefiting the Burning Speed blast as well as the OLA lingering field.

Particlar – Desolation – [Hs]
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Origin of Diboof

(edited by Snowball.3497)

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Posted by: Jski.6180

Jski.6180

It’s 10% damage buff that lasts 5s. You can’t get the Overload damage there, so it’s actually not that big of a buff. Also, you only get the most out of it if you cap your crit. I’m glad that at least there is a buff for glass ele though.

But its 10% you did not have before it all stacks up. Your overload for the +10% dmg then swap out of air for fresh air to trigger giving you +10% crit dmg. Staff user will not get that much use out of the buff but dagger and scpter user will get a lot.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Laraley.7695

Laraley.7695

It’s 10% damage buff that lasts 5s. You can’t get the Overload damage there, so it’s actually not that big of a buff. Also, you only get the most out of it if you cap your crit. I’m glad that at least there is a buff for glass ele though.

But its 10% you did not have before it all stacks up. Your overload for the +10% dmg then swap out of air for fresh air to trigger giving you +10% crit dmg. Staff user will not get that much use out of the buff but dagger and scpter user will get a lot.

True, 10% dmg boost for 5 sec will make fresh air the new opop. Prepare your scepter boys, time to kill everything with yourr 10% dmg boost.

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Posted by: Ele Of Yo.6253

Ele Of Yo.6253

Well, I might be wrong, but considering you can get 100% crit chance easilly and as to quote “At level 80, every 15 points of ferocity adds 1% to the character’s critical damage”, its more than 10% dmg at 100% crit chance, which with air being mostly active in pve, it is. As for pvp, it doesnt make much of a change, considering overal it will only be a 8% dmg-ish on full offensive specs…-ish. Only my 2 cents, might be wrong tho :p

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Posted by: Sunshine.5014

Sunshine.5014

Well, I might be wrong, but considering you can get 100% crit chance easilly and as to quote “At level 80, every 15 points of ferocity adds 1% to the character’s critical damage”, its more than 10% dmg at 100% crit chance, which with air being mostly active in pve, it is. As for pvp, it doesnt make much of a change, considering overal it will only be a 8% dmg-ish on full offensive specs…-ish. Only my 2 cents, might be wrong tho :p

The thing is, you must convert your power to precision to get that 100% crit change. That 1% damage increase is a trade-off for having much lower raw power to multiply on.

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Posted by: Ele Of Yo.6253

Ele Of Yo.6253

Considering you’re hugging air most of the times, you’ll take the air reduced cd and increased prec in air, cause there’s no other trade there except cc = increased damage… but since most mobs got breakbars n whatever not, lets ignore that for a second.

Saying im full zerker ascended with 0 bonus prec on rune, sigils or any like that, I end up at 58.80% crit chance in air. “in other words, Critical Chance is 0% when Precision is 916, and increases by 1% for every 21 Precision above that” taking that for using calculations. Discipline banner. 170/21 = rounded 8.10%. (66.90%). Then you probably will have a spotter druid (probably, so counting it in) 150/21 = rounded 7.10% (74.00%) so you need to get 6% crit chance somewhere without a single point transferred from berserker. Considering that fury is like permanently up (94.00%) you would end up with 6% lacking. 4 quick options I see to fill that: Accuracy sigil, Signet of fire, Food with prec or Utility with prec.
Another thing to keep in mind is that you’ll probably use the minor: 7% of prec = ferocity (Which would probably end up being slightly more than 10% crit damage).

So probably taking a bit more of prec isnt that bad either. But without some allies or considering stuff, yes, you would transfer some/more power to get the 100% crit. But in the end I still think its worth it over a bit more power.

(edited by Ele Of Yo.6253)

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Posted by: Shadowflare.2759

Shadowflare.2759

Considering you’re hugging air most of the times, you’ll take the air reduced cd and increased prec in air, cause there’s no other trade there except cc = increased damage… but since most mobs got breakbars n whatever not, lets ignore that for a second. Saying im full zerker ascended with 0 bonus prec on rune, sigils or any like that, I end up at 58.80% crit chacnce in air. “n other words, Critical Chance is 0% when Precision is 916, and increases by 1% for every 21 Precision above that” taking that for using discipline banner. 170/21 = rounded 8.10%. (66.90%). then you probably will have a spotter druid (as far, using normally I would have so counting that) 150/21 = rounded 7.10% (74.00%) so you need to get 6% crit chance somewhere without a single point transferred from berserker to say assassin. Counting fury ofc (94.00%) 3 options: some nourishment, utility food or fire signet. Another thing to keep in mind is that you’ll probably use the minor: 7% of prec = ferocity. So probably taking a bit more of prec isnt that bad either. But without some allies or considering stuff, yes, you would transfer some/more power to get the 100% crit. But in the end I still think its worth it over a few more power

Most people here are talking about PvP, that’s the game mode eles where are going to be in trouble come next balance patch. What you said here is irrelevant.

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Posted by: Ele Of Yo.6253

Ele Of Yo.6253

Considering you’re hugging air most of the times, you’ll take the air reduced cd and increased prec in air, cause there’s no other trade there except cc = increased damage… but since most mobs got breakbars n whatever not, lets ignore that for a second. Saying im full zerker ascended with 0 bonus prec on rune, sigils or any like that, I end up at 58.80% crit chacnce in air. “n other words, Critical Chance is 0% when Precision is 916, and increases by 1% for every 21 Precision above that” taking that for using discipline banner. 170/21 = rounded 8.10%. (66.90%). then you probably will have a spotter druid (as far, using normally I would have so counting that) 150/21 = rounded 7.10% (74.00%) so you need to get 6% crit chance somewhere without a single point transferred from berserker to say assassin. Counting fury ofc (94.00%) 3 options: some nourishment, utility food or fire signet. Another thing to keep in mind is that you’ll probably use the minor: 7% of prec = ferocity. So probably taking a bit more of prec isnt that bad either. But without some allies or considering stuff, yes, you would transfer some/more power to get the 100% crit. But in the end I still think its worth it over a few more power

Most people here are talking about PvP, that’s the game mode eles where are going to be in trouble come next balance patch. What you said here is irrelevant.

Considering that this is a mixed thread, I think its pretty relevant. But for pvpwise: its pretty near useless, not cause its a bad tradeoff/damage or whatever… but just cause glass ele in itself isnt a thing with current other classes. So yes, in pvp its pretty useless, on the pve side, its a great buff.