So where are those patch notes?
TY Time BOMB …………
Elementalist
Comet: This ability’s strike now occurs faster upon casting.
Evasive Arcana: The spell cast while in water attunement has been split between PvE and PvP. This spell’s effectiveness with the healing attribute has been reduced by 50% while in PvP.
Flame Shield: This skill now lasts 5 seconds instead of 3.
Flame Wall: The combat region for combo interactions has been increased.
Glyph of Elemental Harmony: This healing skill now grants three stacks of might when used in fire attunement instead of one.
Ride the Lightning: This ability’s recharge has been increased to 20 seconds.
Shocking Aura: Updated this ability to indicate its cooldown on stunning enemies.
Stoning: This ability’s projectile speed has been increased by 22%.
Static Field: This field will now properly stun enemies that cross it rather than merely dazing them.
Renewing Stamina: This trait now has a 5-second cooldown between activations and has a 100% chance to activate, increased from 33%.
Soothing Disruption: Vigor and regeneration boons granted by activating cantrips have been reduced from 10 seconds to 6 seconds.
Zephyr’s Boon: Fixed a bug that caused Shocking Aura to apply double the boons of other auras.