So which Arcane traits are useful when?

So which Arcane traits are useful when?

in Elementalist

Posted by: CurtMonash.3498

CurtMonash.3498

Like many folks, I think elementalist is less fun, let alone less effective, when attunement swap cooldowns are extended. So 30 Arcane is a must. What is a good way to spend them?

1. Elemental Attunement is strong.

2. Evasive Arcana may or may not be good for the heal only; otherwise it’s almost literally useless, as you try to roll AWAY from enemies. Weakest in staff, where self-healing is based on water fields.

3. Blasting Staff is strong, IF you carry a staff.

4. Windborne Dagger is said not to work and would be pointless even if it did, given other speed buffs.

5. Final Shielding is said to be bugged into uselessness — if it doesn’t kick in until you’re at 10% health, it doesn’t protect you from hits any bigger than 1/10 your health.

6. Arcane cooldown is fine IF you’re carrying two arcanes. I did while leveling up, but don’t any more. Conditions on arcane usage is weaker than it looks, because the additional burning is worthless (due to duration stacking) in most builds

7. Vigor on crit is OK if you have high crit chance. I don’t.

8. I haven’t tried endurance recharge on scepter; maybe I should.

So which Arcane traits are useful when?

in Elementalist

Posted by: TheGuy.3568

TheGuy.3568

arcane retribution + vigor might be an ok idea. Honestly I am fine with the traits and though EA does not feel like a 30 point skill anymore carrying it for the heal cleanse in water is still a good idea.

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