Solution to conjured weapons

Solution to conjured weapons

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Posted by: pringles.3290

pringles.3290

Take them out. Take out conjured weapons and give elementalists permanent skills for those weapons. Perhaps not the bow; those skills are neat, but we’d do without them. Most of us have. The axe sin’t exactly useful either. Greatsword covers most everything one can make with a fire based conjured weapon.

Greatsword

Nerf the damage and use those skills as fire attunement, perhaps replace the number 5 skill so that it doesnt’t eclipse the staff 5 skill, like a control wave, like the mesmer greatsword spell, or a fire field.

Water- support skills. 1 would be a basic sword strike. think of a two-handed version of dagger 1. There would be an little spout and a bigger AoE heal.
Wind- control. Maybe this would be the set where it makes sense to have a nockback.
Earth- Lots of rage stabbing the ground. AoE stuns, nockback, a heavy hitter and an… earthquake? Earthshield?

Strategy- Start out in fire, DPS, get a few burns in (I Don’t know… 50% of fire spells have a burn.) and switch to wind. They will have closed in by now. get an auto cast in if you can, use the nockback and switch to earth. Switch between earth and fire, rinse, and repeat.

Hammer- This will be a dancy weapon set (More so than greatsword. I don’t want to pigeonhole greatsword into a zerg set, but it would be a more bursty)

Fire- burning based DPS and might stacking.
Water- More hostile water set. Hammer water attunement will ahve crips and immos.
Wind- Nerfed down version of current Mjolnir skills.
Earth- Heavy hitters, a shield and bleed stackers.

Strategy- Run in starting in wind, own it up, pop CDs, and switch to water. Drop immo, dodge back and drop frost field. Switch to fire, build up might stacks and burn it down, switching to earth last, popping shield and stacking bleeds as they close in.

Please feel free to give me feedback in the comments.

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Posted by: DesertRose.2031

DesertRose.2031

What’s your suggestion exactly? The Conjure Weapon skills are removed and instead the Elementalist can use Greatswords, Axes and such as regular weapons?

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Posted by: Aiglos.2907

Aiglos.2907

I like the idea of making Greatsword dependent upon your attunement, no idea why they just decided to make it fire. Probably just a lazy development decision.

Not quite sure what your suggestion is regarding the conjure utility skills- you mean take them out and replace with real weapons? Or when you use them, have it replace the skills of your current attunement?

I like the idea of making it function like an Engineers toolkit or something. I’m not sure if they were purposely fiddly to use, to stop eles having access to so many skills. However I think this would be a good way of fixing ‘range’ issues. If you’re a d/d ele, you can switch to frost bow when you need to do ranged stuff. If they went down this route, maybe just let you equip one conjure maybe? I think that actually gives ‘utliity’ without sacrificing your other attunements.

Fear the might of Shatterstone!

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Posted by: Naurgalen.2374

Naurgalen.2374

2 Changes:

1) Get rid of the charges. Its a limitation that has no sense except to make you trait for the bonus charges if you want to really use them. Thats just horrible design, traits should flavor/upgrade skills and not to be a demand to use the skill. Maybe the trait is what gives you a second weapon for others to use? (and damage in the place they appear)

2) Make only one “elemental weaponS” skill which reacts to your attunement: axe if you are in fire, hammer in air, bow in water and shield in earth. I’m sure we all (both developers and players) have thought this, its just logic and feels right with the elementalist game play / diversity point. Having 1 skill for every weapon has no sense, even in a balance view.

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Posted by: gkrit.9416

gkrit.9416

^ They make most sense. Not sure why this was not implemented through the development of the game.

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Posted by: draxynnic.3719

draxynnic.3719

I like Naurgalen’s first suggestion – the current way things work does come pretty close as long as someone else doesn’t pick up your second weapon and you don’t move too far away from it. I’m not so sure about the second – there are advantages to being able to, say, pull a lightning hammer while remaining in a defensive attunement like Water or Earth, and I’m not sure removing an entire line of skills and replacing it with a single skill (which would probably be a glyph) would actually be a benefit.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

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Posted by: rainbowstylin.1358

rainbowstylin.1358

I enjoy conjures, but right now they have just about 0 synergy with the class, and the only trait you can spec for them is a meager +10 charges.
What they need, is atleast 1 or 2 major traits in each line which amplify and synergize the weapon conjures with the rest of your build, or purely just to create a conjure build.
E.g.:

- A major trait in each line, giving conjured weps a bonus. Say, +50/100 power/precision/toughness/vitality while each respectable conjure is out and maybe a boon upon summoning (Might/Regen/Swiftness/Protection).

- Somewhere, (possibly in Arcane) add a trait or add onto a trait to give +20% cooldown for all conjures. It annoys me that we can’t even spec for this, even if it wouldn’t be that useful right now.

- Possibly either a trait somewhere, or a different slot skillset which gives you the ability to only conjure the weapon for yourself, with added bonuses. IMO the whole being able to conjure a weapon for someone else is infuriating, more so because when I conjure my Greatsword, i want to make use of both (more so for the charges if anything else), and then some kitten comes along and picks it up, with absolutely no idea what they’re doing.

Give us the option to spec out of this.

My 2c

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Posted by: tufy.7859

tufy.7859

The only change I’d like to see is the conjured weapon taking stats (and possibly sigil) from the main weapon. That way they’d scale with gear. That’s pretty much all that’s needed.

Caitlyn Leafbound
Radiant Knights
Blackgate

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Posted by: Lifelike.5862

Lifelike.5862

I don’t like these suggestions. One nice thing about the weapons is that you can use them while attuned to a different element. For example, you can have a thunder hammer while in earth attunement, lay down a lightning field, then immediately drop the weapon and use earthquake for a quick lightning blast finisher.

You have the ability to drop the weapons at any time, you get 2 per 1 cast, and they recharge quite fast. Nobody seems to understand that you’re not supposed to hold onto the weapons for ages. They are not supposed to replace weapon skills.

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Posted by: Crunchy Gremlin.5798

Crunchy Gremlin.5798

I am not sure the fiery great sword needs any tweaking. its seems pretty good to me.

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Posted by: pringles.3290

pringles.3290

Perhaps I was not clear. I want anet to take out the conjure skills completely and allow elementalists to use an actual greatsword/hammer/axe/bow. I love the fiery greatsword, but I hate how I need to waste my elite slot to get one. Replace the conjured weapons with something else, perhaps another kind of conjure, more elemental summons, something with more utility. I want to equip Dusk when my ele reaches 80

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Posted by: rainbowstylin.1358

rainbowstylin.1358

Perhaps I was not clear. I want anet to take out the conjure skills completely and allow elementalists to use an actual greatsword/hammer/axe/bow. I love the fiery greatsword, but I hate how I need to waste my elite slot to get one. Replace the conjured weapons with something else, perhaps another kind of conjure, more elemental summons, something with more utility. I want to equip Dusk when my ele reaches 80

^ Is a kittenone of work if you’re looking to have 20 NEW or even re-used skills for the Greatsword, Bow, Hammer and Axe. That’s another 80 skills, be they new or re-used that you have to balance.
I like the conjures as an idea, it just has to be refined.

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Posted by: Naurgalen.2374

Naurgalen.2374

I don’t like these suggestions. One nice thing about the weapons is that you can use them while attuned to a different element. For example, you can have a thunder hammer while in earth attunement, lay down a lightning field, then immediately drop the weapon and use earthquake for a quick lightning blast finisher.

You have the ability to drop the weapons at any time, you get 2 per 1 cast, and they recharge quite fast. Nobody seems to understand that you’re not supposed to hold onto the weapons for ages. They are not supposed to replace weapon skills.

2 problems with that line of thinking:

1) (and the most important) You cant rely on the second weapon: it can be taken by others or just zoned by area attacks in pvp / WvWvW
2) The CDs are not that fast: 60 secs for axe, hammer, bow and shield and 180! for the great-sword. If you only use them for 1 combo field you have better weapon options: both static field and frozen ground are 40cd, and you have skills like burning retreat (20cd) or ring of fire (15cd) that are better even if you use both weapons to CF.

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Posted by: Archer.6485

Archer.6485

Honestly I don’t want to get rid of conjured weapons cause I really like the idea of them, but yea they need to be a lot more useful if they’re going to use up a utility slot in my build.