(edited by Aerathnor.8305)
Some D/D WvW optimization help.
for wvw roaming pack runes are better. u will get perma swiftness uptime, making traveler runes obsolete. you dont have enough crit damage with the gear you have. id recommend switching your weapons to zerker, armor to celestial/calvalier and your trinkets zerker/ what ever you need to get proper stats.
Bad Elementalist
for wvw roaming pack runes are better. u will get perma swiftness uptime, making traveler runes obsolete. you dont have enough crit damage with the gear you have. id recommend switching your weapons to zerker, armor to celestial/calvalier and your trinkets zerker/ what ever you need to get proper stats.
Only problem I have with the celestial gear is that it’s time gated and I am completely nooby when it comes to fractals (I haven’t even done a dungeon since I hit 80) as I like to spend my time in WvW.
I can start working on it, but I’m not 100% sure it’s worth the investment if I can get a similar stat distribution through my celestial accessories mixed with different armor pieces/weapons.
Is there a ferocity break point I should aim for? I know I’m low on the stat so I want to get it up to turn some of the stalemates into victories.
for wvw roaming pack runes are better. u will get perma swiftness uptime, making traveler runes obsolete. you dont have enough crit damage with the gear you have. id recommend switching your weapons to zerker, armor to celestial/calvalier and your trinkets zerker/ what ever you need to get proper stats.
Only problem I have with the celestial gear is that it’s time gated and I am completely nooby when it comes to fractals (I haven’t even done a dungeon since I hit 80) as I like to spend my time in WvW.
I can start working on it, but I’m not 100% sure it’s worth the investment if I can get a similar stat distribution through my celestial accessories mixed with different armor pieces/weapons.
Is there a ferocity break point I should aim for? I know I’m low on the stat so I want to get it up to turn some of the stalemates into victories.
its hard to say, because with the new trait system they are reworking stat allocation. The reason i said go for celestial is because after we lose stats from our traitline you will be without 300 vitality. Making celestial gear might be the safest thing for us eles to make right now.
Bad Elementalist
for wvw roaming pack runes are better. u will get perma swiftness uptime, making traveler runes obsolete. you dont have enough crit damage with the gear you have. id recommend switching your weapons to zerker, armor to celestial/calvalier and your trinkets zerker/ what ever you need to get proper stats.
Only problem I have with the celestial gear is that it’s time gated and I am completely nooby when it comes to fractals (I haven’t even done a dungeon since I hit 80) as I like to spend my time in WvW.
I can start working on it, but I’m not 100% sure it’s worth the investment if I can get a similar stat distribution through my celestial accessories mixed with different armor pieces/weapons.
Is there a ferocity break point I should aim for? I know I’m low on the stat so I want to get it up to turn some of the stalemates into victories.
its hard to say, because with the new trait system they are reworking stat allocation. The reason i said go for celestial is because after we lose stats from our traitline you will be without 300 vitality. Making celestial gear might be the safest thing for us eles to make right now.
Alright, I guess it’s fractals for me as I really should have a set of celestial gear. I know everything is going to change, but without a release date that could be end of the year or even next year.
For the time being I’ll probably replace my daggers with zerk and my Valk with some cav. Possibly replace my clerics gear, but I’ll see where I stand for survivability vs ferocity before I commit to that.
Thank you for your responses.
shoot for stats similar to that.
Bad Elementalist
Thanks again, just swapping Daggers got my ferocity to 181%, hp is a about 2k short of 14000 somehow, and healing is a bit high yet, maybe switching a clerics piece to pvt or something like that will get my hp up.
(edited by Aerathnor.8305)
I just want to point out that condi dmg might have a bigger impact on the dd ele spec after HoT. With the changes to burn stacking and the loss of condi duration on traitlines we might be able to get more dmg out of fast burn stacks.
I run a (almost)full celestial build in WvW (not the meta one, but similar) and the extra condi dmg you get from celestial, using GoEP for extra burns in some fights, can stack quite some dmg with condi duration food.
I just want to point out that condi dmg might have a bigger impact on the dd ele spec after HoT. With the changes to burn stacking and the loss of condi duration on traitlines we might be able to get more dmg out of fast burn stacks.
I run a (almost)full celestial build in WvW (not the meta one, but similar) and the extra condi dmg you get from celestial, using GoEP for extra burns in some fights, can stack quite some dmg with condi duration food.
Yeah, Dagger 2 in fire could become a real threat with burn stacking.
I’m actually running more celestial than the meta calls for and I mess around with trait points a lot so I’m not just looking for the meta build. I like the added condi damage, especially when you manage to land a churning earth/lightning flash combo.
It seems that celestial is going to be a big factor after HoT so I’m starting on the armor now.
http://gw2skills.net/editor/?fFAQJAoYhcMqc24wwBf0AdAB5zqvRBlzbnB-TVCEABDqEET1d0S5XO7PQpKB9pnAgTEwDPAgGOgABAQAuZbGs5NzQH6QH6QHa38mD9mD9mlC4utWA-w
Well, this is my vision of absolute killing machine for roaming. I’m having great success with a similar assembly(I still need WvW infusions for a “complete” WvW set).
Since eles are able to utilize all stats(Arguably, with just burning and minor bleeds, condition damage somewhat lags behind), Celestial is clearly the superior choice.
You might complement it with some Cleric pieces, since with just Celestial you’ll have more than enough precision/ferocity/vitality/condition damage.
Although the power level looks low compared to your traditional stuff, in reality it’s just a perfect amount when your bloodlust and guard leech are stacked, and you have some might from your fire field in combat.
(edited by Evalia.7103)