Ok, I want to talk about the trait lines.
Right now, 0/10/0/30/30 is very popular. I would like to do a shout out to WoodenPotatoes for doing such a good job not just showing how good Water and Arcane are, but also showing other sub-optimal builds and explaining why they don’t quite match up.
In water 15 pts gets you a free heal on atunement. If you are speccing heal at all, this is very hard to pass up.
10 points in water gives you access to vigor/regen on cantrips or condition removal. Both of these are excellent traits.
30 points in water gives you access to both of the above and aura sharing or more condition removal. These are both excellent choices.
The arcane tree only improves upon the atune bonus of water by reducing the time between atunement swaps. Arcane is arguably a good trait line for any build at all.
If you put 10 points in arcane you can have the atunement boons trait which is excellent for protection and/or regeneration.
30 points in Atunement give you free heals on your dodge that are splash. Right now, there are no better ways to heal than Water/Arcane for multiple reasons.
Earth has some excellent traits but as someone has already pointed out, the base stats for Elementalists are soooo bad, that the extra toughness in Earth is a liability.
Air also has some excellent traits. The fury/swiftness boon on auras is great. The glyph’s CD is also arguably good and synergizes with the glyph boons trait. The glyphs boon trait is arguably very powerful, providing uninterrupted swiftness on your heal, uninterrupted regen on your heal, etc. It’s good.
So looking at fire the fire traits are almost all bad. Trait XII is amazing, and gives more power and condition damage than fire and earth put together. However, until you put 30 points in fire you won’t have it, and Trait XII is mostly for killing bosses because it takes some stoking before the fire is really hot. Fire is almost all damage, even more so than any other trait line I have seen in this game so far and I think that is bad.
Here’s some recommendations I would like to make to help fire.
1. Allow aura durations to stack so if I cast fire aura twice or three times I get three times the duration. Makes sense right? This helps with the burden of positioning and being a squish.
2. Add a +100% aura duration trait to fire.
3. Improve Burning Fire so that it provides 6 seconds of Vigor instead of extra burning on top of your burning. Most power trait lines have vigor and elementalists don’t need the current Burning Fire trait. Also, the juxtaposition with Soothing Mist would be cool.
4. Increase the damage on Soothing Mist. It’s really bad.
5. Reduce the cool down on the Air Trait XI as it’s too long.
6. Move condition removal to the Fire Traits? Could call it Cleansing Heat or Cauterized Heat or Cauterized Wounds?
These are just some small recommendations that would improve some current builds that could use a bump.
-Aura-Share would have options to use Soothing Mist and Burning Fire with Mist Form and for Fiery Greatsword for Regen and Vigor.
-Selfish-Signet build would be able to choose between Fire XI and Fire XII as well as Burning Fire and damage traits.
-Fire in general would be a little bit more enticing without being a big step.
I can’t say this would fix the situation, but it would be an improvement on a few weak traits and trait lines. Thanks for reading.
Bast
(edited by Bastilean.7042)