First of all, English is not my native language, sorry for the mistakes that I will have xD
I know that a lot of people will not be agree with me, but the elementalist will be strongly buffed with the incoming update (without speak about Tempest, because we dont know anything jet). Even with the nerf on EA/EAtt. lets speak for example about D/D CELESTIAL META build.
D/D
I am agree with the people who said that the new META will be 0/0/6/6/6, and that will me stronger than the actual cele 0/2/0/6/6. Lets compare it.
http://dulfy.net/gw2traits#build=AgAE-AJUBaw~
That build just by traits will give us perma Protection, perma Vigor and almost Perma Fury. like baseline. We lose EvasiveArcana but gain Geomancer Defense and StoneHeart.
Even if we just go to earth 2s each 10s we will have 7s without critical hits, and thats A LOT of damage reduction. If we do some numbers, for example against an enemy with 200% critical damage.
The old 02066 with have a damage reduction of :
*7s/10s with only Protection:
Critical Strikes 200% (Crit Damage) – 33%(Protection) = 167% of damage
Non Crit Strike 100% (Normal Damage) – 33% (Protection)= 67% of damage
*3s/10s no Protection – No damage Reduction
Critical Strikes 200% = 200% of damage
Non Crit Strike 100% = 100%
New 00666 have perma Protection due ES, EC and EAtt. + 7s/10s of SH (no Crit Damage) + 4s/10s ShootingIce.
*7/10s with Protection+SH+GD
Critical Strikes 200%-100%(SH)-20%(GD)-33% (Protection) =47%
Non Crit Strikes 100% – 33%(Prot) -20% (GD) =47%
*3/10s with Prot+GD+SI (CD of SI during SH because without Crits, SI cant work, so It will start always after SH finish)
Critical Strikes 200%-20% (GD)-33%(Prot)-10%(SI) = 137%
Non Crit Strikes 100%-20% (GD)-33%(Prot)-10%(SI)= 37%
So, the damage reduction will be huge due the HUGE sinergy between LingeringElements and StoneHeart. I think that lose EA its not a lot in front of this. The conditions that we dont clean with EA going to water and dodge will be changed to SI+CleansingWater without need to go to water.
For that reason, we will have a really strong armor and CELE amulet will not be a need anymore, just a decision if you wanna tank(CELE) o burst (ZERKER). We have a really strong buff on our defensive traits, so, lets go for something more agressive on armor, trinkets and gameplay!! XD (without lose might staking or combofields…)
As well, I would like to say that I am confused about why anyone propose Lingering Elements like baseline because It is a really important trait for all elementalist, who prevent from self interrupt ourselves on long casting skills when we swap attunements, allowing it in a fluent way. If Devs want different META for a proper use of our skills we should not be clamped on arcana just for that trait.
I dont know if someone is interested in deeply check with numbers the reality of the expansion. This was an example about what I think, but I am sure that fresh Air and Staff will be buffed too.
If someone could give me other points of view I will be happy to speak about that XD
Thanx EveryOne
(edited by ApaWanka.2698)