(edited by Antrasith.2187)
Some Staff Combo explanation?
Is there a possibility to get more than 40 seconds of Swiftness without using a signet?
Elemental Attunement would add a bit as well, and so would Glyph of Elemental Harmony. Add Arcane, 2 Runes of Superior Water and 2 Runes of the Monk into the mix and you’ll have swiftness like nobody’s business.
However, would you really need that much more? You’re already well past the cooldown so you can just keep piling on to get permanent swiftness.
What am I missing? This is still a long way from the 25 might I hear people can pull off.
Well, from the top of my head, the first thing you should add is a Sigil of Battle. It works on our attunement swaps and since you’ll be swapping a lot, it’ll add 6 stacks of might constantly.
Also, many players use boon duration extensions like runes and Arcana. For might, this adds quite a lot since the duration is already pretty long to begin with. With the aforementioned sigil, the difference would be another 3 stacks. The same would go for all your other comboes and skills.
Also, Evasive Arcana would grant you another blast finisher to use, and then there’s of course Glyph of Elemental Harmony again…
Those are just the things I can think of from the top of my head.
(edited by ThiBash.5634)
Most might from a single combo.
fire 4, earth 2, ea dodge roll, arcane wave. You need rather good timing to pull that off in a battle, but that combined with might from sigils/traits i think is the most might you can get from single staff combo after ea nerf.
Oh, and better start getting used to that eearth 2, you´ll be doing lot of it.
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]
No joke! I was contemplating petitioning Anet to allow making staff earth 2 a seperate permanent keybind …