Some appropriate changes to ele

Some appropriate changes to ele

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Posted by: Poelala.2830

Poelala.2830

1. Change the cleanses on Cleansing Wave to two when activating it via Evasive Arcana, so it more accurately matches the change made to dagger offhand.
2. Reduce the cooldown on Earth’s Embrace so it now accurately matches the new cooldown to Armor of Earth, making the cooldown of earth’s embrace 50 seconds. (So it will be the same cooldown as the actual skill, as Defy Pain is with Endure Pain, and Enlargement with Signet of the Wild, )
3. Reduce the cooldown of Final Shielding to 40 seconds for the same reason I suggested Earth’s Embrace should see a cooldown reduction.
If there are any reasons that these changes haven’t already been made, what are those reasons?

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Posted by: Waisenpai.6028

Waisenpai.6028

Main hand dagger and offhand

Fire

Increase dragon claw damage by 35%

Drakes breath back to a 3 seconds burn.

Fire Grab increase range from 300 to 400 and inflicts 3 stacks of burning if striking burning foes.

Water

Vapor Blade attacks 10% faster and applies 2 stacks of vulnerability instead of 1.

Frozen Burst damage is increased by 75%

Air

Lightning Whip damage increase by 20%.
Revert change when used with Signet of Restoration, this ability will only heal if the second attack executes. Revert to cast healing when first attack executes.

Increase Lightning Touch damage by another 66%

Earth

Impale applies 2 stacks of bleeding instead of 1.

Ring of Earth applies 2 stacks of bleeding and torment instead of 1 stack of bleeding.

Churning Earth applies in addition 1 stack of poison over 8 seconds.

Hope the slight power and condi increase helps.

Min Min core d/d ele Borlis Pass Bunny Thumper

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Posted by: Feanor.2358

Feanor.2358

Riiiight, because D/W is too complex and we need more autos.

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Posted by: Tomiyou.3790

Tomiyou.3790

What this class really needs:
- tempest needs more survivability when you don’t have healing power
- core ele needs straight up more damage

Boom, fixed ele. Let’s go.

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Posted by: Feanor.2358

Feanor.2358

What this class really needs:
- tempest needs more survivability when you don’t have healing power
- core ele needs straight up more damage

Boom, fixed ele. Let’s go.

Umm… What?!

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Posted by: Catastro.8410

Catastro.8410

What this class really needs:
- tempest needs more survivability when you don’t have healing power
- core ele needs straight up more damage

Boom, fixed ele. Let’s go.

I’m pretty sure you have that backwards….kind of, Tempest imo has enough damage as is.

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Posted by: Tomiyou.3790

Tomiyou.3790

What this class really needs:
- tempest needs more survivability when you don’t have healing power
- core ele needs straight up more damage

Boom, fixed ele. Let’s go.

Umm… What?!

Assuming we are talking about fighting players.

Well, tempest used to have much higher base heal on auras. Besides, you have to go in melee range when overloading and easily interruptable, even with stab on overload. Fresh air tempest for example: If you take superspeed when you swap to air, you lose all sources of fury and since you don’t swap into air that much, as you are waiting for your overload to finish channeling, you don’t get that superspeed that much either. Sure you aoe damage is neat, but not that great after nerfs on air overload. You don’t have a lot of sustain, neither do you have the mobility to kite. You also don’t have enough condition cleanse, as you drop vigor and regen on aura for stability and since you need to take water in this condition heavy meta, even your cleanse on regen doesn’t provide enough of it. You could say, well just avoid most of it, but the thing is, you are waiting for your air overload to complete and thus eat those conditions, since you can’t dodge. Wall of text….

Core ele on the other hand has decent survivability, due to all the superspeed and dodges, as well as the ability to kite with instant cast skills. But it lacks in damage (while fresh air tempest has just that, but little survivability), as it takes quite some time to get down any bruiser builds, like druid, warrior or engi. Your +1 is also terrible in PvP, as you lack the interrupts of thief, or the boon steal of thief. Mobility too.

I totally agree with Poelala’s changes tho. Anet likes to “normalize” (auras, CD on Renewing stamina…..) so they should do that too.

(edited by Tomiyou.3790)

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Posted by: Jski.6180

Jski.6180

Staff realty needs the buff way more then dagger as things stands. That and arcain / glpyhs need major reworks / updates way before cantrips.

Fire ball should hit 5 ppl, metor should do better burst dmg per rock that falls, earth 1 needs to be 3 target aoe, air 1 need better dmg or some other effect, air 2 needs to be ground target and not have a major channel on it and air 5 needs to do real dmg when ppl walk though it (why is it ok that air staff dose less dmg then earth and water with staff i though the point of air is to be a burst dmg atument).
Arcains need to have an eleit of type sort and need to become unblockable (no longer 100% crit ) so Arcane Power just makes your attks unblockable for a few sec. Glyph need real boons on them and aoe such as fury when using a glyph in air. If you build for boons on glyph it should let you get stab quickness and resisectese.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

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Posted by: Mr Godlike.6098

Mr Godlike.6098

What this class really needs:
- tempest needs more survivability when you don’t have healing power
- core ele needs straight up more damage

Boom, fixed ele. Let’s go.

I can agree with first point, but I mixed about second…

Damage is there only it’s isn’t that reliable (in pvp). I would prefer one good skill for bursting.

Was depressed ele…now depressed druid
Kawaleria (KW)

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Posted by: Zintrothen.1056

Zintrothen.1056

Would rather Anet just remove passive proc traits completely. Two condis cleared from Evasive Arcana might be too power, especially to me, who wants to see condition spam reduced.

Otherwise, yes, there’s no reason why passive proc trait CDs shouldn’t match the skill the trait is based off.

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Posted by: Tomiyou.3790

Tomiyou.3790

What this class really needs:
- tempest needs more survivability when you don’t have healing power
- core ele needs straight up more damage

Boom, fixed ele. Let’s go.

I can agree with first point, but I mixed about second…

Damage is there only it’s isn’t that reliable (in pvp). I would prefer one good skill for bursting.

Still, core ele has burst damage with scepter. Sustained damage isn’t that great and if we don’t hit harder with burst, I don’t think ele will ever be good.

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Posted by: Poelala.2830

Poelala.2830

Riiiight, because D/W is too complex and we need more autos.

no one plays d/wh…

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Posted by: Poelala.2830

Poelala.2830

You all entirely miss the point of this thread. This thread is supposed to change the traits in the game to match the recent changes to the cooldowns to utility skills. This is not just a post about ele needing a buff, this is what seems appropriate.

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Posted by: Poelala.2830

Poelala.2830

Would rather Anet just remove passive proc traits completely. Two condis cleared from Evasive Arcana might be too power, especially to me, who wants to see condition spam reduced.

Otherwise, yes, there’s no reason why passive proc trait CDs shouldn’t match the skill the trait is based off.

Two clears on dodge isn’t over powered. The meta today and the meta tomorrow will have forgotten arcane exists and will continue disregarding it after the change if it ever happens.

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Posted by: Feanor.2358

Feanor.2358

Riiiight, because D/W is too complex and we need more autos.

no one plays d/wh…

In PvP maybe. In PvE, it still is pretty viable and I still prefer it on Matthias.

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Posted by: Wolfric.9380

Wolfric.9380

I also think in PvE WH is realy good. I don´t use it due to being a bit lazy in swaping gear :-). In WvW and PvP WH feels clunky …. it´s sad because it has some nice things

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Posted by: Feanor.2358

Feanor.2358

In PvE Warhorn is by far the best offhand available. It has superior damage, decent breakbar damage, excellent soft CC and pretty cool utilities. Focus is viable in certain scenarios for Obsidian Flesh and Swirling Winds, but in general Warhorn is just so much better. Its problem for PvP/WvW is players do not cooperate. Warhorn’s heavy-damage attacks are easy to avoid.

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Posted by: Jski.6180

Jski.6180

As things stand scpter should be the burst ranged dmg staff should be the aoe siege wepon dagger in the melee aoe wepon for main hand. Off hand foce is the def wepon dagger is the melee dmg and WH is the support wepon. These are the rolls the weapons play and if they do not fill that roll then something should be fixed.

I think scpter needs a bit more burst and staff needs more aoe. Wh has good support but its lacking a powerful boon or a means or enabling a powerful boon.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Poelala.2830

Poelala.2830

As things stand scpter should be the burst ranged dmg staff should be the aoe siege wepon dagger in the melee aoe wepon for main hand. Off hand foce is the def wepon dagger is the melee dmg and WH is the support wepon. These are the rolls the weapons play and if they do not fill that roll then something should be fixed.

I think scpter needs a bit more burst and staff needs more aoe. Wh has good support but its lacking a powerful boon or a means or enabling a powerful boon.

“If something doesn’t fit precisely into my view of what it should be, it’s bork.”

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Posted by: Tomiyou.3790

Tomiyou.3790

As things stand scpter should be the burst ranged dmg staff should be the aoe siege wepon dagger in the melee aoe wepon for main hand. Off hand foce is the def wepon dagger is the melee dmg and WH is the support wepon. These are the rolls the weapons play and if they do not fill that roll then something should be fixed.

I think scpter needs a bit more burst and staff needs more aoe. Wh has good support but its lacking a powerful boon or a means or enabling a powerful boon.

Nah, focus lacks survivability when under pressure. Focus has 3 extremely powerful CDs (Stone flesh, Swirling winds and Magnetic wave). Warhorn has none.

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Posted by: Waisenpai.6028

Waisenpai.6028

Riiiight, because D/W is too complex and we need more autos.

Oh my changes only apply to WvW since the damage is too low and who plays tempest in wvw unless you want to be a lame heal bot. Need more damage to tickle this tanky dps burst classes who use some pve runes that are a tad op.

I finish my legendary back piece in Season 2 had fun in Legendary played against Abjurd and Ezpz. Neh that was core ele at it’s best you can’t do that stuff anymore. No need to play anymore let alone be a heal bot.

However in wvw that’s another monster and play cele with condi burns are fun killing DH, Druids, greedy thieves and scrappers. Core can’t really hurt high level Zerker stun heal wars with defender runes or Condi mesmers (well you can the ones that don’t gear via sutain and uptra tanky prot bots) or the new Reapers hybrid boon corruption spammers who I used to kill easily prior the updates. I just want to have some more power so I don’t have to really or condi burn/blind, boon spam air cc and water clesase and chill. Lots of work of minimal return!

Bring back retro fire trait line and I’m happy with burn damage increase and blinds like its Pre June 22 2015. Restore that arcane vigor regen crit back to 5 secs cd instead of 10. And that alone is way more that enough.

I hate tempest, it’s a lazy unskill bunkering compared to earth d/d ele back in 2013.

Lazy!!!!

Min Min core d/d ele Borlis Pass Bunny Thumper

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Posted by: Jski.6180

Jski.6180

As things stand scpter should be the burst ranged dmg staff should be the aoe siege wepon dagger in the melee aoe wepon for main hand. Off hand foce is the def wepon dagger is the melee dmg and WH is the support wepon. These are the rolls the weapons play and if they do not fill that roll then something should be fixed.

I think scpter needs a bit more burst and staff needs more aoe. Wh has good support but its lacking a powerful boon or a means or enabling a powerful boon.

Nah, focus lacks survivability when under pressure. Focus has 3 extremely powerful CDs (Stone flesh, Swirling winds and Magnetic wave). Warhorn has none.

Focus lacks sustain but not defensive skills. Where WH has a bit more sustain (all though it dose not have all that much in it self) that would fit for WH getting a bit more pt healing / support but i would love to see it get one of the 3 big boons and not just more of the same that ele gets from just being an ele.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

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Posted by: Wolfric.9380

Wolfric.9380

and i would like more damage on focus.
I have an idea but might upset a lot of people ^^.

Swap staff eath 3 (magnetic aura) with focus 5 (obsidian flesh).
This would give staff a needed buff and make focus the aura weapon to go. Maybe focus would be a bit overloaded with missile defence then but i don´t think it´s bad.
Even not shure if focus will surive when loosing obsidian flesh but on the other side an aura more syergizes well.

(edited by Wolfric.9380)

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Posted by: Feanor.2358

Feanor.2358

and i would like more damage on focus.
I have an idea but might upset a lot of people ^^.

Swap staff eath 3 (magnetic aura) with focus 5 (obsidian flesh).
This would give staff a needed buff and make focus the aura weapon to go. Maybe focus would be a bit overloaded with missile defence then but i don´t think it´s bad.
Even not shure if focus will surive when loosing obsidian flesh but on the other side an aura more syergizes well.

I don’t like it. Focus is intended as a defensive offhand and it doesn’t make sense to have the best defensive weapon skill in ele’s kitten nal on another weapon. Staff becomes a non-aura weapon with a really strong defence in an attunement you really never want to be in.

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Posted by: Tomiyou.3790

Tomiyou.3790

As things stand scpter should be the burst ranged dmg staff should be the aoe siege wepon dagger in the melee aoe wepon for main hand. Off hand foce is the def wepon dagger is the melee dmg and WH is the support wepon. These are the rolls the weapons play and if they do not fill that roll then something should be fixed.

I think scpter needs a bit more burst and staff needs more aoe. Wh has good support but its lacking a powerful boon or a means or enabling a powerful boon.

Nah, focus lacks survivability when under pressure. Focus has 3 extremely powerful CDs (Stone flesh, Swirling winds and Magnetic wave). Warhorn has none.

Focus lacks sustain but not defensive skills. Where WH has a bit more sustain (all though it dose not have all that much in it self) that would fit for WH getting a bit more pt healing / support but i would love to see it get one of the 3 big boons and not just more of the same that ele gets from just being an ele.

Sorry, I’m stupid. I wanted to write “warhorn lacks survivability under pressure while warhorn has no invulnerabilities.”

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Posted by: Jski.6180

Jski.6180

After playing necro for a bit in wvw i get the feeling anet dose not even play ele any more seeing the dmg they will let unblockable attks be just that much stronger vs what ele has on staff that are all very much blockable and easly dodged.
They have got to do something with staff ele for wvw soon or its going to go comply away.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Mr Godlike.6098

Mr Godlike.6098

Make elemental bastion trait heal baseline 1k, remove scaling with healing power so it’ always 1k heal, it should be made pvp only change – now you have some tempest value on different amulet than f****** mender/magi.

That’s all for now.

Was depressed ele…now depressed druid
Kawaleria (KW)

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Posted by: Wolfric.9380

Wolfric.9380

-20 shout CD on tempestous aria and you have more offensive shout based ele ….

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Posted by: Jski.6180

Jski.6180

Make elemental bastion trait heal baseline 1k, remove scaling with healing power so it’ always 1k heal, it should be made pvp only change – now you have some tempest value on different amulet than f****** mender/magi.

That’s all for now.

That no good this game is a haves and have nots. If you lack effects like poison your simply weaker as a class vs most bunker builds. Ele is simply an out dated class that mostly balanced for 2012 where most classes are balanced for 2017. (no all in condi dmg builds no reiscieceset no anty boons) Ele simply dose not fit in gw2 any more.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Mr Godlike.6098

Mr Godlike.6098

Make elemental bastion trait heal baseline 1k, remove scaling with healing power so it’ always 1k heal, it should be made pvp only change – now you have some tempest value on different amulet than f****** mender/magi.

That’s all for now.

That no good this game is a haves and have nots. If you lack effects like poison your simply weaker as a class vs most bunker builds. Ele is simply an out dated class that mostly balanced for 2012 where most classes are balanced for 2017. (no all in condi dmg builds no reiscieceset no anty boons) Ele simply dose not fit in gw2 any more.

I am not sure if I understand you well but I agree that everything on ele feels outdated when compering with other classes. I just suggest to make tempest less healing power heavy so there would be some value from more offensive amulets or at least paladin.

Was depressed ele…now depressed druid
Kawaleria (KW)

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Posted by: Keadron.9570

Keadron.9570

Remove the on hit from diamond skin so water isn’t as mandatory in pvp for more offense
Remove either some of the long cast times or delay, currently an interrupt builds wet dream

(edited by Keadron.9570)

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Posted by: Waisenpai.6028

Waisenpai.6028

I think Arenanet needs to make Arcane core traitline a specialization so players can’t mix it with tempest traitline and re-buff both lines so their is a different play style. Arcane trait increase the power, more condition types and stronger cc base abilities when cycling through attunements. Tempest can get its glorious luster of longer auras, f1 dps or condi and team boon share.

I think that’s a way to balance the game and create more diverse builds and should also apply to other professions. So they can’t just optimize in a one does all build, which is kind of kitten. Also that will help with the next expansion with more builds.

I assume we might get sword main hand and pistol off hand next expansion with traps as utility skills. Don’t call us Devish just call us Magus it’s already in the champion pvp title. That should apply to all classes also to save time!

Min Min core d/d ele Borlis Pass Bunny Thumper

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Posted by: Jski.6180

Jski.6180

Make elemental bastion trait heal baseline 1k, remove scaling with healing power so it’ always 1k heal, it should be made pvp only change – now you have some tempest value on different amulet than f****** mender/magi.

That’s all for now.

That no good this game is a haves and have nots. If you lack effects like poison your simply weaker as a class vs most bunker builds. Ele is simply an out dated class that mostly balanced for 2012 where most classes are balanced for 2017. (no all in condi dmg builds no reiscieceset no anty boons) Ele simply dose not fit in gw2 any more.

I am not sure if I understand you well but I agree that everything on ele feels outdated when compering with other classes. I just suggest to make tempest less healing power heavy so there would be some value from more offensive amulets or at least paladin.

Tempest will not fix ele dmg problem tempest specialization is tankly support making the ele class less of a mages more of a gard like class. Its staff and scepter that need some major fixes the “true mages” weapons. As things stand ele has only gotten real buffs that simply make it more like a solder type and not a mages. (I must say over all mage type in gw2 realy fallen behind solders and adventurers).

What ele needs is a fix to some of there worthless skills for weapons and utility.
Lightning Surge one of the worst skill ele has on staff not only is it a must have target to hit it a 1.5 sec chanle time of no other cast for something that is easily out done by earth 2 and water 2 the non dmg atuments.
Over all air for staff dose not fill that burst dmg roll that it dose on every other thing that ele has in the air line and effect. It simply dose not fit.

I realty do not know scepter all that well but it seems like water 1 earth 1 needs something more. As things stand they feel more like simply hold skills that never got added in from the start of gw2.

Glyphs are at best low end for boons but its all the worst when these skills are non aoe and using a glyph in air is swiftness one of the most covered by all classes boon why not at least make it fury and if you build for glyphs (no one in there right mind will) at least make these boons aoe.

Arcane are missing an elite and they need it badly. The pure mages utility something that should be defining to ele only is missing an elite…. how did that happen? Any way arcanes over all do not do enofe dmg for there effects / cd and are often attached to weak effects even when pushed on a GM level. Burning when you use an arcan skill in fire not realty going to help a lot when its power dmg and crit dmg that your pushing for arcan effects. Arcan effects realty need to be unblockable not 100% crit then you can put more effects on them then just dumb condi dmg that simply does not fit.

Conjure need a major rework charges do not fit in a game like this and often the weapons in them self cant stand alone well enofe to make them worth holding on to beyond one skill use.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Feanor.2358

Feanor.2358

Tempest tanky, lol… Overload Air is the biggest damage contributor in any Fresh Air build, by a fair margin. Even after the 7% damage nerf.

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Posted by: Jski.6180

Jski.6180

Tempest tanky, lol… Overload Air is the biggest damage contributor in any Fresh Air build, by a fair margin. Even after the 7% damage nerf.

All be it you need to be some what tankly to get in there and to simply not die from retal dmg from your air overload…. its still a near melee skill just because it looks like magic dose not make it magic in gw2 because dmg in gw2 is all the same unless its condi. Melee dmg is tankly dmg and ranged dmg is magic.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Feanor.2358

Feanor.2358

This thread needs [PvP] tag in the title.

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Posted by: Jski.6180

Jski.6180

This thread needs [PvP] tag in the title.

This is ele over all pve wvw and spvp and realty ele falls behind all of the classes for dmg in all 3 types. If any thing ele is more of a bunker only class often know for more melee like or solder type. Yes there are a few burst builds but they are not meta in any format they are more or less fun to see but never realty a main use or even an effective set up.
There are some blunt problem with ele and skills that are comply worthless to the point of being more or less then simple places holder skills such as water 1 for scepter or even skills that are so out dated that they do not even fit in any type of rotation such as staff air 2. There are utility skills types that are so under used for good reason that they are not even part of the games balancing any more such a glyphs.
Your mind set because you may have one of 2 pocket builds that are fun and work for you is stopping the growth of ele as an class.

Ele as a class is not viable in any format of the game as a mages at the very least.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: Wolfric.9380

Wolfric.9380

its a monk not ele …

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Posted by: Feanor.2358

Feanor.2358

This thread needs [PvP] tag in the title.

This is ele over all pve wvw and spvp and realty ele falls behind all of the classes for dmg in all 3 types.

Yes, but in PvE dps is the only role an ele can fill, because nothing else we can offer is even remotely relevant. Auramancer ele can heal, but can’t offer Spotter/GotL at the same time, hence it is strictly worse healer than a Druid. Ele can tank because of high sustain, but can’t give a subsquad quickness and alacrity at the same time. Hence nobody ever will take an ele for a tank. It’s dps or bust. No amount of extra sustian/toughness is going to change that.

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Posted by: Jski.6180

Jski.6180

This thread needs [PvP] tag in the title.

This is ele over all pve wvw and spvp and realty ele falls behind all of the classes for dmg in all 3 types.

Yes, but in PvE dps is the only role an ele can fill, because nothing else we can offer is even remotely relevant. Auramancer ele can heal, but can’t offer Spotter/GotL at the same time, hence it is strictly worse healer than a Druid. Ele can tank because of high sustain, but can’t give a subsquad quickness and alacrity at the same time. Hence nobody ever will take an ele for a tank. It’s dps or bust. No amount of extra sustian/toughness is going to change that.

This is why it needs real change for its main dmg wepon staff and scepter also know as the true mages weapons. As things stand ele is not realty a mages any more.

As things stand its best to do what Anet suggested for the ele to leave.
(I am switching over to necro till its fixed or something done and just going to pretend that i am not using death magic but different type of elemental magic thinking ice and earth, fire and air realty is not something i can see necor getting close to doing)

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

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Posted by: Feanor.2358

Feanor.2358

Staff was fine before the they introduced ICD on MS (even more so before cooldowns nerf). Now, it is kind of niche, though it is still usable.

Scepter is pretty decent.

I’d love for these builds to have a real advantage to offer for their higher complexity, but I’m not moving away from ele to a class I don’t enjoy simply because I can get better dps on it. The fact is, I can get enough on ele.

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Posted by: Poelala.2830

Poelala.2830

Tempest tanky, lol… Overload Air is the biggest damage contributor in any Fresh Air build, by a fair margin. Even after the 7% damage nerf.

You’re probably Faenor de Caledor on youtube, so I’m just going to assume you are based on what you’ve said so far. Your videos have always made me cringe because you use tempest with fresh air. You clearly do not know how fresh air is supposed to be played if you are going to use tempest with it. When you add tempest to fresh air, you lower both the skill floor and the skill ceiling, becoming more obsolete in the process. Overload Air is the most unreliable skill in the player vs. player aspects in the game. Boon corrupt, boon steal, double interrupts, blinks, superspeed, dash on thief, simply WALKING OUT of the aoe… all of these are clear counters to s/f tempest and these are the reason why s/f tempest will never be a thing.

Some appropriate changes to ele

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Posted by: Feanor.2358

Feanor.2358

I’m not on youtube and I’ve played Fresh Air back in vanilla, so I know how it used to play. However, OA is just that strong. In PvE. You seem to be talking only about the PvP aspect of the game. That’s fine. But please indicate it in the title or somehow. Otherwise, to a PvE player (and these are the majority of players btw) it seems like you’re debating some changes which are utterly irrelevant. Cleansing Wave? S/F? Final Shielding? Bah, nobody cares about this.

Some appropriate changes to ele

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Posted by: Jski.6180

Jski.6180

I’m not on youtube and I’ve played Fresh Air back in vanilla, so I know how it used to play. However, OA is just that strong. In PvE. You seem to be talking only about the PvP aspect of the game. That’s fine. But please indicate it in the title or somehow. Otherwise, to a PvE player (and these are the majority of players btw) it seems like you’re debating some changes which are utterly irrelevant. Cleansing Wave? S/F? Final Shielding? Bah, nobody cares about this.

And they nerf the dmg of it and had a few times OA is not what ppl are talking about its the CORE ele and its wepon dmg staff and scepter that lacking here. Also OA is less of a mages effect and more of a melee effect because you need to get very close to land it getting back to ele is no longer a mages class something that balancing teams need to fix or every one becomes a warrior.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Some appropriate changes to ele

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Posted by: vesica tempestas.1563

vesica tempestas.1563

I’m not on youtube and I’ve played Fresh Air back in vanilla, so I know how it used to play. However, OA is just that strong. In PvE. You seem to be talking only about the PvP aspect of the game. That’s fine. But please indicate it in the title or somehow. Otherwise, to a PvE player (and these are the majority of players btw) it seems like you’re debating some changes which are utterly irrelevant. Cleansing Wave? S/F? Final Shielding? Bah, nobody cares about this.

its because in PVE you can play any build, everything is viable. sPVP/WVW is where balance and competitiveness impacts gameplay.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Some appropriate changes to ele

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Posted by: Feanor.2358

Feanor.2358

its because in PVE you can play any build, everything is viable

This is so 2015. We have raids now.