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Some suggestion for meleeing Lupi
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Do you have an energy sigil? Are you using renewing stamina? If not then you should at least take renewing stamina. And seeing as you are new to ele I would recommend using both.
Using evade backwards + burning speed should help on the aoes when you dont have swirling/obsid flesh/arcane shield. Ele dies very easily to stray projectiles so dont be afraid to pop cooldowns for phase 2 aoes.
I used neither of them, kept accurancy and force as sigils >.> Thanks a lot for tips, I shall fix my build and sigil right away!
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In phase2 you are really gonna want to feel the aoe blasts coming so you can retaliate properly to that, they can RNG you pretty easily.
I also strongly suggest the Renewed Stamina trait, it’s pretty much perma vigor. In phase 2, unless you have anyone with quick cast reflects, you want to dodge back and forth and then drop swirling winds or just try to drop them right the way but I usually fail with that. Another option is to switch to Earth and use Magnetic Wave/Invulnerability.
Unfortunately phase 2 is about 90% RNG and 10% skill. It doesn’t take long to learn when you’re supposed to evade, but you have no control over the ‘random’ projectiles. Keep in mind each entity is only targeted twice, so the two projectiles that you evade while hit at the exact same times every time with the addition of X random projectiles that can either land in completely different locations to where you are, or directly on top of you. There is virtually no way that you can control this other than projectile blocks/invulnerability or evasions.
You shouldn’t ever be in endurance deficit really aside from phase 3. Sometimes really unfortunate RNG on phase 3 requires immediate access to dodge rolls/evasions. If you use FGS, you’ll find phase 3 a breeze and I suggest 66200 with energy sigil instead of renewing stamina. Reason being you want that extra damage modifier and if endurance is needed, can swap attunements. Since each skill with FGS will only count as one attack, you won’t really benefit too much from renewing stamina. If you aren’t using FGS, renewing stamina is a lot more useful and you should take that over energy sigil and you’ll have essentially perma-vigour.
The sigils I suggest depending on what you’re using:
D/F without FGS and 66002 traits:
-Dagger with 1x Superior Sigil of Strength (or Undead Slaying)
-Focus with 1x Superior Sigil of Battle (or Undead Slaying)
I think I recall Particlar saying Battle sigil helped him maintain ~20 stacks of might in a solo setting with Strength runes, not sure. Either way, Strength sigil is very good on an ele with Strength runes!
D/F with FGS and 66200 traits:
-Dagger with 1x Superior Sigil of Battle (or Undead Slaying)
-Focus with 1x Superior Sigil of Energy
I will add that if you truly want to make sure you’ll have access to endurance at all times, feel free to go energy sigil + renewing stamina. I do that in casual solos when I can’t be bothered to gamble with RNG.
I will also add that 66200 without energy sigil is indeed possible as well, but only with superb RNG and FGS.
The utilities I typically take are: Arcane shield (for the phase 1>2 transition grub), Lightning Flash, Signet of Fire
Hope this helps.
(edited by Purple Miku.7032)