Some tips for D/D eles...

Some tips for D/D eles...

in Elementalist

Posted by: Suturiel.8362

Suturiel.8362

While I do agee that there are a number of things on Ele’s that need to be fixed I can’t say that the class is completely broken. While I do admit that I only have a level 43 Ele and obviously don’t know everything I have been having alot of fun with the class thus far. I have very little trouble soloing and here is why.

1. Glyph of storms is your friend. Drop it around yourself and then cast churning earth followed up by ring of earth.

2. Use your earth elemental as a meatshield. The earth elemental will draw almost all the agro from you, allowing you to cast your spells with relative ease.

3. Use lightning flash to move you into a good spot to drop spells that need channeling. It will allow you to move closer to a group right as you drop your spell, mostly good for churning earth.

4. If you are really in trouble and need to get away from a group attacking you, turn away and use ride the lightening to speed yourself a good distance away. Its a good attack spell but an even better mobility spell to put some distance between yourself and MOB’s that are about to kill you.

These are just a few things I have noticed that have kept me alive and being a very viable ele.. If anyone else has any tricks that they have learned please share…

I do agree that there are some things that ANet needs to address on the Ele’s.. the cooldowns on alot of skills and on the atunements are a killer. I know that we get no weapon swapping cause we get to swap attuments, but if that is the case then the cooldown for attunements should be the same as for weapons. It should only be 10 seconds till i can use the last attunment i was just on not 15. The damage and the healing of water is mediocre. Water should be a medium damage and high heal atunement.. instead it is low damage and mediocre at healing.

Some tips for D/D eles...

in Elementalist

Posted by: Yukishiro.8792

Yukishiro.8792

Water healing is almost all based on putting points into arcane. If you don’t put points into arcane it is junk.

15 water 30 arcane gets you aoe heal + remove condition on attune on a low attunement timer, and dodge to aoe heal + remove condition on a 10 sec timer when in water. Combine the two it means you’re getting two aoe heals + two aoe condition removals every 10ish seconds. This is substantially more healing that you can get from the water skills themselves, no matter which weapon you choose.