Hi guys,
I am a really experienced elementalist on glass-canon builds. I have like 5 000 hours on my eles (asura and human). I have played almost like 7 000 PvP games mostly in fresh air/staff with high MMr. I also spend a lot of time roaming in WvW.
I will explain in some points a few ideas for bring conditions and glass-canon builds for elementalist :
1. Survability:
- The problem is that elementalist survability is linked to healing power. Then, because we are the lowest hp and armor of the game we have to play with 3 defensive stats (a little bit of vitality/thougness/healing power) in order to be optimal.
Glass Canon Builds —-——————————————————————————-
- Solution n°1: This solution could be a massive reduction of the healing power scaling and buffing all base heals by huge amount. I mean that healing power doesnt have that influence in our class .
==> Example : base healing “cleasing wave” at 2 000 Hp with almost no healing scaling. Base healing of signet of restauration at 300, etc . . .
- Solution n°2: This solution is copied from other classes to give to elementalist damages mitigation. It means to give blocks, invulnerabilities to zerk/condi builds. Moreover, this is why focus is the mandatory off-hand weappon for elementalist right now.
==> Example : the reduction of arcane shield cd , reduction of mist form cd and changing the fact that you cannot attack while using it. Changing rock barrier into a block of attacks, etc . . .
- Solution n°3: Give us a better pull of vitality and toughness to compensate the fact that we do take damages (no stealth abilities).
==> Example : Making traits that give you extra vitality or extra toughness, etc . . .
- Solution n°4: giving to elementalist the possibiliy of use of stealth abilities.
==> Example : Put a smoke combo explosion area, etc . . .
Conditions Builds —-—————————————————————————-
- Solution n°1: Thats easy, try to put some different coditions with a great sinergy with elementalist mecanic. This idea comes from mesmer conditions or wars, thoses tow classes use they class-mecanic to put a lot of conditions to their target ( shatters (all of then) and berserker F1).
==> Example : buffing the conditions while swaping on elements (burning in fire, chill in water, AoE blind in air, bleeding in earth), etc . . .
- Solution n°2: Create good new traits for elementalist conditions.
==> Example : new trait “burning chill”, based on the fact that ice can burn because its too cold, chill does a amount of damage to enemies (similar to necromancer old ability). Furthermore, this ability could made viable all " Water/Ice builds" that people are dreaming about in Guild Wars 2.
WARNING: All these ideas are not my ideas but I support them because they are great. Some ideas above are complicated and some are really easy to develop.
I just put all theses ideas for Arena net and Ncsoft if they want. Obviously I think they have a great team thinking about all theses changes, but maybe it could help them.
Please guys, discuss all these ideas strictly and intelligently.
Thank you,
Glor.