Soothing Ice + Ele Shielding + Geo Defense

Soothing Ice + Ele Shielding + Geo Defense

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Posted by: Neko.9021

Neko.9021

As the new patch rolls out, I think this is going to be one of the more common trait combinations, that takes two Adept Major traits from Earth and Water, along with an Earth Minor Trait, and helps create a lot of damage reduction.

A review:

  • Soothing Ice: Gain regeneration and Frost Aura when you are struck by a critical hit. (Unknown CD and duration – if someone does know, that’d be great!)
  • Elemental Shielding: Gain protection when applying an aura to yourself or an ally. (3 seconds, no ICD)
  • Geomancer’s Defense: You take 20% less damage from foes within 600 units.

Of these:

  • Protection reduces damage by 33%
  • Frost Aura reduces damage by 10%
  • Geomancer’s Defense reduces damage by 20%

That’s a potential of 63% damage reduction!

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Posted by: Jekkt.6045

Jekkt.6045

soothing ice is 10s ICD but they will reduce the duration of the frost aura (to around 1s i guess).

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Neko.9021

Neko.9021

1 second seems really low – is that just speculation or do you have a source?

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Posted by: Jekkt.6045

Jekkt.6045

on stream it was 4s but they said they will reduce it.

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Coldtart.4785

Coldtart.4785

Damage modifiers are multiplicative so that’s a 52% damage reduction (108.33% effective HP increase).

You can also add stone heart to that to make one of the strongest counter burst tricks in the game by reducing your foes damage to 48% of standard non-crit down from potentially 165% of standard non-crit with fire and air procs. That means they’re doing only 29% of their potential dps even without factoring in lost sigil procs.

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Posted by: Velimere.7685

Velimere.7685

Stop, Drop, and Roll is going to overtake Soothing Ice in PvP.

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

This is actually something I planned on doing with the Tempest spec, which I expect is going to have sword. From what I’m hoping, sword will be completely melee as opposed to dagger’s 300-600 ranges.

Depending on how the Tempest spec looks, having all that damage reduction would be excellent for glassy or tanky builds. The skills will really determine which way I want to go

Fishsticks

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Posted by: Strang.8170

Strang.8170

Damage modifiers are multiplicative so that’s a 52% damage reduction (108.33% effective HP increase).

You can also add stone heart to that to make one of the strongest counter burst tricks in the game by reducing your foes damage to 48% of standard non-crit down from potentially 165% of standard non-crit with fire and air procs. That means they’re doing only 29% of their potential dps even without factoring in lost sigil procs.

Did they change this?
Last time i tested (when frost aura got 10% reduction) it was just straight up 43%reduction

Dr.Strang E – Nameless veterans (NV) – Gandara (EU)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]

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Posted by: the krytan assassin.9235

the krytan assassin.9235

ele wvw commanders, here we go! staff or maybe even Sw/F could be insane tankyness (depending on the sword skills ofc)

DDD|elementalist| Piken commander|RaW|