Specialization Idea: Fusionist

Specialization Idea: Fusionist

in Elementalist

Posted by: Tyrannical.9348

Tyrannical.9348

Mostly just posting this for fun because I’m bored and had an idea. With all the talk of specializations and pretty much all of them being revealed by this point, I was wondering what could be next and figured a ‘Fusionist’ would be a fun idea;

Unlike standard elementalists, Fusionists pick two elements to channel at the same time, when doing so they are granted a ‘fusion’ power, and their skill tray is altered so that the primary element being channeled occupies the 1-3 slot on weapons skills, and the secondary element occupies the 4-5 slot.

The fusion powers would be similar to the Tempest’s overload abilities, though is dependent on what two elements are being channeled at the same time;
Earth/Fire (or vice versa) = Molten Eruption – AoE burning and crippled
Earth/Water = Mudslide – Cone based knockdown and cripple
Earth/Air = Sand Blast – Cone Blindness and Bleeding
Fire/Water = Steam Jet – Cone Blind and Burn
Fire/Air = Smoke Cloud – AoE Blind and Torment
Water/Air = Cloudburst – AoE Chill and Knockdown

As for their new skills? I think something complimentary of the dual nature of the Fusionist would be fitting, so perhaps a Torch offhand and Wells? Using it as a tool of fusion with other elements

Fire:
Blaze Sphere – Traveling orb of flame that burns enemies
Burning Path – a linear path that burns and cripples enemies

Earth:
Mud Pots – cripple and burn enemies in an AoE radius
Earthen Fumes – bellow volcanic gas that applies poison and blindness

Water:
Steam Blast – blast an area with steam that heals allies and burns foes
Boiling Bolt – apply torment to a foe and knock him down

Wind:
Smog Cloud – create choking gas that torments and blinds foes
Thunderblast – explode an area to knock down and confuse enemies.

Wells:
Well of Vapor – create a ice field that heals allies over time and slows foes

Well of Magma – create a fire field that cripples and burns foes
Well of Storms – create a lightning field that grants swiftness to allies and chills foes
Well of Smog – create a smoke field that poisons and blinds foes
Well of Mud – create a water field that slows foes and applies weakness and torment

Well of Havok – create a poison field that poisons, torments, blinds and bleeds foes.

(edited by Tyrannical.9348)

Specialization Idea: Fusionist

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Posted by: Mahuyo.3079

Mahuyo.3079

I personally don’t think it will happen.
I would say, for lack of a better word, Overload is going to be the then. Though I though of something that Berserker did with sword shot ting fireballs.
The weapon would be sword
Fire: Shot fire balls at target foe.
Water: would swipe in front of u and heal allies chill foes
Air: swipe knock back foes in fount of u
Earth: raise the earth blocking projectiles and can’t be past for x secs

As for r-skills don’t know think the will come up with new skills for next gen specializations

Specialization Idea: Fusionist

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Posted by: Valento.9852

Valento.9852

Someone posted a similar elite spec (Weaver) in a recent post, it’s the same idea of combining on-swap attunements.

Attempts at ele specs:
Shaman
Conjurer

Specialization Idea: Fusionist

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Posted by: Tyrannical.9348

Tyrannical.9348

I’ve never really stuck to elementalist mostly because it never felt as free-flowing to me. I’d like to manipulate more than one element at a time, or combine them, in order to have a more interesting playstyle.

Specialization Idea: Fusionist

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Posted by: Valento.9852

Valento.9852

I’ve never really stuck to elementalist mostly because it never felt as free-flowing to me. I’d like to manipulate more than one element at a time, or combine them, in order to have a more interesting playstyle.

That’s a good idea, and it makes sense. I hope ANet comes up with an elite spec for that!

Attempts at ele specs:
Shaman
Conjurer