Specialization Idea: The Seer

Specialization Idea: The Seer

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Posted by: FrownyClown.8402

FrownyClown.8402

The concept of this class is an Elementalist that has studied further into the art of fire magic, utilizing burns to purge conditions from him/herself and removing conditions to allies.

Essentially, the three inherited traits from the traitline will look like this:

Gain access to greatsword. Gain access to a burn bar (each time burn is applied to you it increases the bar. Once full you gain access to a powerful skill that changes depending on attunement).

Each time 2 or more conditions are applied to you, convert 1 condition into burn damage (8s base duration)

Burn and chill duration and effectiveness is reduced by 50%

Because of these traits it allows for better condition managment while severely weakening the burn applied to you.

I have not dove deep into this concept, but if people like where I am going with it I can work on the traits, weapon skills and Burn bar mechanic.

Ideally I want to create traits that improve condition removal to allies, or even provide healing based on outgoing burn damage.

The greatsword is going to be near identical to the fiery greatsword, with less damage and different tweaks per attunement.


Bad Elementalist

Specialization Idea: The Seer

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Posted by: bearshaman.3421

bearshaman.3421

So what happens to the other 3 attunements?

Specialization Idea: The Seer

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Posted by: Ryou.2398

Ryou.2398

I like your idea for condition damage but earth needs a way to be viable as well, not everyone wants to use just fire for condi, also the name seer doesn’t make sense, again the fire is creative but keep in mind elite specs are meant to bring new gameplay it would need to enhance all the elements not just one.

(edited by Ryou.2398)

Specialization Idea: The Seer

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Posted by: FrownyClown.8402

FrownyClown.8402

yeah a seer probably isnt the right word. i used that because of its ability to cleanse conditions.

the other attunements will be similar to fire gs skills. Air 4 being a 600 range teleport to target and water 3 being a whirl that heals allies it passes through. im typing on a 3ds atm so im not going deep into it, but the new F2 skill would have fire elements on every attunement.

its not designed as just a condi build. More melee with superior self cleanse and mobility.


Bad Elementalist