Squishiest class, yet lacking block/evade?
Because they used all available evade/block skills on creating the mesmers ( which have more hp than we do ) . now they’re in cooldown . 2 years cooldown
Because they used all available evade/block skills on creating the mesmers ( which have more hp than we do ) . now they’re in cooldown . 2 years cooldown
You forgot Guardians also, so CD prolonged to 4 years
Ele has got good mobility, some evade traits like mistform, and most importantly: huge heal capacities. Though mesmers can port and confuse, we can heal…
but I agree, a bit more balance needs to be done here!
Our balance mechanic is supposed to be heals, and whatever setup doesn’t have them (focus) gets other defenses in return. Wheter that’s sufficient is another matter of course, but I’m not sure adding blocks/evades would neccesarily result in a better playable or more fun profession. Frankly, I find guardians a bit boring in that respect.
Ele has got good mobility, some evade traits like mistform, and most importantly: huge heal capacities. Though mesmers can port and confuse, we can heal…
but I agree, a bit more balance needs to be done here!
We have heals, right, but huge is not the right word I’m afraid, since you know, the PvP healing nerf…..
And the other thing, while you switch att to heal up, you lock yourself from putting the pressure on opponent, thanks to our “triple-balanced” class mechanic….
And the other thing, while you switch att to heal up, you lock yourself from putting the pressure on opponent, thanks to our “triple-balanced” class mechanic….
On staff, you can partially solve that by also placing an Ice Spike at your healing location. That way, you can either force your opponent to back off or to take a pretty substantial hit. It’s not great pressure, but it’s ok for an otherwise defensive attunement.
If they ever added a blast finisher to that…
And the other thing, while you switch att to heal up, you lock yourself from putting the pressure on opponent, thanks to our “triple-balanced” class mechanic….
On staff, you can partially solve that by also placing an Ice Spike at your healing location. That way, you can either force your opponent to back off or to take a pretty substantial hit. It’s not great pressure, but it’s ok for an otherwise defensive attunement.
If they ever added a blast finisher to that…
Well, that only applies to a melee opponent though, but I agree that a blast finisher would be great on that spell, and it would fit the nature of the spell as well.
About the substantial hit you mentioned, I guess that hard-hitting abilities of other melee classes still really outweights the damage caused by Ice spike (you know, Backstab, Eviscerate etc….), so it’s still worth to take the damage from spike and down the Ele trying to heal himself, even at the cost of Spike hit…
The healing is pretty inferior to negating the damage in the first place, though, especially against big attacks. Our shallow health pool makes those heavy hits even worse, as all the healing skills in the world don’t help when you are down.
Not to mention that switching to healing cripples our ability to do damage.
Again with the lowest hp and armor excuse….. The ele has plenty of defensive and offensive skills, traits and utilities to compensate for this minor set back..
(edited by LightningBlaze.4913)
Lack of blocks and evades on ele. Now ive heard it all. :/
Again with the lowest hp and armor excuse….. The ele has plenty of defensive skills, traits and utilities.
Yeah, ele also have half of them bugged/not working correctly/heavily dependant on two of our traitlines out of five.
Seems legit….
the issue is that our survival skill are on wepons with 0 offense capability and on high cooldown.
I mean >.> blurred frenzy VS focus earth 5 ._. for example
while our survival traits are mostly grandmaster on bunker lines….
That means we are either tanky or dead.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
You want lack of blocks and evades, try playing a necro. Ele has plenty.
I play full zerk with mostly offensive traits and I have:
Instant cast blind, 10s cd
Piercing blind,15s cd
5s Vigor on my main damage ability, 20s cd
1s Evade and cc, 40s cd
3 blocks and damage, 75s cd
3 blocks and damage at 25%, also 75s cd
900 blink and damage, 40s cd
River of Tears – S/D glass ele
Solo and small group roamer
You want lack of blocks and evades, try playing a necro. Ele has plenty.
I play full zerk with mostly offensive traits and I have:
Instant cast blind, 10s cd
Piercing blind,15s cd
5s Vigor on my main damage ability, 20s cd
1s Evade and cc, 40s cd
3 blocks and damage, 75s cd
3 blocks and damage at 25%, also 75s cd
900 blink and damage, 40s cd
Did you noticed that Necro on the other side has the capability of roughly 3x the Elementalists health? Probably not, right?
Did you noticed that Necro on the other side has the capability of roughly 3x the Elementalists health? Probably not, right?
I’m glad you read my sig. Necros have a lot more passive defense (hp, ds, protection), whereas eles have more active defense (blind, evade, block, blink). Learning your cds and timing your skills will increase your ele’s survivability tenfold.
River of Tears – S/D glass ele
Solo and small group roamer
Yeah because that really helps with necro survivability.
/s
Did you noticed that Necro on the other side has the capability of roughly 3x the Elementalists health? Probably not, right?
I’m glad you read my sig. Necros have a lot more passive defense (hp, ds, protection), whereas eles have more active defense (blind, evade, block, blink). Learning your cds and timing your skills will increase your ele’s survivability tenfold.
Don’t you say?
However, considering LF an active defense is kinda weird, RTL is the same case. Those two are totally unreliable in these terms and a lot of other classes have no problem catching you, even though those classes have better defences than Ele. And that’s the problem.
Assuming that I don’t know the skills and CDs of a character I play since beta is kinda bad attempt m8. But if you know these, you would see yourself that Ele is significantly weaker than other classes in a lot of aspects. This was discussed on this forum for like a thousand times, often with quite detailed analysis and some ppl still don’t get it. I’m wondering, are those ppl afraid of those really good Elementalist players which used to be dangerous in PvP?
Good eles should be able to survive and disengage most of the time. Good necros have no chance when focused. No escape or real defense or even vigor. DS is not an extra health bar and it is more of a weakness than a strength because you can only use it to stall for a few seconds and you cant heal back while in DS. The high base hp is the only redeeming quality of necro survivability but it really isnt enough.
The thing i like about ele is that even though im very squishy, i always have multiple ways to get out of the fight and heal up. Whether its extra dodges through vigor, blocks, projectile blocks, invulns or just high mobility to escape. Ele and lack of defense really does make me laugh.
Good eles should be able to survive and disengage most of the time. Good necros have no chance when focused. No escape or real defense or even vigor. DS is not an extra health bar and it is more of a weakness than a strength because you can only use it to stall for a few seconds and you cant heal back while in DS. The high base hp is the only redeeming quality of necro survivability but it really isnt enough.
The thing i like about ele is that even though im very squishy, i always have multiple ways to get out of the fight and heal up. Whether its extra dodges through vigor, blocks, projectile blocks, invulns or just high mobility to escape. Ele and lack of defense really does make me laugh.
Agreed, for the most part. Necro’s survivability is shrugging off that initial burst. Once you’re in a fight, you’re committed with few options for getting out.
River of Tears – S/D glass ele
Solo and small group roamer
Again with the lowest hp and armor excuse….. The ele has plenty of defensive skills, traits and utilities.
Yeah, ele also have half of them bugged/not working correctly/heavily dependant on two of our traitlines out of five.
Seems legit….
List half of these suppose bugged skills/traits because I only know very few of them. Your dependency on only 2 of our traitlines is just your own choice. I spend only 5 in arcane, 0 in water while spending the other points on the 3 so called unreliable traitlines. I do perfectly fine whether I am running by myself, in group and even in Zerg.
List half of these suppose bugged skills/traits because I only know very few of them. Your dependency on only 2 of our traitlines is just your own choice. I spend only 5 in arcane, 0 in water while spending the other points on the 3 so called unreliable traitlines. I do perfectly fine whether I am running by myself, in group and even in Zerg.
Ok then, let’s start with skills ok?
RTL – everybody knows how reliable this is.
LF – Well, pretty much the same case.
Eruption/Shatterstone cancelling bug (still not fixed if I remember correctly.)
Fire grab reliability is really low – due to network issues/hitbox registration (and that’s the skill with kitten CD? /facepalm)
Gale – Kinda the same case as Fire grab, but with even bigger CD…..
Traits:
Lingering elements – still not working properly, it’s like that since beta, replacement was promised though, but nobody ever cared for that and the promise vanished….
Persisting flames (Haven’t confirmed myself directly) – Lava font has no benefit from it while Blasting staff is traited.
Burning fire – I’ve seen issues reported with this one too, but I don’t use it so can’t confirm myself.
Arcane abatement – Water attunement lacks cleansing wave – Also not from my experience.
And I’m not talking about the skills/traits that are totally useless and nobody would ever use them, although half of those are minor traits that you can’t decide to replace.
Also, the double-cooldowning solution of our skills/mechanic seems like a bug to me too, because nobody with a sane mind would create such penalty for a class he would like to see balanced….
(edited by STRanger.5120)
You still have arcane shield, mist form, lightning flash, armor of earth, frost auro, updraft, swirling winds, obsidian flesh, renewing stamina and more. Really? trying to say ele doesnt have enough defensive options is the biggest joke ive heard to date.
I wont deny that some classes get it way easier (mesmer). But ele doesnt really need much more in the way of defense imo.
CD and what you give up to get them is the issue….
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
You still have arcane shield, mist form, lightning flash, armor of earth, frost auro, updraft, swirling winds, obsidian flesh, renewing stamina and more. Really? trying to say ele doesnt have enough defensive options is the biggest joke ive heard to date.
I wont deny that some classes get it way easier (mesmer). But ele doesnt really need much more in the way of defense imo.
Exactly as LordByron said, the sacrifice is the issue here, not the possibilities.
What a Warrior has to sacrifice to have over 18k HP, heavy armor and very good passive regen?
You can answer that yourself I guess….
List half of these suppose bugged skills/traits because I only know very few of them. Your dependency on only 2 of our traitlines is just your own choice. I spend only 5 in arcane, 0 in water while spending the other points on the 3 so called unreliable traitlines. I do perfectly fine whether I am running by myself, in group and even in Zerg.
Ok then, let’s start with skills ok?
RTL – everybody knows how reliable this is.
LF – Well, pretty much the same case.
Eruption/Shatterstone cancelling bug (still not fixed if I remember correctly.)
Fire grab reliability is really low – due to network issues/hitbox registration (and that’s the skill with kitten CD? /facepalm)
Gale – Kinda the same case as Fire grab, but with even bigger CD…..Traits:
Lingering elements – still not working properly, it’s like that since beta, replacement was promised though, but nobody ever cared for that and the promise vanished….
Persisting flames (Haven’t confirmed myself directly) – Lava font has no benefit from it while Blasting staff is traited.
Burning fire – I’ve seen issues reported with this one too, but I don’t use it so can’t confirm myself.
Arcane abatement – Water attunement lacks cleansing wave – Also not from my experience.And I’m not talking about the skills/traits that are totally useless and nobody would ever use them, although half of those are minor traits that you can’t decide to replace.
Also, the double-cooldowning solution of our skills/mechanic seems like a bug to me too, because nobody with a sane mind would create such penalty for a class he would like to see balanced….
Ok you listed mostly some skills you personally consider unreliable which is only opinion and I respect that while I have a complete different perspective towards them. The main point is they are not bugged. I believe shatterstone was fixed because I don’t encounter that issue anymore. Granted lingering element is still bugged. I have hear rumors about burning fire but will have to test it to be sure. The other 2 I never hear of till now. That makes up only 4 so far…. Is that half to you?
We have perma vigor though we are forced to trait 10 points into it which is not really ideal if you want flexibility, that’s it for evade.
My main concern would be the cooldown on our stunbreaks. All our stunbreaks have very long cooldown that if I mess up with it, I usually have a hard time to recover. But well, that’s me. I’m not a pro who doesn’t have any problems playing the class.
Actually, an Off Topic question. Feel free to ignore me though:
How do you guys counter condi engis as a D/D or S/D? Especially ones with runes of perplexity. Even if I have lots of condi removals, they just put it back so quickly. Confusion is also a really hard counter against D/D eles. As for Diamond Skin, a few random auto attacks renders it useless. TBH I don’t even want to trait for Diamond skin just to counter 1 or 2 classes in WvW.
We have perma vigor though we are forced to trait 10 points into it which is not really ideal if you want flexibility, that’s it for evade.
My main concern would be the cooldown on our stunbreaks. All our stunbreaks have very long cooldown that if I mess up with it, I usually have a hard time to recover. But well, that’s me. I’m not a pro who doesn’t have any problems playing the class.
Actually, an Off Topic question. Feel free to ignore me though:
How do you guys counter condi engis as a D/D or S/D? Especially ones with runes of perplexity. Even if I have lots of condi removals, they just put it back so quickly. Confusion is also a really hard counter against D/D eles. As for Diamond Skin, a few random auto attacks renders it useless. TBH I don’t even want to trait for Diamond skin just to counter 1 or 2 classes in WvW.
With d/d it might be harder but with s/d i find it best because you can keep yourself at range and be able to see and avoid the interrupts. If you use armor of earth utility works great against perpl engies too. Just avoid those confusion conditions and the engi should be a piece of cake.
We have perma vigor though we are forced to trait 10 points into it which is not really ideal if you want flexibility, that’s it for evade.
My main concern would be the cooldown on our stunbreaks. All our stunbreaks have very long cooldown that if I mess up with it, I usually have a hard time to recover. But well, that’s me. I’m not a pro who doesn’t have any problems playing the class.
Actually, an Off Topic question. Feel free to ignore me though:
How do you guys counter condi engis as a D/D or S/D? Especially ones with runes of perplexity. Even if I have lots of condi removals, they just put it back so quickly. Confusion is also a really hard counter against D/D eles. As for Diamond Skin, a few random auto attacks renders it useless. TBH I don’t even want to trait for Diamond skin just to counter 1 or 2 classes in WvW.
With d/d it might be harder but with s/d i find it best because you can keep yourself at range and be able to see and avoid the interrupts. If you use armor of earth utility works great against perpl engies too. Just avoid those confusion conditions and the engi should be a piece of cake.
Might be a bit hard to “avoid” confusion if it comes from the rune’s effect because I don’t know when it’ll proc. Thanks though, and yes it’s probably easier in S/D since you can keep your distance and surprise him with a burst.
I always check the combat log after a fight, win or lose, but I can’t find a counter against condi engines because all they really do are spam condi skills and wait for condi procs from their traits, runes, and sigils. After clearing the condis, their traits or runes or sigils might proc condis again and that’s what really kills me as a D/D.
here are some surival abilities:
defensive skills on a single weapon set:
ranged daze
ranged knockdown
wide AoE projectile block
instant cast triple cleanse + projectile reflect
instant cast 5 sec invuln that still lets you move and attack
armor buff that bumps you up to almost heavy armor
instant cast blind
semi AoE blind
(AoE) heal
cleanse + vigor
and again, that’s just one weapon set. And there’s also a ranged chill, if you count that.
We haven’t even begun to start on traits and utilities. I’ll let you do those yourself.
How do you guys counter condi engis as a D/D or S/D? Especially ones with runes of perplexity. Even if I have lots of condi removals, they just put it back so quickly. Confusion is also a really hard counter against D/D eles. As for Diamond Skin, a few random auto attacks renders it useless. TBH I don’t even want to trait for Diamond skin just to counter 1 or 2 classes in WvW.
You dont need diamond skin. How to counter any condi spec with ele (or any class actually) is this: run -condi duraiton runes and -40 or -36 % food. now, run that, ALONG with some cleanses, and you can laugh at any condi spec that dares to touch you. when they burst/spam condis on you, you blow cleanse cd’s. they burst again, blow other cleanse cd’s again. and when they hit you again with their condi spam when your cleanses are on CD, they usually run out before you die or your next cleanses are back from being on CD.
Saying “oohh but they have +condi duration stuff with theri builds” doesn’t make any sense because more likely than not the extra duration is what kills you. your (-) condi duration is what counters their (+) duration.
TL;DR- negate their (+) condi duration with your (-) condi duration and you will live.
:)
Honestly ele is pretty balanced in everything except this. Mobility.
1-Burning speed(15s CD, nearly nothing to gain in terms of distance)
2- Ride the lightning (40s cd, roughly 800 distance gained in terms of somone running next to you, AKA channel time factor)
3- burning retreat (20s cd, roughly 500 distance gained due to channel time factor)
Out of all of our 60 weapon skills, these are it. All of our other defensive capabilities are quite alright, they get the job done, but NO class with minimum hp/armor should EVER be stuck with such a pitiful amount of mobility.
:)
burning speed is actually pretty decent in combat mobility. the difference distance covered vs walking during the channel time is notable with that in-combat speed loss.
burning retreat though, is best skill ever. also conjures have good mobility on them, especially the elite. They are our utility skills, but they’re still there
anyway, I agree. ele could definitely stand to have better mobility
burning speed is actually pretty decent in combat mobility. the difference distance covered vs walking during the channel time is notable with that in-combat speed loss.
burning retreat though, is best skill ever. also conjures have good mobility on them, especially the elite. They are our utility skills, but they’re still there
yes but a class like ele needs to have inherent mobility. inherent mobility involves weapon skills. and im not saying these skills are bad for mobility, im just stating this is all we have, and nothing more. these skills (except for rtl) are acceptable.
:)
List half of these suppose bugged skills/traits because I only know very few of them. Your dependency on only 2 of our traitlines is just your own choice. I spend only 5 in arcane, 0 in water while spending the other points on the 3 so called unreliable traitlines. I do perfectly fine whether I am running by myself, in group and even in Zerg.
Ok then, let’s start with skills ok?
RTL – everybody knows how reliable this is.
LF – Well, pretty much the same case.
Eruption/Shatterstone cancelling bug (still not fixed if I remember correctly.)
Fire grab reliability is really low – due to network issues/hitbox registration (and that’s the skill with kitten CD? /facepalm)
Gale – Kinda the same case as Fire grab, but with even bigger CD…..Traits:
Lingering elements – still not working properly, it’s like that since beta, replacement was promised though, but nobody ever cared for that and the promise vanished….
Persisting flames (Haven’t confirmed myself directly) – Lava font has no benefit from it while Blasting staff is traited.
Burning fire – I’ve seen issues reported with this one too, but I don’t use it so can’t confirm myself.
Arcane abatement – Water attunement lacks cleansing wave – Also not from my experience.And I’m not talking about the skills/traits that are totally useless and nobody would ever use them, although half of those are minor traits that you can’t decide to replace.
Also, the double-cooldowning solution of our skills/mechanic seems like a bug to me too, because nobody with a sane mind would create such penalty for a class he would like to see balanced….Ok you listed mostly some skills you personally consider unreliable which is only opinion and I respect that while I have a complete different perspective towards them. The main point is they are not bugged. I believe shatterstone was fixed because I don’t encounter that issue anymore. Granted lingering element is still bugged. I have hear rumors about burning fire but will have to test it to be sure. The other 2 I never hear of till now. That makes up only 4 so far…. Is that half to you?
One thing, these has nothing to do with my personal opinion If you don’t know that RTL + LF for example are buggy as hell, why do you even bother to post on this subforum? I don’t get it m8….
(edited by STRanger.5120)
Because we have invulnerability, oh and 3 blocks from arcane shield. Shouldn’t need more than that in pve
Because we have invulnerability, oh and 3 blocks from arcane shield. Shouldn’t need more than that in pve
Did you know that arcane shield is either buggy or poorly designed in order to not block anything? (expecially in fractals…….)
Most mobs Attacks are multiple hit just bypassing your shield and oneshotting you.
Most other mobs just has an insane attack ratio (maybe due to number)
Arcane shield is possibly the worst PvE block/invul skill with the longest CD.
You mostly want arcane wave to stand still and do something for a couple of seconds…
like:
raising a downed player
Casting a slow skill
Skipping on just moving across mobs
Arcane shield will do poorly in any of those….
Almost any other profession has better tools.
We still are forced into it because we don t have any endure pain and similar….
Its clearly a PvP and WWW utility where its instead quite useful….
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Arcane shield is like 3 stacks of aegis. Its a very good skill for pve. Especially for when you are rooted while casting fgs or some other long channel skill. Also im not aware of any bugs with LF. And RTL seems fine to me.
Arcane shield is like 3 stacks of aegis. Its a very good skill for pve. Especially for when you are rooted while casting fgs or some other long channel skill. Also im not aware of any bugs with LF. And RTL seems fine to me.
Well, this can be caused by several conditions:
A) You don’t play Ele at all and don’t even read forums
B) You don’t use these abilities too much
C) You’re blind
Which one fits you?
List half of these suppose bugged skills/traits because I only know very few of them. Your dependency on only 2 of our traitlines is just your own choice. I spend only 5 in arcane, 0 in water while spending the other points on the 3 so called unreliable traitlines. I do perfectly fine whether I am running by myself, in group and even in Zerg.
Ok then, let’s start with skills ok?
RTL – everybody knows how reliable this is.
LF – Well, pretty much the same case.
Eruption/Shatterstone cancelling bug (still not fixed if I remember correctly.)
Fire grab reliability is really low – due to network issues/hitbox registration (and that’s the skill with kitten CD? /facepalm)
Gale – Kinda the same case as Fire grab, but with even bigger CD…..Traits:
Lingering elements – still not working properly, it’s like that since beta, replacement was promised though, but nobody ever cared for that and the promise vanished….
Persisting flames (Haven’t confirmed myself directly) – Lava font has no benefit from it while Blasting staff is traited.
Burning fire – I’ve seen issues reported with this one too, but I don’t use it so can’t confirm myself.
Arcane abatement – Water attunement lacks cleansing wave – Also not from my experience.And I’m not talking about the skills/traits that are totally useless and nobody would ever use them, although half of those are minor traits that you can’t decide to replace.
Also, the double-cooldowning solution of our skills/mechanic seems like a bug to me too, because nobody with a sane mind would create such penalty for a class he would like to see balanced….Ok you listed mostly some skills you personally consider unreliable which is only opinion and I respect that while I have a complete different perspective towards them. The main point is they are not bugged. I believe shatterstone was fixed because I don’t encounter that issue anymore. Granted lingering element is still bugged. I have hear rumors about burning fire but will have to test it to be sure. The other 2 I never hear of till now. That makes up only 4 so far…. Is that half to you?
One thing, these has nothing to do with my personal opinion If you don’t know that RTL + LF for example are buggy as hell, why do you even bother to post on this subforum? I don’t get it m8….
Are you making this up? I played a bit last night in wvw and used Rtl and lf to escape from a zerg and there was np.
(edited by LightningBlaze.4913)
Arcane shield is like 3 stacks of aegis. Its a very good skill for pve. Especially for when you are rooted while casting fgs or some other long channel skill. Also im not aware of any bugs with LF. And RTL seems fine to me.
Well, this can be caused by several conditions:
A) You don’t play Ele at all and don’t even read forums
B) You don’t use these abilities too much
C) You’re blindWhich one fits you?
None of them. I play ele but i dont read the ele forums that often. Please explain whats so bugged about LF and RTL. Because i havent encountered any bugs yet.
I know you can take fall damage during RTL while going down a slope but that can happen just by running down some awkward slopes. So its not a bug specific to RTL. Thats the only bug I can think of. Please enlighten me.
Arcane shield is like 3 stacks of aegis. Its a very good skill for pve. Especially for when you are rooted while casting fgs or some other long channel skill. Also im not aware of any bugs with LF. And RTL seems fine to me.
Well, this can be caused by several conditions:
A) You don’t play Ele at all and don’t even read forums
B) You don’t use these abilities too much
C) You’re blindWhich one fits you?
None of them. I play ele but i dont read the ele forums that often. Please explain whats so bugged about LF and RTL. Because i havent encountered any bugs yet.
I know you can take fall damage during RTL while going down a slope but that can happen just by running down some awkward slopes. So its not a bug specific to RTL. Thats the only bug I can think of. Please enlighten me.
So that’s probably #2 I guess. Because by frequent usage of these you would surely notice that sometime, LF fails to port you at all (weird slopes between you and the target location), RTL suddenly stops mid-way and results in getting you killed (same reason as with the LF, mainly when you have something in target, rarely when using it without a target).
Needed to add that these bugs are in-game since beta guys.
Thats not a bug with LF lol. Thats a pathing issue with all blinks and completely avoidable if you know where you can use it. Its to prevent exploiting. Theres nothing they can do to fix it and it has nothing to do with the skill.
Ive never experienced that issue with RTL because i tend to use it for mobility and without targets (Im a pve player). And i do use it to cross gaps and jump over doors so i dont believe thats a pathing issue unless its only when using a target. Which again is nothing to do with the skill be bugged.
(edited by spoj.9672)
Arcane shield is like 3 stacks of aegis. Its a very good skill for pve. Especially for when you are rooted while casting fgs or some other long channel skill. Also im not aware of any bugs with LF. And RTL seems fine to me.
Well, this can be caused by several conditions:
A) You don’t play Ele at all and don’t even read forums
B) You don’t use these abilities too much
C) You’re blindWhich one fits you?
None of them. I play ele but i dont read the ele forums that often. Please explain whats so bugged about LF and RTL. Because i havent encountered any bugs yet.
I know you can take fall damage during RTL while going down a slope but that can happen just by running down some awkward slopes. So its not a bug specific to RTL. Thats the only bug I can think of. Please enlighten me.
So that’s probably #2 I guess. Because by frequent usage of these you would surely notice that sometime, LF fails to port you at all (weird slopes between you and the target location), RTL suddenly stops mid-way and results in getting you killed (same reason as with the LF, mainly when you have something in target, rarely when using it without a target).
Needed to add that these bugs are in-game since beta guys.
None of this has ever happened to me and I have been using these 2 skills since early stage of open beta. It is probably a lag issue you are experiencing.
None of this has ever happened to me and I have been using these 2 skills since early stage of open beta. It is probably a lag issue you are experiencing.
You should remember how RTL did not home in on your target. It used to predict where your target would move to, similar to projectiles and shoot you in that direction. If they moved, then you would get rooted unable to do anything as a ball of light.
But even now, the skill is choppy and I often rubberband, probably because of latency and whatever server-side processing they do to make homing skills work.
None of this has ever happened to me and I have been using these 2 skills since early stage of open beta. It is probably a lag issue you are experiencing.
You should remember how RTL did not home in on your target. It used to predict where your target would move to, similar to projectiles and shoot you in that direction. If they moved, then you would get rooted unable to do anything as a ball of light.
But even now, the skill is choppy and I often rubberband, probably because of latency and whatever server-side processing they do to make homing skills work.
That’s true lol I remember those days. I also loved rtl when it used to go on a straight line instead of downwards when launching from a high place.
Thats not a bug with LF lol. Thats a pathing issue with all blinks and completely avoidable if you know where you can use it. Its to prevent exploiting. Theres nothing they can do to fix it and it has nothing to do with the skill.
Ive never experienced that issue with RTL because i tend to use it for mobility and without targets (Im a pve player). And i do use it to cross gaps and jump over doors so i dont believe thats a pathing issue unless its only when using a target. Which again is nothing to do with the skill be bugged.
So you’re admitting you’re PvE player now, that makes sense.
However I’m not talking about the pathing issue, you are probably thinking that I’m totally dumb, right?
I’m talking about the bug (I don’t care what causes it, it’s bad coding whatever the reason is), all the “blink” type skills do this, even on visually flat surface, no gaps, nothing like that.
And I can assure you, in WvW/PvP, you can’t wait until you get to the place where you know that the skill will work, you have to use it when it’s needed, or you’re deadmeat….
Ele is one of the strongest classes out there and if you really belive a necro has better survilabilty then the whole discussion is worthless.
Ele is one of the strongest classes out there and if you really belive a necro has better survilabilty then the whole discussion is worthless.
Nice attempt, but it’s the same like if I write here that “The warrior is the weakest class in the game, and if you don’t know that, this discussion is worthless.”
Still waiting for that video regarding another thread though
I played an ele at lvl 80 (not much, most pve ) and from what I noticed is that ele’s can easy stack might through combo fields/signet of battle/… allowing them to trait or equip defensivily. Also we can use sigil of energy without to much problems. That results in an extra dodge every 9~12 second.