Stacking might while channeling
It will count, Damage is always based on your current stats. (notice how your bleeds do less the moment your might wears off. So adding might after the attack will also increase the bleeds.)
Alright cool thx. I tend to run with 10 point in fire to grant might when I use my cantrips so that I don’t have to use em defensively since I tend to be on the offense most of the time.
Alright cool thx. I tend to run with 10 point in fire to grant might when I use my cantrips so that I don’t have to use em defensively since I tend to be on the offense most of the time.
This is what I used to do when EA lost its blast finishers (all of them).
Fire Grab → Teleport (during) → Cleansing Fire on arrival. If your quick enough that is 9 might (3 for changing) and a 900 ranged fire grab with the extra damage from burning (due to CF active)
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows
Ah I’ve been using churning earth, switch to fire, teleport onto the enemy and cf at the same time it goes off so I can use fire grab the second it’s finished. Only cantrips I really use for defense is mist form.