Stacking weapon nerf by the end of the year

Stacking weapon nerf by the end of the year

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Posted by: covenn.7165

covenn.7165

I hate posting a link to another forum, but in this case it is absolutely relevant because a change like this would be way more severe for us because of how our class works.

https://forum-en.gw2archive.eu/forum/wuv/wuv/Would-be-great-if-Arenanet/first#post2728399

Your thoughts on this? Heh

Stacking weapon nerf by the end of the year

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Totally disagree with this, I mean they would have to get the stacks to start with they lose them on downed as well. I see no problem with the way it is now, i just think that 2Handed weapons need to have TWO sigil slots.

Stacking weapon nerf by the end of the year

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Posted by: Sancz.9345

Sancz.9345

I’m in awe at how people think this is ok.

Stacking weapon nerf by the end of the year

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Posted by: Zaxares.5419

Zaxares.5419

Totally disagree with this, I mean they would have to get the stacks to start with they lose them on downed as well. I see no problem with the way it is now, i just think that 2Handed weapons need to have TWO sigil slots.

I don’t know if we need TWO sigil slots on two-handed weapons. I think that improving the bonus granted by a sigil if it’s on a two-handed weapon would be sufficient. (Keeping in mind that two-handed weapons already have an advantage over single handed weapons in that their base damage is higher.)

Stacking weapon nerf by the end of the year

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Posted by: ThiBash.5634

ThiBash.5634

I don’t know if we need TWO sigil slots on two-handed weapons. I think that improving the bonus granted by a sigil if it’s on a two-handed weapon would be sufficient. (Keeping in mind that two-handed weapons already have an advantage over single handed weapons in that their base damage is higher.)

Because the weapon’s skills are also different, it’s hard to quantify wheter the extra power on the weapon actually makes a difference. However…

…if the damage on 2-handed weapons is roughly 5% higher than on a 1-handed weapon, they’ve basically got an inherent +5% damage sigil. That seems like an acceptable solution to. 2 sigils of choice would just make things more complex without really adding much to the gameplay.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Stacking weapon nerf by the end of the year

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Posted by: Zelyhn.8069

Zelyhn.8069

It is not a nerf but a well deserved fix. I always hated the idea of having to have an extra weapon in my bags just for this.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

It is not a nerf but a well deserved fix. I always hated the idea of having to have an extra weapon in my bags just for this.

It would just be another carebear nerf. That is what it is, not a fix as it was never stated this wouldnt happen. This would do more harm then good for alot of builds

Stacking weapon nerf by the end of the year

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Posted by: Zelyhn.8069

Zelyhn.8069

It is going to affect everybody the same way, so relatively speaking it is not a nerf. Actually this fix promotes more thoughtful decision making. It is like when they decided to lock builds in tournaments: now you have to plan, and if you plan poorly then you get poor results.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Stacking weapon nerf by the end of the year

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Posted by: haviz.1340

haviz.1340

I like it, less ascended crap to craft.

Stacking weapon nerf by the end of the year

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

It is going to affect everybody the same way, so relatively speaking it is not a nerf. Actually this fix promotes more thoughtful decision making. It is like when they decided to lock builds in tournaments: now you have to plan, and if you plan poorly then you get poor results.

No its not, Engi and Ele will be hit the most, neither can swap weapons and can only use 2, EVERY other class can use 2-4 weapons. So they can have stacking sigils as well as on swap sigils and others.