Stacking weapon nerf by the end of the year
Totally disagree with this, I mean they would have to get the stacks to start with they lose them on downed as well. I see no problem with the way it is now, i just think that 2Handed weapons need to have TWO sigil slots.
I’m in awe at how people think this is ok.
Totally disagree with this, I mean they would have to get the stacks to start with they lose them on downed as well. I see no problem with the way it is now, i just think that 2Handed weapons need to have TWO sigil slots.
I don’t know if we need TWO sigil slots on two-handed weapons. I think that improving the bonus granted by a sigil if it’s on a two-handed weapon would be sufficient. (Keeping in mind that two-handed weapons already have an advantage over single handed weapons in that their base damage is higher.)
I don’t know if we need TWO sigil slots on two-handed weapons. I think that improving the bonus granted by a sigil if it’s on a two-handed weapon would be sufficient. (Keeping in mind that two-handed weapons already have an advantage over single handed weapons in that their base damage is higher.)
Because the weapon’s skills are also different, it’s hard to quantify wheter the extra power on the weapon actually makes a difference. However…
…if the damage on 2-handed weapons is roughly 5% higher than on a 1-handed weapon, they’ve basically got an inherent +5% damage sigil. That seems like an acceptable solution to. 2 sigils of choice would just make things more complex without really adding much to the gameplay.
It is not a nerf but a well deserved fix. I always hated the idea of having to have an extra weapon in my bags just for this.
Retired elementalist theorycrafter
It is not a nerf but a well deserved fix. I always hated the idea of having to have an extra weapon in my bags just for this.
It would just be another carebear nerf. That is what it is, not a fix as it was never stated this wouldnt happen. This would do more harm then good for alot of builds
It is going to affect everybody the same way, so relatively speaking it is not a nerf. Actually this fix promotes more thoughtful decision making. It is like when they decided to lock builds in tournaments: now you have to plan, and if you plan poorly then you get poor results.
Retired elementalist theorycrafter
I like it, less ascended crap to craft.
It is going to affect everybody the same way, so relatively speaking it is not a nerf. Actually this fix promotes more thoughtful decision making. It is like when they decided to lock builds in tournaments: now you have to plan, and if you plan poorly then you get poor results.
No its not, Engi and Ele will be hit the most, neither can swap weapons and can only use 2, EVERY other class can use 2-4 weapons. So they can have stacking sigils as well as on swap sigils and others.