Staff Elementalist WvW! Need help

Staff Elementalist WvW! Need help

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Posted by: BartHomer.7512

BartHomer.7512

Hello everyone

Im a elementalist asura and i play in seafarer rest server! I need some help with stat options for Staff elementalist.

My build: http://gw2skills.net/editor/?vFAQFAWhMMozhVOwwB8RMQAYRBIAsAomwRIKITyJwQE-TFCEABRpMIR1f2SJITK9yZ/h20BAwFA4hHAApAiYrF-w
Prepare for long post

(Persisting flames over Pyromancer puissance trait in GvG.)
(Strenght runes in GvG also preferable.)
( Airomancer trait over Tempest defence in GvG)
(Strenght rune over Bloolust in GvG)

(i play with air trait line instead of arcana because high damage)

Many of my fellow elemetalist friends tell me you should go fully celestial (or at least celestial trinkets) because of healing power , toughness , condi damage, vitality work really good with ele.

Lets talk about condi damage.

In ele staff condi damage appliers are staff 3 fire, staff earth 2 and trait from fire [Burning precision].

Skill 3 fire = 2 stacks of burn (6 second). If fully celestial with 25 stack of might u will deal 4,1k damage in your enemy. However the enemy melee train will have 40% reduce condi duration so it will be about 2,46k dmg (if of course they dont instant cleanse it, wich they will probably). Enemy eles will get cleanse by healing skill, guard shouts.

Skill 2 earth= 6 bleed (12second). If fully celestial with 25 stacks of might u will deal 7,5k damage. The enemy melee train will have 40% condi duration so it will be about 4,6k damage. Seems a lot right? However it will be 4,6k damage for 12 seconds. Wich means 380 damage per second. This means in 3 ; 4 seconds enemy melee train will already clear it for sure. The enemy eles will get the full 7,5k damage but again enemy eles have amazing ability to clean conditions (if u are an ele u will know) and they can also get clean by enemy guard shouts. ALSO, this skill from the second u click till the second it blast will be AROUND 3,4 SECONDS. This means this skill is easy to be avoided and should be use for BLAST!!!!

Burning Precision Trait. This trait will increase your burning duration. If u pick this trait u are stupid (im sorry). First of all [Burning Fire] trait is SO much better because it gives u 3 might for every cantrip u use (your healing skills and 2-3 of your utilities are cantrip) AND when u have 3 conditions on u it will INSTANTLY pop Cleansing fire removing 3 condition from u and your allies and will also give u 6 second of vigor and regeneration (wich means 1 more condi removed because of traits) and 3 might stacks because it is a cantrip (By this part u should know this trait is much better that [Burning Precision] trait but keep reading!!). Going back to [Burning Precision] trait first of all it applies 2,5 second burn (700 damage if fully celestial with 25might) SINGLETARGET TRAIT with 5 SECOND COOLDOWN. Really this trait is so worst compared to the other….

Enemy necros have so many remove conditions (including sending them back to you) like their signets, staff 4, dagger 4 , healing skill , traits, shouts from guards, waters from eles that they will be the ones suffering less from your conditions.

Like this i finish the part where condition damage is good on ele because IT IS NOT.

Healing power

If u take fully celestial this means u will have ~639 healing power. (keep in mind healing power on ele focus on healing yourself but your party too!)

Skills that heal from ele are Healing skill (Ether Renewal), Healing Ripple, Regeneration Boon, Smoothing mist, Geyser (i will not consider arcane traits for heal because i dont use them, i use air line trait).

_Healing skill _

with 0 healing power = 625*8 = 5000

with 639 healing power = 721*8 = 5768

Difference is 768 heal (every 14,5 seconds). Do u guys think sacrificing power, precision,ferocity for 768 heal (every 14,5) ASSUMING u will use it every 14,5seconds (wich u wont, and btw many ele players know by experience u will dodge while using these skill for avoid damage wich will decrease even more the 768 heal u get by healing power) is worth? I dont i am sorry. Maybe i am wrong.

Healing Ripple (Trait).

When u switch to water u will heal youself and your party by:

0 healing power —-> 1,302 heal

639 healing power —--> 1,622 heal

Diference is 320 heal. This heal is small but u will heal 5 people around u by 300 more heal. (Considerable difference)

Geyser staff water 3 heals by:

0 healing power —-> 2,424

639 healing power —> 2,903

Difference is 479. Considering this is a heal that will heal 479 heal in a total duration of 2 second its also a considerable difference.

Regeneration will heal per second:

with 0 healing power —-> 130

with 639 healing power —-> 210

Diference is 80. This is a very nice difference but 210 heal per second will not save u in any situation in my opinion. It might help but if in zerg fighint if u caught by melee train or get focused by melee party it definetly wont save you.

_Smoothing Mist. _

0 healling power —-> 80 heal per second
639 healing power —->112 heal per second

32 heal per second diference. Completly useless and will not make diference in zerg fightings.

After u read this u must be saying to yourself " well definetly taking some healing power is worth in wvw because its a lot of heal if i consider my allies too"

I must admit its a personal choice but hear my opinion. I dont take vitality in my build so i have (with stacks) 14,3 (around) health. By taking 0 healing power u have enough heals to heal u 20k health+ but ofcourse i think about my allies too.
“Best defence is a good offense” —- > pretty much i choose to take this 639 stats and switch them to damage stats so i will deal more damage to enemy killing them faster and, by this mean, try to kill them before they deal serious damage to my allies.
HOWEVER i understand why people take some healing power in their builds as it is very supportive and helpfull.

Toughness

Toughness in my build i have 2,25k armour. Fully celestial as 2,6k armour. If u feal u need to u can switch 1-2 piece to knight and get 2,6k armour. I just by experience dont feel i need more because beeing an ele is all about maximum damage with having a good sense to AVOID COMPLETLY enemy burst with lightning flash and mistform and normal positioning.

Vitality

I dont take any vitality for the same reasons i dont take more than 2,4k armour. Because if your positioning in fights and good use of lightning flash and mist form u simply wont need it and u will be wasting stats.

Lets talk about retaliation.

Many eles complain that if u go full berserker (or close) u will suffer a lot by retalitation.

Many elemetalist dont know how to avoid retaliation damage (especially by frostbow 4 and meteor shower) but i will explain u here.

Every time u are preparing yourself to use your meteor shower, frostbow 4 u should click your tab key very quicky and see if the enemy has retaliation. Of course they can get retaliation after they use this skills and, in this case, if u drop below3-4k health and still getting a lot of retaliation u should switch to water and heal yourself by geyser and healing skill this will save u 100% of the time and both of this skill are LOW couldown so u can do it a lot. U can also use mistform to completly avoid the damage.
ALSO many ele complain about retaliation damage because they focus all their damage on enemy melee train… Remember that u should always focus enemy ranged classes AND downed players.

14,2 k health and 2,2k armour is more than enough to be able to escape a thief , mesmer burst by healing yourself, protecting yourself near your friends by using lightning flash and poping mistform.

Dont complain about ranger phew phew. Remenber u can reflect all its burst easy by earth staff 5.

In the end i totally accept people take some toughness and vitality in their builds.

But why wasting stats on condi damage and healing power when u could deal much more damage… i dont understand please, explain to me!!!!

Pls if u want give me opinion explain why u like this better than tha tu know? or i will discard it im sorry :/

SORRY FOR LONGPOST AND BAD ENLGISH!!!!
GO GET SOME POTATOES XD

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Staff Elementalist WvW! Need help

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Posted by: Gokil.2543

Gokil.2543

Running heavy celestial on staff is really outdated. Nowadays the motto is, go as much damage as you can and as much defense as you need.

I didn’t read it all, but I agree condition damage is a wasted stat, and healing power, while it isn’t bad, it’s generally not quite good enough.

I disagree on vitality vs armor though. Running minimum hp pool in a gvg setting is suicidal. You’ll literally die to a single life blast + procs. You need a couple thousand hp in my opinion.

[Walk] Elemelentalist
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Posted by: BartHomer.7512

BartHomer.7512

Thx for your comment. How much vitality do u consider? i know its personal but around 15k? 16k? without stakcs

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Posted by: Blaine Tog.8304

Blaine Tog.8304

Dude, you seriously need some Vitality. 11k isn’t anywhere near enough to survive incidental damage, and if anyone ever gets close to targeting you, you’re going down pretty much instantly. Siege weapons in particular are going to pose a problem for you. You might say that you intend to stay really far back, but you’re gonna lose out on a significant amount of damage that way.

Personally, I’d never run less than 15,500 HP. Ele burst isn’t quick or reliable enough (outside of gimicky Fresh Air builds, which are still extremely fragile) to make up for our terrible base defenses so you really need to give yourself a little room to breathing. I don’t hit as hard, but the extra durability gives me the freedom to play more aggressively, make better plays, and keep the pain on longer.

Otherwise, your build looks ok. I’m not really a fan of those Runes of the Pack; I realize you picked them up for the Power and Precision, but the other bonuses seem really wasted. Swiftness is totally useless to you (since you get free +25% movespeed while in Air and the zerg around you is gonna be swimming in Swiftness anyway), and you really can’t afford to get hit often enough to proc the 4 bonus very often. Strength, Scholar, or Eagle seem like they’d be better for you. Heck, you could even go Exuberance or Wurm to help shore up your Vit.

For Utilities, I’d ditch Armor of Earth. You’re never going to survive focus fire regardless of whether you can ignore the CC, so this doesn’t really do much for you other than act as another Cantrip. Personally, I’m a huge fan of Arcane Shield. It’s really strong even untraited and may buy you just enough time to finish getting that Meteor Storm casting off before you have to move backwards.

Running heavy celestial on staff is really outdated. Nowadays the motto is, go as much damage as you can and as much defense as you need.

I like going with Celestial armor and then a Zerker staff. The damage isn’t optimal but I prefer the versatility. Then again, I also like not having to switch armor sets all that often.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

(edited by Blaine Tog.8304)

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Posted by: Wolfric.9380

Wolfric.9380

I would go for a more balaced set. But its also personal taste.
It has less critical damage but won´t hit so much less hard in total.
For rune in this kind of build it is strengh for me.
If you feel more comftable with scolar, wyrm or eagle fine. Also ogre fits.
Celestial stats don´t seem being good here.

http://gw2skills.net/editor/?vFAQFAWhMMozhVOwwB8RMQAYUT4IEFiCQAYBITyJwQE-T1BEABLq+TK7P8kyv20BAwFA4hHAghKBDAgAszdGAO6RP6RP6Rbn78o78o3sMA6jB-w

(edited by Wolfric.9380)

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Posted by: MadRabbit.3179

MadRabbit.3179

I roll with ascended beserker trinkets, ascended beserker staff, and ascended soldiers armor.

You can’t alter the stats on trinkets, so beserkers is the way to go. They have more potential value if move them over to an alt. Armor and weapon you can reforge into whatever you want.

Some people are saying condition staff is viable. I don’t think so. I don’t really like it. We just don’t have the mass variety of conditions that serve as fonder for condition removal.

Healing power just isnt worth it as a backliner. You can’t serve as a bunker like you can in PvP. You will just get squished. Therefore, things like soothing mist, heal on water attunement swap, regen on water attunement swap and heal on dodge that require close proximity don’t come into play as much. You mostly just lay down water fields from a far so people can blast them. That alone isn’t worth it to stack healing power.

Rehabilitated Elementalist. Now, trolling the Thief forums with my math.

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Posted by: Kodiak.3281

Kodiak.3281

This is pretty much the build I use most nights. Lots of damage and pretty decent survivability. Gotta use active defenses (triple cantrip, magnetic shield, burning retreat, etc) to survive but it’s not kittence you know how.

If we get hard backline pressure I run with this. Basically swaps in for more toughness at the cost of a minor amount of offense. Also adds in boons on cantrips making them even more powerful and the auto condi cleanse (in case of rat wells).

Both sets give around (with server HP bonus) around 17k total with stacks. Without stacks it’s around 14-15k. If HP is a real issue I swap in Plate of Steak and Orrian Fries for more Power/Vitality but honestly after playing staff Ele for so long in WvW it’s pretty easy to avoid death with triple Cantrip and staff abilities. There are exceptions, such as being super picked (once had 4 thieves teleport to me stealthed and insta gib me) but generally speaking it’s good enough for most scenarios on a large scale.

If you really wanna be a stickler for HP you can swap out into a Valk chest but that can play havoc with your Crit rating and you’ll likely have to go into Zephyr’s Boon to make up for it for Fury up time. This might seem like a bad idea, but consider the fact that you’ll likely start in Air (for Static) then swap to Earth (for Unsteady) which you can Magnetic (Fury) then swap to Fire (which gives you Fire Aura for more Fury) which should let you get a decent bomb off at around 50-70% crit rating. This of course comes at the cost of around 8-9% Crit Damage though from Ferocious Winds.

Kodiak X – Blackgate

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Posted by: Wolfric.9380

Wolfric.9380

Hmm a bit disturbing. Your setup has a bit more crit damage and power but lower crit chance + lower armor and health. But its close to what i suggested. I like the captains trinkets. They allow for more flexible armor/weapon swaping.

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Posted by: Kodiak.3281

Kodiak.3281

After around 40% crit you start seeing diminishing returns on Crit so it’s often times better to stack Ferocity. Also roughly 17% crit damage is more than “a bit” and is 255 stats that you have spread elsewhere which explains the rest.

Also I tend to keep the armor/weapons the same because they tend to be vastly more difficult to acquire than alternative jewelry sets. It’s far easier to get numerous rings/amulets and guild missions easily take care of any earrings as well than craft a whole extra set of Ascended Armor.

Kodiak X – Blackgate