Staff S/D or D/D for dungeons?
I prefer d/d as most fights are melee, if I have to go ranged I use staff as s/d requires you to get close sometimes for burst. D/D with a fresh air build or auramancer will do way more damage than staff with alittle less party support.
You could always lower your personal status to the rank of group buff bot by using a LH and wasting a trait to increase your combo field radius.
I do not dungeon, but I do FotM. My ele uses staff and d/d. You just need to dps close or at range (kite potential). Use whatever is most fun for you. I d/d as much as possible. Also, most melee do not mind being the damage dealers. You can support their ego with mh dagger 1 auto-attack. You might want to spec. heal power for that.
I keep all the weapons in my bag at all times. The real trick is knowing the fight (and the current team) well enough to predict what will be the most useful. If you are most comfortable with staff then stick with it until you know the whole dungeon like the back of your hand. Then you can start experimenting with different weapons. Don’t forget to adjust your traits to suit your current weapon though! I mean, who needs Blasting Staff when you are running D/D anyway?
Cheers!
I prefer S/D, since you can do damage from a distance and stack might neatly.
Depend on you control skills and play style.
In PVE, I think all of them are okay and I enjoy using all of them depending on my mood.
I’m a mix of D/D and Staff. I love to use D/D for alot of fights but when we have trouble with some area in term of CC or just distance I’ll pull out my staff.
I’m a mix of D/D and Staff. I love to use D/D for alot of fights but when we have trouble with some area in term of CC or just distance I’ll pull out my staff.
Hehe, yeah. There’s nothing like putting down a Static Field or Frozen Ground to protect whomever is pulling from initial the warrior NPC rush spike in the Ascalon fractal.
Neither.
+1
Retired elementalist theorycrafter