Let me start by saying I spend most of my time in WvW. Ive done
this on a 80 level Warrior and Ele, both fully geared and in many
different trait specs. After 3 months of playing, my favorite is still
a Staff Elementalist.
I understand there are many variations and opinions on doing things,
but this is what works best for me. It may be useful to other staff Eles.
Here is my build and setup:
Fire (30): Internal Fire, Burning Precision, Ember’s Might
Air (30): Quick Glyphs, Bolt to the Heart, Inscription
Water (10) : Vital Striking
Full Berserker gear with Ruby Orbs, and Berserker Trinkets.
Healing Skill: Glyph of Elemental Harmony
Utility 1: Glyph of Storms
Utility 2: Signet of Earth
Utility 3: Mist Form
Elite: Glyph of Elementals
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With that aside, let start by saying why this setup does not work
for many users: Lack of map awareness.
I cant stress that enough. While traveling and during battles, I am
ALWAYS aware of whats going on around me, and even more importantly,
possible escape routes if things go bad.
Let me break down some highlights into:
1) With this build, you have permanent swiftness which was important
to me. When you pop Windborne Speed + Glyph of Elemental Harmony
(while in air form), the duration is longer than the next CD on glyph. Actually,
if you start these off, and keep using both the second their CD is up, the duration
keeps going up (try it, ive gotten duration up to over 1 minute).
2) I used to think Glyph of Storms stunk, but not after researching it. The water
one last 5 seconds, air 6 seconds, and fire and earth both 10 seconds. Ive tested
all of the extensively in the mists. Oddly enough, on a single target, air was getting
ONE hit on a target during the duration, while water was just as bad at 3 his. Earth
and Fire were both 9 hits average.
The only one I use is the Earth one because it is SICK! Does the same burst damage
as fire, but then adds bleed and blind on enemies. One of my favorite spells, and
the blind is applied every 3 seconds so it can really affect a battle.
I used this skill in place of Arcane Blast because my auto attack in fire does more
damage!
3) When traveling in the open world, I switch out to Scepter/Dagger to use
Ride the Lightning. This combined with the swiftness insures that I do not
get caught in the open.
4) Vital Striking. There is no details on this one on wiki, so I tested this one
myself by averaging 100 autoattacks before and after picking this trait (used
the heavy armor dummy in the mists). The difference was exactly 10%. This is
a massive damage bonus, which is real nice when hiding behind walls during a
siege. Once you start mastering map and battle awareness, you will get hit
allot less, thus having this up more.
5) As an alternative to Vital Striking, sometimes I use Piercing Shards. Why? Beleive
it or not, Ice Spike does MORE than Meteor Shower! In fact, over 2k more per hit
with this trait.
Always know whats going on around you, and always have an idea on where you
are going to escape to if things go bad. Get a feel for your CDs, and cycle through
your AOEs to stack an area. This never gets old. Last night, my Ice Spikes were hitting
for 5-7k (highest was 8200 last night). Now imagine that with Earthquake and
Meteor Storm going on.