Staff builds (after latest patch)

Staff builds (after latest patch)

in Elementalist

Posted by: Hierophant Firedance.5809

Hierophant Firedance.5809

Could anyone please suggest any staff builds (including amor, weapon and accessories) for elementalists after the latest patch? Mostly for PVE. Thanks a lot

Staff builds (after latest patch)

in Elementalist

Posted by: cheese.4739

cheese.4739

http://gw2skills.net/editor/?fEQQFAWhImKbpR1gjDAkHm8CLiCVUeMzO2A-jACBoNA0HAZRFRjtIsIasqZER1qGYWcER1uEYA-e

This is what I’m running (working towards the gear or something like it, not been playing allll that long).

Glyph of Storms is absolutely wonderful around general PvE, because in Earth Attunement it causes AoE blind every few seconds, negating the vast majority of attacks. For dealing with larger mobs I tend to summon a couple of elementals (usually earth just because I start in that) run in and aggro, with Magnetic Aura up if there’re dangerous projectiles, then Glyph of Storms and lay down Eruption, Lava Font, Arcane Wave – which means 7 stacks of might on myself and my summons while foes are balling up and blinded.

The full clerical equipment is pretty unnecessary, and means you lose out on a lot of damage output, but it means you have pretty impressive AoE heals – anyway you can swap that for whatever you particularly want I guess?
Oh, and my backpiece is an ascended Sclerite Karka Shell, which that build site doesn’t have listed yet.

While none of the trait buffs (and one debuff) are in the water trait line, I can’t think of a good way to vary from the 0/10/0/30/30… for solo running around I might possibly spec that last 10 points from water into air and get Air VIII (Inscription), because more attunement boons mean that you can stack so much swiftness while between battles or a bucketload of personal might while in fire attunement.
Also I might swap my glyph of lesser elementals for Glyph of Elemental Power soon enough to toy with, since I rather want a stun breaker and now there’re (yey) non-cantrip ones. Signet of air, while useful for its passive speed boost and instant blind (and now stun break) is unnecessary when you can maintain swiftness (which is easy enough with a staff, and can actually be done to allies as well with this build), and the blind doesn’t really help with mobs coming from several directions.

Um… yeah I’m not going to be good at describing most of my play style, it’s kinda hard to explain. At any rate, moving about a lot and dodging in every attunement regularly is really important to this build – you get an extra blast finisher from dodging in Earth, an AoE blind in air, a heal in water and foom! FIARR while in fire. Because wheee fire.
(Oh aye, combos. Lots of them. Coomboooos.)