After taking my staff elemental to wvw for abit again.
(took a break for my warrior and flamer-engineer).
Its more clear than ever before.
Staff = total and absolute crap.
Dagger/Dagger still A-nets little favourite specc on elemental.
If YOU (a-net). want us staff elemental users to be supports.
Give us our 150 skill points then. and maybe, just maybe, we can play as a decent support.
Right now. our supporting is complete and total bullkitten.
IF i Gear thoughness + healing. + support traits.
I will have absolute zero damage capability.
And last time i checked, our support role is to deal dmg in AoE. right ???
well, you kinda totaly failed at this in design.
So, full support + traits = 0 dmg = support ability worthless.
Lets gear for dmg then instead.
full berzerker.. (only way to get some ability to deal dmg).
Well, now we have 14 k hp, no thoughness and no ways to escape either as we play staff.
Wich means. the totaly op thieves (your favourite class in game).
Can now 1 hit us. or 2 hit us with their spam able heart-jump-strike.
Can i 2 hit the thief ? not a chanse in hell.
Can i get away like a thief ? even less chanse.
Can a thief kill me in the middle of my group of friends ? YES.
(simply cloak + stability and use stomp).
Its very simple how you should go to balance up the staff users and not make the D/D
specc even more op than it is compared to us.
Give staff users Bigger AoE + longer duration + Instant dmg on placings + increased HP and thoughness WHILE using a staff. and ONLY staff.
THIS will not make staff users op in any way, its only a very tiny step in the right direction. wich were we are several MILES behind.
A staff supporter is there to push back and controll enemies with their AoE DMG…
but staff have no dmg, unless we go full berzerker, wich makes us die in 2 hits.
So, its kinda clear. to me atleast. staff need more hp and survival, while still being able to have the dmg.
Or is that only for your little favourite D/D specc ?
all boons, all survival, all dmg, all support… All in one.
And i know we have what i said above already. Spread out in our tree.
But its not very hard to mod the traits. is it.
“Blasting staff” 20 point arcana. larger AoE while using staff.
great, i have to sacrifice 20 points to get what i should have at BASE.
“Persisting flames” 30 point fire: Fire fields last 30 % longer.
If iam designed to atunement jumping, should not this longer lasting apply to all my elements ???
There are almost NO traits that supports staff.
95 % of them are made to fit for the D/D users. and you see this more clearly when looking at all the 5 point steps.
Blasting enemies with fire while atuneing, lightning, blinding… … etc.
20 % chanse to place a fire dot when ppl hit me in melee.. IAM A RANGED SUPPORT.
I NEVER even want to be in melee.
You say: “staff = support”.
But yet, you dont give traits to realy support that.
If i ever saw a bad design… … …