Staff/fire almost 100% of the time

Staff/fire almost 100% of the time

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Posted by: doublecup.5469

doublecup.5469

So I have been leveling my elementalist and having a blast. Currently I’m about to hit 50. I went through all the weapons as I leveled and I found myself going back to my staff/fire spec almost every time. I’m specced in fire for increased dps and air, since I love the run speed boost for getting around, but I almost always use my fire stance for fighting. I have lots of green gear and I focus almost mainly on power and precision stats. My staff hits hard as hell. Just auto-attacking is enough to take out some mobs, throw in my 2nd and 3rd spell and they are usually down before they even get to me. I have 2 extra aoe spells picked for the right toolbar and whenever I get a few mobs on me, I cast them and my #5 spell and the mobs fall dead around me. Of course I die sometimes, and I am super squishy, but I take stuff down so fast it usually isn’t a problem. Anyway, have seen most people saying they prefer the s/d spec but I definitely love my staff spec and thought I would share some lovins.

Staff/fire almost 100% of the time

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Posted by: Minion of Vey.4398

Minion of Vey.4398

At 80 it’s pretty questionable in PVE, mainly because your damage just isn’t able to blow things up as quickly as you’d like with how squishy you are. Mob hps increase more than your damage does.

It’s fun in WvWvW though, since you can run with the zerg for protection. Glass cannon elementalists do some massive damage with meteor shower. Even if it’s just a matter of sneaking in range of a tower to cast meteor then dodge rolling your way to safety before you get killed, you can make a big impact.

Staff/fire almost 100% of the time

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Posted by: Alex.9268

Alex.9268

Fire staff skills scale very well with power/crit, much better than most people realize. Especially the 2nd skill scales extremely well. Auto attack is also decent.

Staff/fire almost 100% of the time

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Posted by: Vortex.5146

Vortex.5146

I’ll be honest, I can’t imagine running around Orr with a staff/fire build. Way too squishy. The mobs there, with their CC, will simply eat you alive. But it will be interesting to see. Maybe I’m wrong.

Staff/fire almost 100% of the time

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Posted by: Einlanzer.1627

Einlanzer.1627

So here’s the deal with Staff/Fire – it’s overtly stronger than Staff/Water, Staff/Air, and Staff/Earth. Why is that?

If you look, you’ll see that Fire #1 is supposed to have a 1 sec. cast while Water/Air/Earth #1 has a 3/4 sec. cast. However, despite that, they all fire at pretty much exactly the same rate.

This basically means that Fire outperforms the others because the others are gimped by some weird animation/cooldown bug that also affects several other #1s on non-chain weapons like the Ranger/Warrior Longbow and Thief/Engineer Pistol

I seriously, seriously hope it’s something that’s addressed this week.