Staff gameplay discussion, combos etc

Staff gameplay discussion, combos etc

in Elementalist

Posted by: ATC Alpha.4098

ATC Alpha.4098

Staff is alot of fun and effective in dungeons, the aoe and combos are cool. However, it could use some improving. It could use 1 more blast finisher, perhaps on ice spike?
It’s a bit annoying having to switch to earth and pull off an eruption in a healing field.

Aaaand my utility bars got other stuff so no arcane wave, would only heal at my location tho so I’d have to run up to a friendly and put down a field first but in a dungeon people never seem to stand still!

One of the best combos is blasts in healing fields, assuming your teammates doesn’t dodge out of the eruption thinking it’ll hurt them -_-’ noticed only a few people on high lvl fractals knows about this and usually runs into the eruption. Spread this info to everyone! If an eruption isn’t near an enemy, a heal is incoming! Well, other classes got healing fields too but most people never bothers using finishers/projectiles in them.

Earth (eruption) > Water (healing rain) works fine
Earth (eruption) > Water (geyser) works fine too
Water (geyser) > Earth (eruption) is a no go due to geyser duration is 2s, it could use an increase so you can pull off combo starting in water.

I have some trouble fending multiple ranged enemies with staff, much easier with X+focus tho. Give me weapon swap! Could be out of combat swap or in-combat swap like other classes BUT cooldowns remain from the staff abilities you just used.

That’s all I had in mind for now, will post more once I come up with stuff. Feel free to contribute with anything fellow elementalists! Opinions, feedback, whatever or just say hi.

Staff gameplay discussion, combos etc

in Elementalist

Posted by: Strang.8170

Strang.8170

EA and arcane wave make wonders in your fields, i strongly recommend using both if you´re running support build. Takes just little practice to always keep yourself close enough, about dodge rolls distance away to be more precise.

Geyser > healing rain > eruption > ea roll > arcane is about largest amount of healing one can do solo after ea nerf.

Burning retreat > eruption > ea roll > arcane wave gives good amount of might, but the combo needs too precise timing to be of use most of the time, normaly eruption > lavafont > arcanewave is all that can be managed in more active fights.
Frozen armor is not really all that useful in pve, same for swiftness, so i tend to save my blasts for fire and water fields.

Magnetic aura usualy gives me enough defence to just out dps ranged mobs.

Telling your team that when they see water fields they should use finishers does wonders usualy. If they get insulted or ask what a field is it just tells you may not want to run with em in anycase.
Announcing fields on voice comms is even better, if you have access to those.

Normaly i also try to cast my fields on melee players. They have highest propability of staying there and using finsihers. Usualy their health starts to drop rahter rapidly too, so casting water fields on them even at the beginning is always worth it.

Dr.Strang E – Nameless veterans (NV) – Gandara (EU)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]