Staff or dagger?

Staff or dagger?

in Elementalist

Posted by: amanj.4903

amanj.4903

So which should I choose? I’ve just started my new class ele ^^

Staff or dagger?

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Posted by: Berengar.6951

Berengar.6951

Dagger is generally better for soloing but you’re probably going to want both. Staff just can’t be beat for tagging stuff in group events.

Engineer, Thief, Mesmer, Elementalist, Guardian,Warrior, Necro
[KoM] Krewe of Misfits
[IB]Inglorious Basterdz

Staff or dagger?

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Posted by: Azrael.1408

Azrael.1408

For leveling in PvE – unlock the skills of all weapons first. Whatever you choose keep all weapon combinations in your inventory (two daggers, scepter, focus, staff). D/D and S/D are good combos but staff is also viable.

I suggest you change your weapons every now and then otherwise you may feel the gameplay is too repetitive.

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Posted by: ThiBash.5634

ThiBash.5634

Whatever you prefer. They’re both viable and fun to play.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Staff or dagger?

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Posted by: emikochan.8504

emikochan.8504

It’s definitely worth carrying everything, some situations require access to different skills.

Welcome to my world – http://emikochan13.wordpress.com

Staff or dagger?

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Posted by: Grevender.9235

Grevender.9235

both. And get a scepter+focus too!

Staff or dagger?

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Posted by: amanj.4903

amanj.4903

So…. my main focus should be dagger/dagger?
Anyways, thank very much for fast responses, one more thing tho. I dont know what to focus on, crit damage, crit chance, condition, vit, health, power? What stats should i focus most on? I know my warrior was glass cannon ( pure damage/power build) but I know how with elementalist so… yeah, any advice?

Staff or dagger?

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Posted by: Grevender.9235

Grevender.9235

So…. my main focus should be dagger/dagger?

absolutely not. Stop thinking as a warrior, start thinking as a mage
We have no weapons swap (yet, hopefully) so when you enter combat you are stuck in the range you started with as well of course as traits, skills and utilities.
Knowing maps and enemies is mandatory, to plan “what to do and when”; since the availability of countless traits and skills allow an overhelming amount of combinations (most of which yet undiscovered) it’s wise -imho- to speak in general because only you know your playing style, and this means that one day you may be able to achieve unbelievable results with a very weird -if not unique- build (including gear).
As a general rule we have:

- Staff: slow casting, longest range, epic for support (both offensive and defensive), same mobility of a petrified tree. Used properly, and providing someone protect you while you do your business, you are a god who blesses his party (you can go from burning, crippling, chilling, weakening enemies, to healing, regenerating, protecting, empowering allies in the blink of an eye). Use this to greatly help allies.

- Scepter + Focus: heavy armored undefeatable walking battleship, medium range. The amount of conditions removal, protection, reflection unified with threatening offensive power allows you to simply walk into Mordor and come back with a smile.
Use this to scout new areas or when kittens hits the fan.

- Dagger/Dagger: screw protection, let’s destroy the universe. Melee range, PBAoE oriented heavy damage to crush foes and obliterate enemies. This setup relies on fast paced combat, extremely high mobility (stop for just one second and you are dead). Play with insanity mode on.

What stats should i focus most on?

before unlocking all traits and having very well clear what to do and when, Ele is extremely weak, so the only thing that comes to my mind is to try to extend your agony as long possible, using VIT based gear: play longer, survive combats, learn. Read my signature.

Staff or dagger?

in Elementalist

Posted by: amanj.4903

amanj.4903

So…. my main focus should be dagger/dagger?

absolutely not. Stop thinking as a warrior, start thinking as a mage
We have no weapons swap (yet, hopefully) so when you enter combat you are stuck in the range you started with as well of course as traits, skills and utilities.
Knowing maps and enemies is mandatory, to plan “what to do and when”; since the availability of countless traits and skills allow an overhelming amount of combinations (most of which yet undiscovered) it’s wise -imho- to speak in general because only you know your playing style, and this means that one day you may be able to achieve unbelievable results with a very weird -if not unique- build (including gear).
As a general rule we have:

- Staff: slow casting, longest range, epic for support (both offensive and defensive), same mobility of a petrified tree. Used properly, and providing someone protect you while you do your business, you are a god who blesses his party (you can go from burning, crippling, chilling, weakening enemies, to healing, regenerating, protecting, empowering allies in the blink of an eye). Use this to greatly help allies.

- Scepter + Focus: heavy armored undefeatable walking battleship, medium range. The amount of conditions removal, protection, reflection unified with threatening offensive power allows you to simply walk into Mordor and come back with a smile.
Use this to scout new areas or when kittens hits the fan.

- Dagger/Dagger: screw protection, let’s destroy the universe. Melee range, PBAoE oriented heavy damage to crush foes and obliterate enemies. This setup relies on fast paced combat, extremely high mobility (stop for just one second and you are dead). Play with insanity mode on.

What stats should i focus most on?

before unlocking all traits and having very well clear what to do and when, Ele is extremely weak, so the only thing that comes to my mind is to try to extend your agony as long possible, using VIT based gear: play longer, survive combats, learn. Read my signature.

thank you very much! Explained everything in a easy way, thank you!