Start you'r theory crafting engines!
You’re links do not work.
http://tinyurl.com/oaxdkgt
You’re links do not work.
did you copy the link and paste it in you’r url bar like i said to?
The standard 0/10/0/30/30 build should still be fine – just swap out Mist Form for another Cantrip.
If you want to avoid boon duration, I can recommend some damage-oriented builds, although avoiding boons themselves is an exercise in futility:
D/D: http://intothemists.com/calc/?build=Vm33;0J0BJkU0-5sM-Z0;9;59-TT;10;324A45ALo0;0o0-sV2DsV2D4BO
S/D: http://intothemists.com/calc/?build=Vm34;0J0BJ-U0c4sM-Z0;9;5J-TJ;159;204A04-SJ;1o0-sV2DsV2D4BG
(edited by Chaosky.5276)
The standard 0/10/0/30/30 build should still be fine – just swap out Mist Form for another Cantrip.
If you want to avoid boon duration, I can recommend some damage-oriented builds:
D/D: http://intothemists.com/calc/?build=Vm33;0J0BJkU0-5sM-Z0;9;59-TT;10;324A45ALo0;0o0-sV2DsV2D4BO
S/D: http://intothemists.com/calc/?build=Vm34;0J0BJ-U0c4sM-Z0;9;5J-TJ;159;204A04-SJ;1o0-sV2DsV2D4BG
I would like to see some damage oriented builds actually!
I have a feeling that the devs are trying to make us try other things than just bunker. To explore other combinations in the other trait lines. like the 10 in fire i put in my original build with the superior sigil of fire actually procs quite a bit and man does arcane blast hurt when they are on fire along with giving them vulnerability.
I also like what you did with the S/D build ill have to try that out
I like how these builds incorporate a different approach to dps but wouldn’t mist form still be invaluable (especially in a team fight) due to invul stomps and resses
With RTL nerf….
http://intothemists.com/calc/?build=-k3c;2BJ-P0w47N-Z0;9;5T-JJ;1598;141-05-5w0;3sV2DsV2D5BH
Build for spvp and 1v1/mess around. Alternative is 0/20/0/20/30 for that evasive or ele surge (focus is good i tell ya….outside of fire 4)
For a team fight
http://intothemists.com/calc/?build=-k3d;2BJ-P0w47N-Z0;9;5J-JT;158;241-05A5w0;3sV2DsV2D5Bq
Purpose of being cc/util/off node “boom” guy (dat focus)
I like how these builds incorporate a different approach to dps but wouldn’t mist form still be invaluable (especially in a team fight) due to invul stomps and resses
With RTL nerf….
http://intothemists.com/calc/?build=-k3c;2BJ-P0w47N-Z0;9;5T-JJ;1598;141-05-5w0;3sV2DsV2D5BH
Build for spvp and 1v1/mess around. Alternative is 0/20/0/20/30 for that evasive or ele surge (focus is good i tell ya….outside of fire 4)
For a team fight
http://intothemists.com/calc/?build=-k3d;2BJ-P0w47N-Z0;9;5J-JT;158;241-05A5w0;3sV2DsV2D5Bq
Purpose of being cc/util/off node “boom” guy (dat focus)
I have to bite the bullet one day and play with d/f in a pvp setting one day. I give lots of props to the D/F players. do you know if Earth 5 on focus stops incoming damage from conditions that are already on you?
It doesn’t (earth 4 to clear that up) but its still awesome. I usually play s/d but with the RTL nerf might as well roam with a focus :I. Straight up d/d s/d burst is higher but the utility/damage mitigation of the focus makes it just as viable imo.
Don’t you get more damage from water’s grandmaster minor (bountiful power – +2% damage per boon on you) than you do from fire III? You only need 3 boons up (usually have more) to outpace that skill. Going 0/0/15/25/30 would give you more protection, then you could try a more offensive runeset. Just a thought.
Don’t you get more damage from water’s grandmaster minor (bountiful power – +2% damage per boon on you) than you do from fire III? You only need 3 boons up (usually have more) to outpace that skill. Going 0/0/15/25/30 would give you more protection, then you could try a more offensive runeset. Just a thought.
boon hate my friend is going to hurt classes who stack lots and lots of boons. Also with vulnerability from my arcane skill it gets a nice burst going on. The runeset I use to use was Runes of Vampirsm and that actually boosted my power above 3k in spvp. with at rune’s 4th level you got steal health and at 6 a free mistform (that is when i would pop my heal during that or extend it with a longer mistform pre nerf). I will look into a more offensive rune set though, none are just not that appealing to me right now.
Don’t you get more damage from water’s grandmaster minor (bountiful power – +2% damage per boon on you) than you do from fire III? You only need 3 boons up (usually have more) to outpace that skill. Going 0/0/15/25/30 would give you more protection, then you could try a more offensive runeset. Just a thought.
boon hate my friend is going to hurt classes who stack lots and lots of boons. Also with vulnerability from my arcane skill it gets a nice burst going on. The runeset I use to use was Runes of Vampirsm and that actually boosted my power above 3k in spvp. with at rune’s 4th level you got steal health and at 6 a free mistform (that is when i would pop my heal during that or extend it with a longer mistform pre nerf). I will look into a more offensive rune set though, none are just not that appealing to me right now.
Seeing as most boonhate went to warriors, I don’t think it is something you should plan against. If you are going for a more DPS build anyway, your boons will give you greater output and allow you to kill them before you die. Before countering boon-hate, see if it even matters I’d say.
The bunker build will still be viable after the patch. The nerfs will make it weaker but at the same time they will force even more players to use this build. Clearly what Anet is trying to do with this patch.
Although theory crafting is nice I highly doubt there will be enough buffs to think about new builds.
Don’t you get more damage from water’s grandmaster minor (bountiful power – +2% damage per boon on you) than you do from fire III? You only need 3 boons up (usually have more) to outpace that skill. Going 0/0/15/25/30 would give you more protection, then you could try a more offensive runeset. Just a thought.
boon hate my friend is going to hurt classes who stack lots and lots of boons. Also with vulnerability from my arcane skill it gets a nice burst going on. The runeset I use to use was Runes of Vampirsm and that actually boosted my power above 3k in spvp. with at rune’s 4th level you got steal health and at 6 a free mistform (that is when i would pop my heal during that or extend it with a longer mistform pre nerf). I will look into a more offensive rune set though, none are just not that appealing to me right now.
Seeing as most boonhate went to warriors, I don’t think it is something you should plan against. If you are going for a more DPS build anyway, your boons will give you greater output and allow you to kill them before you die. Before countering boon-hate, see if it even matters I’d say.
also other thing to look to is that with the necros corrupt boon abilities can really be a game changer. They are fairly common and in spvp/tpvp most bring it because of the popularity of ele’s so what happens is that when they corrupt me with my limited amounts of boons it actually doesn’t very little to me. I do have a lack unique boons so the 25 in water is not as needed (I have also not really noticed a difference in damage since i got rid of it).
also if you have a 0/0/15/25/30 would you mind sharing it? I’d like to see what you have in mind
(edited by cero.1209)
Since I mostly play WvW and open world PvE, I use a different calculator. Going to be trying something like this build after the patch:
Sigil of hydromancy for added kiting ability, -condition duration runes/traits/food to stay mobile (for a build with no swiftness anyway). Greatsword elite and traited lightning flash for escapes, but not going to be able to outrun a zerg across a map.
Maybe not a great soloing build, but a couple trait and weapon swaps out of combat would make it work for getting from spawn to the zerg easily enough.
The bunker build will still be viable after the patch. The nerfs will make it weaker but at the same time they will force even more players to use this build. Clearly what Anet is trying to do with this patch.
Although theory crafting is nice I highly doubt there will be enough buffs to think about new builds.
Basically this. The truth is the meta changes so much for the other classes i play even if they don’t nerf RtL there is a good chance ele will be dead to me. theory crafting is good but without without seeing any buffs what new ideas are there?
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
0/10/10/20/30 D/D
Air Trait- 1 zephyr’s boon
Earth Trait- 5 Elemental Shielding
Water Trait-5 Cleansing Wave 7 Stop drop and roll
Arcane Trait- 6 Renewing Stamina 10 Arcane energy(switch in Blasting staff when you switch to staff) 11 Evasive Arcana
Get a superior sigil of energy and focus on getting some precision( I have ~25% crit-chance without fury). Focus on getting vigor, thus getting more dodges, thus getting more cleanses.
Use whatever heal your comfortable with but I run with the signet, probably switch out armor of earth for Arcane Shield, keep mist form and use either arcane wave/lightning Flash/cleansing fire or possibly the earth shield conjure for another invuln ability. My ele is asura so I’m gonna start using pain inverter most likely, confusion and retaliation on a 30sec cd? oh yes indeedy
P.S. Maybe consider signet of water for extra cleanses? O.0 might help if you need more cleansing then your getting from this build, I’m just focused on keeping 30 points in arcane since its such an invaluable traitline for anyone who wants to NOT be made of paper ;P
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald
*Version 1: *(this build is pretty standard for what is used right now, the one problem i did encounter is that because of the boons being so easy to proc that with the new “x” effect against target with “y” amount of boons that it could lead to some trouble.)
(copy and paste link)
http://intothemists.com/calc/?build=Vm33;0J0R0-P0-5wM-Z0;9;499-JT2;00;304-45ALo0;0o0-PcW5PcW56BM
Ah god. I almost vomited at the first trait. Seriously, Ember’s Might? Please don’t post that kind of crappy trait in a theory-crafting thread. Even with 100% uptime, which you won’t have, it would provide only 100 stat points worth with your gear. Horrible horrible trait.
Anyway, why don’t you swap out Arcane Blast for Mist Form, switch Ember’s Might for Spellslinger and Alacrity for Soothing Disruption. (or Cantrip cd reduction if you really don’t want the regeneration and vigor)
Oh, and I won’t bother even responding to your second build. No Elemental Attunement? That is simply instant loss. That trait is easily worth 500+ stat points. If you are that afraid of having someone exploiting your boons, then you have already lost.
Edit: Even so, you are only gaining very little offensive power in total (as you are losing out on Bountiful Power) and you are losing condition removal, hitpoints and healing power.
(edited by Wildclaw.6073)
I would like to see some damage oriented builds actually!
I have a feeling that the devs are trying to make us try other things than just bunker.
There’s no way I’m gonna run out there without the Protection boon if each offensive boon I take make warriors deal 3% more damage too.