Stat Buffs for Attunements?

Stat Buffs for Attunements?

in Elementalist

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Anyone else think that your base stats should change based on your Attunement? In my opinion your base stats should be buffed when being in a certain attunement for me it would be something like:

Fire = Power
Air = Precision
Water = Healing Power
Earth = Toughness

Of course i wouldnt want anything that is overpowered, just a reasonable buff to the stat while we are in the Attunement, maybe even make it so that Lingering trait means the stats linger for 5seconds or what ever

What do you guys think? I mean to me at least it doesnt make any sense why the stats are ALL the same no matter what Attunement you are in when they all are meant to serve different roles

Stat Buffs for Attunements?

in Elementalist

Posted by: Ptolomy.6984

Ptolomy.6984

Maybe get the like the same stat bonuses (or lower if that would be OP) as the conjures?
so:
Fire = Power and condi
Air = Precision and crit dmg
Water = Condi duration? and healing
Earth = Toughness and vitality

and then remove the bonus from the conjure except fgs and then rework the conjures.

Stat Buffs for Attunements?

in Elementalist

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Maybe get the like the same stat bonuses (or lower if that would be OP) as the conjures?
so:
Fire = Power and condi
Air = Precision and crit dmg
Water = Condi duration? and healing
Earth = Toughness and vitality

and then remove the bonus from the conjure except fgs and then rework the conjures.

That wouldnt be to bad, i dont even use any of the Conjures so this would be a buff to me, i use the sword every now and then but none of the others. Personally i would prefer Water to be Boon Duration + Healing