Status of Celestial Eles?

Status of Celestial Eles?

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Posted by: Nabuko Darayon.9645

Nabuko Darayon.9645

Just wondering since all the stats have moved to weapons/armors/trinkets what’s the status for Celestial Eles. I assume it should be better now right?

~ King Arian and Isabella of [EG] ~

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Posted by: Sunshine.5014

Sunshine.5014

Less healing/vit, a bit more damage. It’s harder to sustain outnumbered fights now. But overall, they are still good.

Gray out the HP for future condition damage
Already quit PvP. Just log in here and there to troll.

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Posted by: Fuzzion.2504

Fuzzion.2504

Overall, they are much better using them to cover 50% for your gear.

Fuzzionx [SF]
Guest member of [LOVE]
JQ official Prime Minister

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Posted by: Exciton.8942

Exciton.8942

Yeah better damage and trait choice, less sustain

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Posted by: Mattmatt.4962

Mattmatt.4962

Full celestial was said to be a bit too tanky, this change make them a bit less tanky and a bit more offensive, perfect.

Tempest seems made careful not to make ele better in any way, since that would be bad

It does the job well :-)

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Posted by: Avead.5760

Avead.5760

A bit more offensive is an understatement i think..Whole fire line is pure sex now and with right utilities traits there you pretty often see 2k+ burn ticks
And for that there are whole new 1vs1 you can do that were stalemates before.
Better teamfight as well since your burning damage is now never wasted and you are still a water arcana ele

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Posted by: Treeoflife.4031

Treeoflife.4031

Im running D/D Air/Water/Arcana with celestial gear mix of zerker and cav trinkets, Zerker weapons, and pack runes. Hard to Win in a 2v1 but i was able to down 1 of em and leave the other at 50% health. I say Celestial is in a good spot for layering in a few pieces for some equal stat distribution….idk about full celestial tho.

(PS im obviously more direct damage focused if you are more into direct damage give Air trait line a try with our new GM buff Bolt to the Heart) Was hitting 4-5k burning speed when enemy players were below 50%

Guild Leader of Rebel Dps [ReD]
~Glitch

(edited by Treeoflife.4031)

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Posted by: mysticsicness.7598

mysticsicness.7598

Celestial Ele is still very strong and fun to play. Now you have choices.
1) Air/Water/Arcane – focus on playing defensive whilst still putting out decent pressure.
2) Earth/Water/Arcane – for that classic bunker feel.
3) Fire/Water/Arcane – great damage and blind spam

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Posted by: Nabuko Darayon.9645

Nabuko Darayon.9645

Celestial Ele is still very strong and fun to play. Now you have choices.
1) Air/Water/Arcane – focus on playing defensive whilst still putting out decent pressure.
2) Earth/Water/Arcane – for that classic bunker feel.
3) Fire/Water/Arcane – great damage and blind spam

Nice. Should be interesting finally! I always felt like I’m 2 trait points short.

~ King Arian and Isabella of [EG] ~

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Posted by: Treeoflife.4031

Treeoflife.4031

Said it in another post but as much as staying in water / arcana is what most of us are comfortable with and know and have great synergy together. I could see builds omitting either trait line or maybe even both. Fire/Air/Earth with Radiance or travler runes you could probably get the same boons and durations. Might need an energy sigil or something but still with all the new toys we have i can see it happening. not tested tho

Guild Leader of Rebel Dps [ReD]
~Glitch

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Posted by: Headcase.4618

Headcase.4618

Celestial Ele is still very strong and fun to play. Now you have choices.
1) Air/Water/Arcane – focus on playing defensive whilst still putting out decent pressure.
2) Earth/Water/Arcane – for that classic bunker feel.
3) Fire/Water/Arcane – great damage and blind spam

What about Fire/Air/Arcane? Could that work?

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Posted by: Laraley.7695

Laraley.7695

Celestial Ele is still very strong and fun to play. Now you have choices.
1) Air/Water/Arcane – focus on playing defensive whilst still putting out decent pressure.
2) Earth/Water/Arcane – for that classic bunker feel.
3) Fire/Water/Arcane – great damage and blind spam

What about Fire/Air/Arcane? Could that work?

D/d ele without water? I don’t see that happening.

Obviously it could work somehow, but you’ll be strugling with condis a lot.

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Posted by: Treeoflife.4031

Treeoflife.4031

Celestial Ele is still very strong and fun to play. Now you have choices.
1) Air/Water/Arcane – focus on playing defensive whilst still putting out decent pressure.
2) Earth/Water/Arcane – for that classic bunker feel.
3) Fire/Water/Arcane – great damage and blind spam

What about Fire/Air/Arcane? Could that work?

D/d ele without water? I don’t see that happening.

Obviously it could work somehow, but you’ll be strugling with condis a lot.

Yes not having water could prove to be difficult. We do have a few options tho.

Cleansing fire in both fire line and utility. Ether Renewal ( interruptable but still).
-Condi Duration Food. Generosity Sigil.

I think it could work but you are right you would struggle. I feel like for the sake of diversity that some people will give it a try

Guild Leader of Rebel Dps [ReD]
~Glitch

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Posted by: oZii.2864

oZii.2864

I think it’s possible or you can make conditions not a factor at all with Water and Earth+geomancer’s training.

I’d say Hoelbrak for just about every build. We mostly take EA for the heal/cleanse, but we never was able to comfortably get to the fire or earth trait like we wanted.

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