Status of Celestial Eles?
Less healing/vit, a bit more damage. It’s harder to sustain outnumbered fights now. But overall, they are still good.
Already quit PvP. Just log in here and there to troll.
Overall, they are much better using them to cover 50% for your gear.
Yeah better damage and trait choice, less sustain
Full celestial was said to be a bit too tanky, this change make them a bit less tanky and a bit more offensive, perfect.
…
It does the job well :-)
A bit more offensive is an understatement i think..Whole fire line is pure sex now and with right utilities traits there you pretty often see 2k+ burn ticks
And for that there are whole new 1vs1 you can do that were stalemates before.
Better teamfight as well since your burning damage is now never wasted and you are still a water arcana ele
Im running D/D Air/Water/Arcana with celestial gear mix of zerker and cav trinkets, Zerker weapons, and pack runes. Hard to Win in a 2v1 but i was able to down 1 of em and leave the other at 50% health. I say Celestial is in a good spot for layering in a few pieces for some equal stat distribution….idk about full celestial tho.
(PS im obviously more direct damage focused if you are more into direct damage give Air trait line a try with our new GM buff Bolt to the Heart) Was hitting 4-5k burning speed when enemy players were below 50%
~Glitch
(edited by Treeoflife.4031)
Celestial Ele is still very strong and fun to play. Now you have choices.
1) Air/Water/Arcane – focus on playing defensive whilst still putting out decent pressure.
2) Earth/Water/Arcane – for that classic bunker feel.
3) Fire/Water/Arcane – great damage and blind spam
Celestial Ele is still very strong and fun to play. Now you have choices.
1) Air/Water/Arcane – focus on playing defensive whilst still putting out decent pressure.
2) Earth/Water/Arcane – for that classic bunker feel.
3) Fire/Water/Arcane – great damage and blind spam
Nice. Should be interesting finally! I always felt like I’m 2 trait points short.
Said it in another post but as much as staying in water / arcana is what most of us are comfortable with and know and have great synergy together. I could see builds omitting either trait line or maybe even both. Fire/Air/Earth with Radiance or travler runes you could probably get the same boons and durations. Might need an energy sigil or something but still with all the new toys we have i can see it happening. not tested tho
~Glitch
Celestial Ele is still very strong and fun to play. Now you have choices.
1) Air/Water/Arcane – focus on playing defensive whilst still putting out decent pressure.
2) Earth/Water/Arcane – for that classic bunker feel.
3) Fire/Water/Arcane – great damage and blind spam
What about Fire/Air/Arcane? Could that work?
Celestial Ele is still very strong and fun to play. Now you have choices.
1) Air/Water/Arcane – focus on playing defensive whilst still putting out decent pressure.
2) Earth/Water/Arcane – for that classic bunker feel.
3) Fire/Water/Arcane – great damage and blind spamWhat about Fire/Air/Arcane? Could that work?
D/d ele without water? I don’t see that happening.
Obviously it could work somehow, but you’ll be strugling with condis a lot.
Celestial Ele is still very strong and fun to play. Now you have choices.
1) Air/Water/Arcane – focus on playing defensive whilst still putting out decent pressure.
2) Earth/Water/Arcane – for that classic bunker feel.
3) Fire/Water/Arcane – great damage and blind spamWhat about Fire/Air/Arcane? Could that work?
D/d ele without water? I don’t see that happening.
Obviously it could work somehow, but you’ll be strugling with condis a lot.
Yes not having water could prove to be difficult. We do have a few options tho.
Cleansing fire in both fire line and utility. Ether Renewal ( interruptable but still).
-Condi Duration Food. Generosity Sigil.
I think it could work but you are right you would struggle. I feel like for the sake of diversity that some people will give it a try
~Glitch
I think it’s possible or you can make conditions not a factor at all with Water and Earth+geomancer’s training.
I’d say Hoelbrak for just about every build. We mostly take EA for the heal/cleanse, but we never was able to comfortably get to the fire or earth trait like we wanted.
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