(edited by Wiz.1543)
Stop the threads about buffing the Ele
So you want to accept their false advertising that there will be no support classes, play how you want?
Sure, you go ahead, but let those that didn`t buy the game for that kitten to complain as they have every right to.
btw, ele aren`t the jack of all.
Engie is, warrior can be, as can ranger etc.
Ele isn`t even close any more.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
OP, just to remind you.
“Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.”
Nowhere near the actual state of our class…..
1. You either A: deal with it or B: deal with it.
2. You have no authority over what any of us do.
3. You have no authority over what any of us do.
4. You have no authority over what any of us do.
…
100.You have no authoerity over what any of us do.
101. Elementalist have a lot of problems and Arenanet is in denial about them.
102. Making QQ threats actually is more fun than playing the elementalist 90% of the time.
So you want to accept their false advertising that there will be no support classes, play how you want?
Sure, you go ahead, but let those that didn`t buy the game for that kitten to complain as they have every right to.btw, ele aren`t the jack of all.
Engie is, warrior can be, as can ranger etc.Ele isn`t even close any more.
I agree with the spirit of what you say, except they never said they will be no support classes, they said they will be no healing classes (they consider healing a subset under support). Their whole concept of gw2 was that they will be no, tank or healer, not that they will be no support.
With that said, it is sad that the elementalist is suppose to be a support class yet it suck at actually supporting when you start comparing the manner in which their skills actually operate.
The real false advertisement is changing the elementalist role after I already purchase the game.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
Okay okay ,mean all way become support ? I dont know what is your focus in this game with ele , PvE player or hiding behind the zerg in WvW , or just a troller .The trust is eles broken . Healing ,boon ,support,if u want all of these support thing ,quit ele and roll a guardian ,great supporter more than ele. I roll ele because i can use alot of skill to hurting people , not to support people.
OP, just to remind you.
“Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.”
Nowhere near the actual state of our class…..
I have to agree. But how would you buff the Elementalist to that state if you where a developer ?
Okay okay ,mean all way become support ? I dont know what is your focus in this game with ele , PvE player or hiding behind the zerg in WvW , or just a troller .The trust is eles broken . Healing ,boon ,support,if u want all of these support thing ,quit ele and roll a guardian ,great supporter more than ele. I roll ele because i can use alot of skill to hurting people , not to support people.
How do you do much damage without dropping like a fly if someone gives you one hit? (My main focus is PvE.) Edit: so yes giving a lot of regeneration and condition cleansing party wide together with high healing power could work well as a support profession. But yeah it a radical idea.
(edited by Wiz.1543)
OP, just to remind you.
“Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.”
Nowhere near the actual state of our class…..
I have to agree. But how would you buff the Elementalist to that state if you where a developer ?
Yeah, your question is totally correct. And that’s the problem, the Elementalist’s mechanic is so complex that it’s almost impossible to balance, but also it’s the only class mechanic that is really fun for a lot of players, just because it’s so complex.
The balancing is very hard here, but we all can agree that some steps Anet had taken are across the line, really dampening the class more than it should.
I think that only way to make the class viable is remaking the trait lines totally, we all know about the Arcane necessity problem, right? That’s the main problem of the class imo and that’s the point where Anet should start.
Elementalists are the jack kitten of all trades.
Maguuma
(A) That would be great, if it were true. Which it isn’t. And they’ve said this and things contrary to it dozens of times throughout development. This isn’t ‘their vision’ for the elementalist, the reality is they don’t have a vision or any idea what to do. I don’t think this class wound up playing a lick like what they expected it to.
(B) They’ve said the same thing about the engineer, and while their class has plenty of problems it is much much better as a jack of all trades than the elementalist, and more aesthetically fitting for the role.
(edited by Conncept.7638)
Yeah, your question is totally correct. And that’s the problem, the Elementalist’s mechanic is so complex that it’s almost impossible to balance, but also it’s the only class mechanic that is really fun for a lot of players, just because it’s so complex.
The balancing is very hard here, but we all can agree that some steps Anet had taken are across the line, really dampening the class more than it should.
I think that only way to make the class viable is remaking the trait lines totally, we all know about the Arcane necessity problem, right? That’s the main problem of the class imo and that’s the point where Anet should start.
Yes balancing the Elementlist seems pretty complex. But the Arcana trait line is a good start to begin with. Al tough I don’t think the Arcana trait line itself is the problem. The attunement cool down reduction from the Arcana trait line is in my opinion the main problem because the class relies so much on all 4 attunements you have to take 30 into arcana every time.
This is how i see it
We play a support role with staff —> Healing, Speed and Disruption with Staff
We can also play a solo role —> Full Bunker DnD
We can also play a small group Auramaner —> DnD /SnD
We can also play a small group DPS —>1/2 Bunker 1/2 Glass DnD
We can also play a pure DPS role —> Freash air Build with SnD
Perhaps this is what they meant by jack of all trades.
They can fix d/d eles easily, they’re not dumb. Return RTL cooldown to its original state (keeping he reduced range) and restore the stunbreaker to our teleport. Also keep our inability to heal in mistform, good nerf. But that still kills tpvp. Can’t have that, folks.
For example when you look objectively at the d/d skills, keeping in mind the low hp/armor, you KNOW that the guy who designed the class meant for d/d users to move in- and out of combat using RTL. It would be silly to dispute that. That this would make them overpowered in a point-capture scenario is something that was realized too late. But in the wide open spaces of wvw or in a 1-on-1 fight we need our class to be how it was intended all along.
According to the developers the elementalist should be a jack of all traits and a master of none. The core mechanic of this profession is switching roles in the heat of battle.
It’s a terrible idea.
Some people like attunement dancing, I could take it or leave it.
I also don’t see the logic of “kitten , every class should have something they are good at AND ONLY THAT ONE THING”.
Every class should be good at multiple things relatively equally.
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
OP, just to remind you.
“Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.”
Nowhere near the actual state of our class…..
I have to agree. But how would you buff the Elementalist to that state if you where a developer ?
Okay okay ,mean all way become support ? I dont know what is your focus in this game with ele , PvE player or hiding behind the zerg in WvW , or just a troller .The trust is eles broken . Healing ,boon ,support,if u want all of these support thing ,quit ele and roll a guardian ,great supporter more than ele. I roll ele because i can use alot of skill to hurting people , not to support people.
How do you do much damage without dropping like a fly if someone gives you one hit? (My main focus is PvE.) Edit: so yes giving a lot of regeneration and condition cleansing party wide together with high healing power could work well as a support profession. But yeah it a radical idea.
When people talking about ele nerf ,they talking about the nerf in WvW and PvP ,nothing change too much in PvE ,that all . I think PvE players should stop talking about nerf problems .PvE players enemies are champ and mods ,PvP/WvW players enemies are 10k backstab thief ,skull crack 100b warrior or conditions burst with fear spam necro. They are DIFFERENT .U dont understand about the nerf.
This is how i see it
We play a support role with staff —> Healing, Speed and Disruption with Staff
We can also play a solo role --> Full Bunker DnD
We can also play a small group Auramaner —> DnD /SnD
We can also play a small group DPS -->1/2 Bunker 1/2 Glass DnD
We can also play a pure DPS role —> Freash air Build with SnDPerhaps this is what they meant by jack of all trades.
And we are saying we suck at all those things. Other classes do a better job directly and indirectly, than the ele, with the added bonus that they don’t suck at killing stuff.
All those roles you listed other classes can do a better job at it and NOT be a free kill.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
They can fix d/d eles easily, they’re not dumb. Return RTL cooldown to its original state (keeping he reduced range) and restore the stunbreaker to our teleport. Also keep our inability to heal in mistform, good nerf. But that still kills tpvp. Can’t have that, folks. For example when you look objectively at the d/d skills, keeping in mind the low hp/armor, you KNOW that the guy who designed the class meant for d/d users to move in- and out of combat using RTL. It would be silly to dispute that. That this would make them overpowered in a point-capture scenario is something that was realized too late. But in the wide open spaces of wvw or in a 1-on-1 fight we need our class to be how it was intended all along
Good analysis., and very constructive. Maybe a bigger difference between PvP vs WvW and PvE. But that raises the barrier for entry into PvP. The more I think about it, the more I realize the have a pretty though job balancing it. Any idea’s on this one?
This is how i see it
We play a support role with staff —> Healing, Speed and Disruption with Staff
We can also play a solo role --> Full Bunker DnD
We can also play a small group Auramaner —> DnD /SnD
We can also play a small group DPS -->1/2 Bunker 1/2 Glass DnD
We can also play a pure DPS role —> Freash air Build with SnDPerhaps this is what they meant by jack of all trades.
That’s build-diversity.
Jack-of-all trades is more like the old D/D ele who can counter-play everything like the 0/10/30/0/30 warriors we have today.
But who knows what Anet thinks.
“GW2’s PvE is almost as bad as the PvP.”
The other huge lie, was that they`d split WvWs, PvE & spvp completely.
I`d guess they`d come up with “Oh, we kept them similar, to entice the PvErs into spvp”.
Fact is, the PvErs will have zero interest in spvp or WvWs regardless of how similar they are.
You don`t catch me entering dungeons just to have access to spells that are balanced for how they should be in WvWs, spvp etc….
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…
Let’s admit the Ele was designed to be a support class (which contradicts the core philosophy of the game): you can’t support anyone when you’re the #1 target. You just fight for your own survival.
Nerfentalist of Augury Rock
Ironically, since its golden days the ele has only been slighty nerfed. The current state of the profession is more the consequence of a shifting meta. Buffed necromancers, the introduction of “boon hate” and the dominance of S/D thieves caused the exodus of eles in tPvP.
The ele is fine. The ele does not need buffs. Other professions need to be toned down.
Last week they said Jack of all trades, this week they said support class. When are you going to get it? They just want to nerf you. Then they want to nerf you again. They don’t want you to play the class. Elementalists are dead.
OP, just to remind you.
“Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.”
Nowhere near the actual state of our class…..
I have to agree. But how would you buff the Elementalist to that state if you where a developer ?
revamping the base ability since it doesnt work well. maybe like this:
https://forum-en.gw2archive.eu/forum/professions/elementalist/Attunement-and-Traits-Revamp-idea/first#post2825766
as a good start.
Ironically, since its golden days the ele has only been slighty nerfed. The current state of the profession is more the consequence of a shifting meta. Buffed necromancers, the introduction of “boon hate” and the dominance of S/D thieves caused the exodus of eles in tPvP.
The ele is fine. The ele does not need buffs. Other professions need to be toned down.
nerf all other classes or buff the ele.. hmm i wonder which would be best and feel best for the playerbase…
people love getting nerfed instead of others getting buffed, thats a great plan -.- no
OP, just to remind you.
“Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness
Nowhere near the actual state of our class…..
Right
OP, just to remind you.
they make up in versatility and the ability to inflict massive damage in a single attack."
looking at other classes … Wrong
hmm…elementalist…jack of all trades. 14/14/14/14/14 staff and run all divinity/celestial gear? G.o.e.H , G.o.e.P, arcane shield, cleansing fire and Glyph of Elementals. cant get much better than that
Let’s admit the Ele was designed to be a support class
How do you figure this? Outside of water atunement and a couple specific traits there’s generally very little support to the class. If you look at the vast majority of the skills and traits available to the class it seems pretty solidly damage oriented.
Now guardians, there’s a class designed to be support. Heck, if you squint just right it even looks like the warrior might have been designed with more of a ‘support’ mindset than elementalists what with all the banners and shouts they have available.
I never said I agreed to the statement. Nevertheless, aoe [stuns, heals, regen, cleansing, cripple, immobilization, chill, burning] and combo fieds (just staff skills speaking, not even talking about sharing auras and attunement boons etc) might be helpful to any party. Though good parties are scarce, eles should always be covered and protected in any situation as it’s often the first one targetted. When you know your ennemy’s target, you can predict its movements and thus timing and positionning of your attacks.
Nerfentalist of Augury Rock
Last week they said Jack of all trades, this week they said support class. When are you going to get it? They just want to nerf you. Then they want to nerf you again. They don’t want you to play the class. Elementalists are dead.
well when you think about it “jack or all trades” is just another way of saying “not very good at anything”….
(edited by Cocodog.2319)
well when you think about it “jack or all trades” is just another way of saying “not very good at anything”….
True, but the common misconception is that something that can only do one thing will always be better than something that can do multiple things but less effective.
The main reason why jack of all trades don’t work as well against dungeon bosses is because said bosses are prety much immune to stuns and things like chill/weakness. Now, if such things were ‘required’ for the fights, jacks would become a lot more popular because the specialists would have to sacrifice a lot of their damage to provide the stuns. At the moment, there’s no reason to choose and thus the ‘you don’t have to choose, you can do a bit of both’ professions are left behind.
At the moment though, jacks of all trades though some trades aren’t needed is the reason why jack is such a dull boy.
Designing a jack-of-all-trades class has failed in every game it’s been tried and quite frankly they should have known better. Inevitably, these classes are either 1) weak to the point of being disparaged and shunned by other players, or 2) totally overpowered.
eg: WOW druid at release was jack-of-all-trades and widely denigrated as useless, 1 year later completely reworked to allow deep specialisation in melee dps OR ranged dps OR heals OR tanking while retaining low-level competency in all 4.
GW2 is much the same and is suffering the same fate. Ele is even more poorly designed due to being locked out of their versatility by base 16sec CD (hence why you see virtually every PVP/WVW player speccing into 20-30 arcane just to play the class at a baseline level).
The obvious solution is the approach blizzard took – allow players to specialise in one aspect/role at the expense of others, eg: speccing 30 fire passively reduces fire attunement CD to 5sec, something along those lines, or actively through Fresh Air-like talents in each elemental line.
At least give a few changes to rtl:)
What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack."
yeah exactly this, gimme that freakin’ “massive damage” and I shall stop asking for A.net to keep its word.
yeah exactly this, gimme that freakin’ “massive damage” and I shall stop asking for A.net to keep its word.
How much more damage do Meteor Shower, Ice Bow and Churning Earth need to do before you’d call it massive?
yeah exactly this, gimme that freakin’ “massive damage” and I shall stop asking for A.net to keep its word.
How much more damage do Meteor Shower, Ice Bow and Churning Earth need to do before you’d call it massive?
This is super-massive damage.
http://www.youtube.com/watch?v=ITieQhX0MeE
We will settle with just the ability to do massive damage, as the devs stated in the class description.
No, but I mean seriously. Meteor Shower has a potential 24*5*1-3k=120-360k damage. That’s a LOT of damage. Granted, not against a single target, but I don’t think anyone could realistically expect that from an obvious artillery-style skill. Ice Bow takes down structures faster than 2 warriors with hundred blades can.
It’s not the damage that’s the issue…it’kittenting a single target with it.
^that
@thibash: try to win a duel against the warrior posted above using your mighty meteors shower, ice bow and churning earth
Do the same against stunlock-hammer full bunker warrior, or try whatever you want against him.
Not satisfied? try against shatter perplexity mesmer.
Still want to go on? then be trolled by permastealth thief hitting 22222222 till you respawn again and again after having pressed 2.347.487 buttons to just go repair your armor.
Obviously talking about competent players.
And then ask yourself why competitive high level tournaments have not Elementalists in their rosters.
If everything else fail: just keep watching the video STRanger posted over and over again until you eventually realize.
No, but I mean seriously. Meteor Shower has a potential 24*5*1-3k=120-360k damage. That’s a LOT of damage.
Great theory dude, now show me those 5 players which will catch all of those meteors in one shower, maybe there should be an achievement for that feat
Seriously, we are talking about realistic damage here
Are you purposefully missing my point? What I’m saying is that we’re already doing massive damage, we’re just not hitting things with it. Hence any change to this should be in the skills and not the damage itself.
Are you purposefully missing my point? What I’m saying is that we’re already doing massive damage, we’re just not hitting things with it. Hence any change to this should be in the skills and not the damage itself.
Sorry, but massive damage to the ground around your targets (if they are stupid enough to stay there) doesn’t count. Try again please.
You’re now purposefully misinterpeting my comment. We’re saying the exact same thing yet you accuse me of not agreeing with you.
You’re now purposefully misinterpeting my comment. We’re saying the exact same thing yet you accuse me of not agreeing with you.
I’m just not agreeing with comparing meteor/ice bow #4/churning earth to 100B, because those are totally different skills, by usage, purpose, CD, conditions required etc.
Nothing more m8.
What I’m saying is that we’re already doing massive damage, we’re just not hitting things with it.
punching the air won’t make you win any war. A single warrior can output way more damage than you can ever dream with your Elementalist WHILE having up to 41k HP and over 4k armor AND more than 600hp regen per second.
I repeat: go and duel some competent players, that will teach you reality.
I’m just not agreeing with comparing meteor/ice bow #4/churning earth to 100B, because those are totally different skills, by usage, purpose, CD, conditions required etc.
Nothing more m8.
But you at least do agree that they deal a lot of damage, it’s their hitting a single target that’s the issue right? That means that technically, we’re doing massive damage. We’re just not hitting anything.
punching the air won’t make you win any war. A single warrior can output way more damage than you can ever dream with your Elementalist WHILE having up to 41k HP and over 4k armor AND more than 600hp regen per second.
I repeat: go and duel some competent players, that will teach you reality.
I reject your reality and substitute it with my own: 1v1 duelling isn’t the only way to play Guild Wars 2, in fact the game is designed around teamplay. Eles deal massive damage to multiple targets but the circumstances have to be right. 1v1 isn’t the place where eles deal their massive damage.
What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack."
Massive what?
I feel overpowered every time I land a dragon tooth + phoenix + lightning strike + arcane blast + arcane wave combo..that deals a lot of damage!
…and then i go to my brother room and i see he’s dealing that damage and more with 1 backstab..
…and then he starts trolling me and logs in his warrior…
…or i see zerker necros dealing 17k dmg with a 6 1/2 seconds cooldown…and without that super predictable animation of the falling thing over your head!
But hey, don’t be sad, lucky me i have a static discharge engineer when i want some damage
I’m just not agreeing with comparing meteor/ice bow #4/churning earth to 100B, because those are totally different skills, by usage, purpose, CD, conditions required etc.
Nothing more m8.
But you at least do agree that they deal a lot of damage, it’s their hitting a single target that’s the issue right? That means that technically, we’re doing massive damage. We’re just not hitting anything.
From the technical and purely theoretical point of view, that’s right.
But I doubt that meteor shower will be able to hit single-target consistently, ever, so if you think about it as a person, not a machine, you’ll see a flaw in that statement, a big one.
Nevertheless, your calculation of theoretical meteor shower dmg is nice, but have you tried to look on my video I posted and calculate the possible dmg for 100B the same way?
106k caused to single-target multiplied by 3 (maximum of targets hit) = 318K of damage, and under much more realistic conditions than the 240K of the meteor shower (I guess that everybody knows that hitting 3 targets for 3.5 seconds on the same spot is at least “doable” when compared to landing 24 meteors to 5 targets within quite a big AOE space and within the huge timeframe meteor requires).
I reject your reality and substitute it with my own
oh well, at least I appreciate you finally admit being in denial.
Sadly, objective reality do exists despite you acknowledging it or not….
From the technical and purely theoretical point of view, that’s right.
But I doubt that meteor shower will be able to hit single-target consistently, ever, so if you think about it as a person, not a machine, you’ll see a flaw in that statement, a big one.
Nevertheless, your calculation of theoretical meteor shower dmg is nice, but have you tried to look on my video I posted and calculate the possible dmg for 100B the same way?
106k caused to single-target multiplied by 3 (maximum of targets hit) = 318K of damage, and under much more realistic conditions than the 240K of the meteor shower (I guess that everybody knows that hitting 3 targets for 3.5 seconds on the same spot is at least “doable” when compared to landing 24 meteors to 5 targets within quite a big AOE space and within the huge timeframe meteor requires).
Agreed.
oh well, at least I appreciate you finally admit being in denial.
Sadly, objective reality do exists despite you acknowledging it or not….
You mean your reality, which consists of nothing but 1v1 duels?
All those who talk about the ele being a jack of all trades have never played an engi. The engi is a jack of all trades, a real one, and much better at the job than an ele could ever be for the fact that an ele loses most of its dps as soon as it starts trying to do anything other than using its conjured weapon or staff fire auto + lava font. Engi don’t suffer through this crap because of their kit swapping. They have better group heal even while using zerk gear (Engi can blast their own water field more than an ele can. Staff ele is pitiful in terms of blast finishers. So even if their water field has shorter duration they can burst the group heal more). They have built-in condition cleanse that doesn’t require traiting for it and it doesn’t make them lose anything (turret heal, elixir gun)… they can stack stealth like a thief on their smoke field.. I could go on and on, but the point is, the only strength of the ele at the moment in PVE is actually DPS, and only dps, and only in organized groups that are “carrying” the ele with guardians and the like to allow for optimized used of a conjuration build. As soon as you need actual utilities you’ll find a massive DPS drop.
There is just too much to compromise on ele to get anything close to being able to carry a group compared to classes like Engi or Guardian.
(edited by Nikaido.3457)
From the technical and purely theoretical point of view, that’s right.
But I doubt that meteor shower will be able to hit single-target consistently, ever, so if you think about it as a person, not a machine, you’ll see a flaw in that statement, a big one.
Nevertheless, your calculation of theoretical meteor shower dmg is nice, but have you tried to look on my video I posted and calculate the possible dmg for 100B the same way?
106k caused to single-target multiplied by 3 (maximum of targets hit) = 318K of damage, and under much more realistic conditions than the 240K of the meteor shower (I guess that everybody knows that hitting 3 targets for 3.5 seconds on the same spot is at least “doable” when compared to landing 24 meteors to 5 targets within quite a big AOE space and within the huge timeframe meteor requires).Agreed.
So there’s only one conclusion:
We can only hope that Anet finally realizes that the apparent OPness of the Ele (or what is causing them to nerf us constantly) is not caused by the class, but the player quality of this class (Imho there’s much more skilled players among Elementalists than there is among any other class, and less skilled players tend to leave Ele for “easier” options, such as Guardians/Warriors/Thieves).
oh well, at least I appreciate you finally admit being in denial.
Sadly, objective reality do exists despite you acknowledging it or not….You mean your reality, which consists of nothing but 1v1 duels?
nice attempt, but I am feeling genererous: “a reality in which Elementalist is the less efficient fighting class in a combat-based game, which requires more efforts to get inferior results and is surpassed in everything by everyone else”.