Stop the threads about buffing the Ele
So there’s only one conclusion:
We can only hope that Anet finally realizes that the apparent OPness of the Ele (or what is causing them to nerf us constantly) is not caused by the class, but the player quality of this class (Imho there’s much more skilled players among Elementalists than there is among any other class, and less skilled players tend to leave Ele for “easier” options, such as Guardians/Warriors/Thieves).
Agreed. I’d prefer the changes to be to thing like casting speed, casting delay and things like Meteor Shower’s range of the individual meteors.
nice attempt, but I am feeling genererous: “a reality in which Elementalist is the less efficient fighting class in a combat-based game, which requires more efforts to get inferior results and is surpassed in everything by everyone else”.
Ok. Show me how well a warrior can cause chill on a group at 1200 range and I’ll yield. In fact, make it any snare. Because the elementalist is surpassed in everything by everyone right?
And how about those burrows in AC. Can a Ranger outdps a Frost Bow? Everything by everyone?
What I am getting from this is the Elementalist is going the be more capable in healing and CC. Personally I like that direction. What are your thoughts?
I think I’m not a monk and I don’t want to be one
Nerfentalist of Augury Rock
Agreed. I’d prefer the changes to be to thing like casting speed, casting delay and things like Meteor Shower’s range of the individual meteors.
sad thing is ele already had a round of cast speed buffs. but I agree
Anyway, what’s the best way to make staff better able to actually hit things? Whatever that is, that’s what I want to see. Every staff spell with any oomph behind it is super delayed and telegraphed, which is a huge problem with how dodging works in this game. Except for the wide AoE chill. That one is good (except for the the cooldown).
your title should be “Stop using an Ele”
I know I have left my ele to rot and never regretted it. not even one bit.
if you still feel like playing an ele put a staff on follow your mates and be ready to become everyone’s boon/water field monkey. oh and watch out for 13k backstabs. Ele burst builds are suicidal with no justification for the squishiness you have to deal with along with kitten long CD on mediocre skills to kill something and hope ur burst worked. if not run like hell. bunker builds arent what they used to be when D/D was the name of the game.
if you want to make support role viable then by all means go for it,Anet just dont shove it down the throats of all eles who still play the class. it is a shame almost all eles i encountered in wvw and fracts play staff while other weapons sets seem to be less used. or it is just all my luck with eles i encounter.
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
(edited by Oslaf Beinir.5842)
We support our ennemies
Joke appart, using staff in 1v1 or 1v2 situations requires tremendous skill, reflexes, timing, targetting, and positionning. When you master staff you know you’re a good ele. No reward for the effort, except personal satisfaction.
Maybe i should try playing it myself sometimes.
Nerfentalist of Augury Rock
I feel this thread is getting a bit derailed. The point of the thread is to have a constructive discussion about the Elementalist. Most comments of 2 days ago and yesterday where awesome to read and constructive. While those of today most aren’t.
There is no point in debating how OP or UP the elementalist is, as this already is done in many other threads. Therefore the title.
From seeing the devs comments:
The recharge for unsteady ground will stay the same or about the same as it is currently. Also there are a few other nice staff changes coming in that patch as well. =)
Class balance:
Overall we’re looking to provide more builds for all classes, across all game types (PvE, PvP and WvW). We’re also looking to improve support potential for many classes. A lot of players have asked for this style of play to be stronger, so we’re looking to make it a more viable option.These are some HIGH LEVEL previews, and you’ll still see number tweaks, trait fixes, and bug fixes for each class in the actual release notes, but we wanted you guys to have some transparency into the release:
Elementalist
We’re working on the staff in an effort to make it a stronger support weapon, and we also improved the conjure weapons so that they’re stronger for support. You’ll see improvements to all 4 of the conjure weapons to make them stronger and better for support.We also increased the healing on Water Blast, the radius on Geyser and we reworked
Unsteady Ground to make it function more like line of warding.What I am getting from this is the Elementalist is going the be more capable in healing and CC. Personally I like that direction. What are your thoughts?
This man try to make us think ele is a support class and join his church . HOW DARE YOU !!! I WILL BRING YOU TO THE INQUISITION !!! Just kidding , please don’t use your healing ground to kill me :v
Ok. Show me how well a warrior can cause chill on a group at 1200 range and I’ll yield.
superior sigil of ice. And it doesn’t even fade out after 60 secs or 15 uses :\
And how about those burrows in AC. Can a Ranger outdps a Frost Bow?
this must be some reference to PvE world, sorry I only WvW.
Get out of PvE, reality will teach you way better than anyone in this forum – me included – can ever do.
Are you purposefully missing my point? What I’m saying is that we’re already doing massive damage, we’re just not hitting things with it. Hence any change to this should be in the skills and not the damage itself.
You are rattling off imaginary numbers for an imaginary situation, neither of which will ever happen. Is your point that you can imagine? Grats bro. I can imagine competent staff at Anet too, doesn’t mean it is going to happen.
What I am getting from this is the Elementalist is going the be more capable in healing and CC. Personally I like that direction. What are your thoughts?
I think I’m not a monk and I don’t want to be one
Basically this. I’m interested in more solo options.
Ok. Show me how well a warrior can cause chill on a group at 1200 range and I’ll yield.
superior sigil of ice. And it doesn’t even fade out after 60 secs or 15 uses :\
If you’re seriously suggesting that Sigil of Ice is better than Frozen Ground then you’re the one who’s delusional. Then again, you obviously think I was referring to the Frost Bow rather than the staff itself so you’re forgiven.
And how about those burrows in AC. Can a Ranger outdps a Frost Bow?
this must be some reference to PvE world, sorry I only WvW.
Get out of PvE, reality will teach you way better than anyone in this forum – me included – can ever do.
Ok, so now everything and everyone is suddenly limited to WvW only? No wait, reality is limited to WvW only. Very well, a WvW example then. Can a warrior AoE stun at 1200 range?
You are rattling off imaginary numbers for an imaginary situation, neither of which will ever happen. Is your point that you can imagine? Grats bro. I can imagine competent staff at Anet too, doesn’t mean it is going to happen.
Fine dude. Ask ArenaNet to triple the damage on our skills then. Doesn’t matter anyway because they won’t hit. Then again, you don’t even know how much damage the skills do because you never hit with them anyway. The reason I’m rattling numbers is to show that the fact that we deal no damage isn’t due to the numbers not being high enough. It’s because our skills don’t hit very often. Understand what I’m saying now, or do I have to use Dora the Explorer language for you?
Ok. Show me how well a warrior can cause chill on a group at 1200 range and I’ll yield.
superior sigil of ice. And it doesn’t even fade out after 60 secs or 15 uses :\
If you’re seriously suggesting that Sigil of Ice is better than Frozen Ground then you’re the one who’s delusional. Then again, you obviously think I was referring to the Frost Bow rather than the staff itself so you’re forgiven.
And how about those burrows in AC. Can a Ranger outdps a Frost Bow?
this must be some reference to PvE world, sorry I only WvW.
Get out of PvE, reality will teach you way better than anyone in this forum – me included – can ever do.Ok, so now everything and everyone is suddenly limited to WvW only? No wait, reality is limited to WvW only. Very well, a WvW example then. Can a warrior AoE stun at 1200 range?
You are rattling off imaginary numbers for an imaginary situation, neither of which will ever happen. Is your point that you can imagine? Grats bro. I can imagine competent staff at Anet too, doesn’t mean it is going to happen.
Fine dude. Ask ArenaNet to triple the damage on our skills then. Doesn’t matter anyway because they won’t hit. Then again, you don’t even know how much damage the skills do because you never hit with them anyway. The reason I’m rattling numbers is to show that the fact that we deal no damage isn’t due to the numbers not being high enough. It’s because our skills don’t hit very often. Understand what I’m saying now, or do I have to use Dora the Explorer language for you?
Try to land them better then? I wont get into staff becuase i honestly dont think it should be used in small fights. It a larger fight we wont have to worry about not landing a skill, right?
In case of D/D, we have a root and a knockdown in earth, thats more than enough to land a fire grab(highest damage skill besides CE). Also, at this point most people are familiar with CE’s animation and will try to time dodge. A simple trick is to lighting flash behind them a 1 1/2 secondsish before it goes off, this works very well at messing up their timing. And please dont complain about not landing CE, honestly i never use it w/o lighting flash.
OP, just to remind you.
“Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.”
Nowhere near the actual state of our class…..
Massive damage? Hahaha! maybe to ambient creatures, but no just, no. When I can hit for 84k against a single target, with one attack like a warrior can, then i’ll believe that. We’d need a damage boost of over 200% just to inflict average damage that other classes can pull off normally. I don’t give a flying crap how much damage you people can do with lightning hammer, before anyone brings that up. If I want to play a hammer warrior, i’ll play a hammer warrior. I didn’t make an elementalist to swing around melee weapons and totally ignore my class mechanics trying to be a poor man’s warrior that needs a party with them just to survive using a gimmicky conjure build. I want to blow stuff up with high damaging long range spells, ya know like a mage is supposed to do! I don’t want staff to be a support weapon, I have a staff guardian for that. I want to be able to fire off spells at long range and see 10k or higher crits on people. I’d gladly go full glass if I could have the damage to make up for dying in 1 hit to any attack. The Anet devs need to play other MMOs and learn how a mage is supposed to be designed.
(edited by Nikkinella.8254)
If you’re seriously suggesting that Sigil of Ice is better than Frozen Ground
who said better, you just asked “show me blah blah” and I showed. Don’t change things to fit them in your argument.
Ok, so now everything and everyone is suddenly limited to WvW only?
who in his mind would take into account PvE? it is so easy that you can do everything just randomly assembling gear and traits together.
Can a warrior AoE stun at 1200 range?
he doesn’t need to: he can keep you stunned while landing full 100Blades or hammer-stunlocking you to the ground.
what about taking my advice and go roaming in WvW consistently? Everything you need to understand about the state of Elementalist will be in your grasp after few minutes of playing.
Trust me, it’s way more effective than forum-warrioring.
OP, just to remind you.
“Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.”
Nowhere near the actual state of our class…..
Massive damage? Hahaha! maybe to ambient creatures, but no just, no. When I can hit for 84k against a single target, with one attack like a warrior can, then i’ll believe that. We’d need a damage boost of over 200% just to inflict average damage that other classes can pull off normally. I don’t give a flying crap how much damage you people can do with lightning hammer, before anyone brings that up. If I want to play a hammer warrior, i’ll play a hammer warrior. I didn’t make an elementalist to swing around melee weapons and totally ignore my class mechanics trying to be a poor man’s warrior that needs a party with them just to survive using a gimmicky conjure build. I want to blow stuff up with high damaging long range spells, ya know like a mage is supposed to do! I don’t want staff to be a support weapon, I have a staff guardian for that. I want to be able to fire off spells at long range and see 10k or higher crits on people. I’d gladly go full glass if I could have the damage to make up for dying in 1 hit to any attack. The Anet devs need to play other MMOs and learn how a mage is supposed to be designed.
Looks like you didn’t bother to read my post in the whole context and ignored last sentence in it as a bonus m8
So please be so kind and read carefully, all of those posts again, thank you
Your statement:
Elementalist is the less efficient fighting class in a combat-based game, which requires more efforts to get inferior results and is surpassed in everything by everyone else
has been proven to be untrue. Now if you’ll excuse me, I’ll go enjoy WvW with my server, Seafarer’s Rest (perhaps you’ve heard of them, they’re the top European server atm) and farm tons of rank points with my Meteor Shower from the safety of the zerg. Meanwhile, enjoy staring at your off-cooldown Hundred Blades which you can never use because the second you step forward you get spiked down. For the rest of the discussion, I’ll kindly refer you to my signature. Oh, and because you’ve shown a tendency to misinterpet even basic things: I mean the second row, not the first one. From the top.
Elementalist weak? I made ele becose is seemd like strong class .. and it is!! Im use to playing mesmer in spvp and you get focused down so fast and killed if ur no 1 vs 1 but ele I can kite 3ppl wile adding massiv aoe dmg on them feeling like a real kitten (after 2h of playing ele being total noob) you have 15 second heling skill what cures conditions … full wepon line what heals insane mobility and tons and tons of stuff what I still decover. really elementalists go try out other classes see how they are (under other classes I dont mean warrior/guardian they a clearly OP)
…full wepon line what heals insane mobility…
Can you be more specific about those? I would like to educate myself
Of course a zergling thinks ele is ok. If you’re hiding in the safety of the zerg, even the crappiest class in the game seems fine. Try roaming. I know it’s scary for you being a zergling, but just try to separate yourself from the pack and go roaming around. Then you’ll see just how truly crap ele is compared to other classes. Oh and btw Combustive Shot > Meteor Shower in terms of AoE damage.
“Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.”
Should be:
“Elementalists are mono-faceted spellcasters (Arcana mandatory) that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness (-AND- Vitality), they make up in versatility (if spec for it, Arcana again) and the ability to inflict average damage in a multitude of attacks, combos and rotations (if not interrupted nor on cd).”
Our very essence is screwed but we still deal with it.
Nerfentalist of Augury Rock
Of course a zergling thinks ele is ok. If you’re hiding in the safety of the zerg, even the crappiest class in the game seems fine. Try roaming. I know it’s scary for you being a zergling, but just try to separate yourself from the pack and go roaming around. Then you’ll see just how truly crap ele is compared to other classes.
Funny how including a single word into a sentence suddenly means that I’m a zergling. What makes you think that’s all I do? I duel with staff and am quite skilled at it, because I actually took the time to learn how it works. Unlike you warriornoobs that dismiss something if it doesn’t work in the first 5 seconds.
And on a sidenote, what makes you think that going about all by yourself actually accomplishes anything meaningful?
Oh and btw Combustive Shot > Meteor Shower in terms of AoE damage.
You can only hit up to 5 targets with your little arrow. I can hit 5 targets per meteor.
Of course a zergling thinks ele is ok. If you’re hiding in the safety of the zerg, even the crappiest class in the game seems fine. Try roaming. I know it’s scary for you being a zergling, but just try to separate yourself from the pack and go roaming around. Then you’ll see just how truly crap ele is compared to other classes.
Funny how including a single word into a sentence suddenly means that I’m a zergling. What makes you think that’s all I do? I duel with staff and am quite skilled at it, because I actually took the time to learn how it works. Unlike you warriornoobs that dismiss something if it doesn’t work in the first 5 seconds.
And on a sidenote, what makes you think that going about all by yourself actually accomplishes anything meaningful?
Oh and btw Combustive Shot > Meteor Shower in terms of AoE damage.
You can only hit up to 5 targets with your little arrow. I can hit 5 targets per meteor.
IF a meteor actually hits someone. And that’s a big if. I’ve stood inside metoer showers on plenty of occasions and not been hit even once. And I used to main ele since beta, back when it was actually somewhat decent. Recently switched to warrior because of how crap ele has become. Haven’t even played warrior for that long and already can tell its way better at everything ele can do with far less effort. Ele is a lot more fun though. And I’ve downed a group of 5 with 1 combustive shot. Good luck doing that with meteor shower. Pray to all 6 gods and hope one of them actually hits someone and you might down 1 or 2 people who will immediately be ressed by the ones that live.
The thing is about jack of all trades is that they have to be able to be fairly good at everything or be decent/mediocre at everything role, but able to multiple things at the same time.
If you have to stop one thing to to the other, then you need the first time of jack.
Type 1- You’re fairly good at all things, so you just switch your fighting style/role in the middle of battle to best counter the enemy, but you can still only do one thing at a time.
If you can do multiple things at the same time you want the second
Type 2 You’re not really that good at anything, but you can do everything at the same time. Individually you’re pretty weak in each category, but they add up to make you equal to another profession.
There are a few problems with this:
1. equipment- if you can specialize in one role, you can make the fullest of your equipment’s stat points.
2. This isn’t really unique to us, other classes can do this too, although they still have to option of specializing.
3. If we actually tried to play a jack of all trades role, we’ll end up being a type 1 that can only do one or two things at a time. However, we’ll only be okay in each role, rather than good.
(edited by Navzar.2938)
IF a meteor actually hits someone. And that’s a big if. I’ve stood inside metoer showers on plenty of occasions and not been hit even once. And I used to main ele since beta, back when it was actually somewhat decent. Recently switched to warrior because of how crap ele has become. Haven’t even played warrior for that long and already can tell its way better at everything ele can do with far less effort. Ele is a lot more fun though. And I’ve downed a group of 5 with 1 combustive shot. Good luck doing that with meteor shower. Pray to all 6 gods and hope one of them actually hits someone and you might down 1 or 2 people who will immediately be ressed by the ones that live.
If you hit 5 people with that super-slow arrow they weren’t a threat to begin with. I’m sorry ele wasn’t your thing, but not everyone can actually play them well.
has been proven to be untrue.
by who?
By you. You keep on adding more restrictions to your ‘everything by everyone’ claim. First it’s the entire game, then it’s just WvW, then you claim sigil of ice on a warrior can do better than Frozen Ground (which you mistakenly thought was part of Frost Bow) even though the ele could take the exact same sigil AND frozen ground.
And I’m not making any of that stuff up, just read back your posts, it’s all there. Everything by everyone apparently means WvW using sigils only. If you’d have mentioned that from the start, I wouldn’t have wasted so many posts arguing with you.
You clearly have the state of mind that every elementalist player posting issues here is inferior to you. Please stop. Those who can’t grasp the core of an elementalist has already moved on to other easier classes, rest that remained here keep hopes and intentions to improve a problematic elementalist profession.
Can you say elementalist is not in a troubled state? Unlikely. It is the ONLY class not played in mlg after all.
Stay on topic please. If ele supporters can contain their bickering, we only have to deal with the regular intentional derails from other classes
So back on topic : Quote : “What I am getting from this is the Elementalist is going the be more capable in healing and CC. Personally I like that direction. What are your thoughts?”
To me, staff ele is like a different class compared to, say, daggers. They play totally different. Obviously that’s a good thing. In fact, i rather play staff ele than any of my alts and now I don’t have to relog to switch.
So I am quite pleased with the coming buffs to staff, especially earth 4. Should be good in wvw zergs.
(offtopic & im repeating myself: But I would gladly give up ALL buffs to staff AND conjureds to get my stunbreaker back on LF!!!)
And I have found a new worst post on the GW2 forums. Be proud, TC. Be proud.
You clearly have the state of mind that every elementalist player posting issues here is inferior to you. Please stop. Those who can’t grasp the core of an elementalist has already moved on to other easier classes, rest that remained here keep hopes and intentions to improve a problematic elementalist profession.
The reason I react that way is because I’m constantly treated by other posters in the exact same way. I disagree so I’m a considered an idiot. And when after being nice and respectful for months, I finally snap and respond in kind, I get called on it.
Where were you when a certain warrior player called me a PvE loser that was too whiny to try roaming?
Can you say elementalist is not in a troubled state? Unlikely. It is the ONLY class not played in mlg after all.
My posts have obviously not been very clear (not sarcasm, but honestly) so I’ll summarize my view on the elementalist:
The elementalist is not perfectly fine in respect to some of the other professions. However, at least 50% of the posts on the elementalist forums exaggerate the problem. In many cases, there’s room for improvement on the player’s side and I don’t like asking for buffs to compensate for that. As for the damage/health gap, the issue lies more with the warriors being too strong than the elementalists being too weak. A full berserker warrior is as tough as a bunker ele and in my opinion, making warriors a bit more vulnerable would probably make their gameplay more interesting.
So to sum it up: yes we need buffs, but no, not every problem is ArenaNet’s fault. Happy now?
My posts have obviously not been very clear (not sarcasm, but honestly) so I’ll summarize my view on the elementalist:
The elementalist is not perfectly fine in respect to some of the other professions. However, at least 50% of the posts on the elementalist forums exaggerate the problem. In many cases, there’s room for improvement on the player’s side and I don’t like asking for buffs to compensate for that. As for the damage/health gap, the issue lies more with the warriors being too strong than the elementalists being too weak. A full berserker warrior is as tough as a bunker ele and in my opinion, making warriors a bit more vulnerable would probably make their gameplay more interesting.
So to sum it up: yes we need buffs, but no, not every problem is ArenaNet’s fault. Happy now?
Agreed, except one thing, Anet obviously doesn’t think that Warrior is too strong comparing to others, it’s visible at every single patch notes in the history
I finished leveling my warrior alt just because I wanted to see this with my own eyes and yes, even without the classic GS 100B build, I’m pulling out incredible damage, while boosting damage of my whole group significantly and with utilities of my own choice, without being pinpointed to any by the build or some disadvantages to the weapon skills(like churning earth)/traits. So I can use utilities for what are they ment to be used, for utility
Nevertheless, Elementalist is still my main and it will remain that way, because I just love the class.
Nevertheless, Elementalist is still my main and it will remain that way, because I just love the class.
Totally agree with you on that. I’m guessing there’s just something on the warrior, some weakness, that we’re missing. ;-)
Nevertheless, Elementalist is still my main and it will remain that way, because I just love the class.
Totally agree with you on that. I’m guessing there’s just something on the warrior, some weakness, that we’re missing. ;-)
It seems that we (Elementalists) miss a lot of things about other classes, don’t you think?
You clearly have the state of mind that every elementalist player posting issues here is inferior to you. Please stop. Those who can’t grasp the core of an elementalist has already moved on to other easier classes, rest that remained here keep hopes and intentions to improve a problematic elementalist profession.
The reason I react that way is because I’m constantly treated by other posters in the exact same way. I disagree so I’m a considered an idiot. And when after being nice and respectful for months, I finally snap and respond in kind, I get called on it.
Where were you when a certain warrior player called me a PvE loser that was too whiny to try roaming?
Can you say elementalist is not in a troubled state? Unlikely. It is the ONLY class not played in mlg after all.
My posts have obviously not been very clear (not sarcasm, but honestly) so I’ll summarize my view on the elementalist:
The elementalist is not perfectly fine in respect to some of the other professions. However, at least 50% of the posts on the elementalist forums exaggerate the problem. In many cases, there’s room for improvement on the player’s side and I don’t like asking for buffs to compensate for that. As for the damage/health gap, the issue lies more with the warriors being too strong than the elementalists being too weak. A full berserker warrior is as tough as a bunker ele and in my opinion, making warriors a bit more vulnerable would probably make their gameplay more interesting.
So to sum it up: yes we need buffs, but no, not every problem is ArenaNet’s fault. Happy now?
Sorry. No intentions to offend. Just your sig and tone of some posts irritated me a little. Ele as of right now is fine in many areas, I never disagree with that, as my personal experiences have proven that point. Its just that in other areas we could very much use the buffs and the overall mechanic improvement. Again sorry for the harsh tone in the previous post.
So you want to accept their false advertising that there will be no support classes, play how you want?
Source?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
So you want to accept their false advertising that there will be no support classes, play how you want?
Source?
Its quite clear based off the design of the game if you look at it. Every class is given heal and supportive skills, its purely based on choice to play support or dps. Also this round of changes towards more supportive is not limited to elementalist only, but most of the classes.
So you want to accept their false advertising that there will be no support classes, play how you want?
Source?
For example this. It’s the same article which Anet published before the release, I just wasn’t able to find the original.
http://guildwars2.stratics.com/professions/
“You choose how you want to play the game, not letting the game choose it for you.”
Especially this sentence in there is self-explanatory.
the apparent OPness of the Ele (or what is causing them to nerf us constantly) is not caused by the class, but the player quality of this class (Imho there’s much more skilled players among Elementalists than there is among any other class, and less skilled players tend to leave Ele for “easier” options, such as Guardians/Warriors/Thieves).
That, my friend, is the definition of obviousness in the Oxford dictionnary
Nerfentalist of Augury Rock
sorry, but other classes can swap weapons, therby swapping roles, mid combat.
elementalist, once in combat, is stuck with a certain role based on the weapon. if ele is supposed to be the jack of all trades, the damage skills need to do more damage. especially the auto attacks. swapping attunement for elementalists should be equivalent to swapping weapons for other classes, but it’s not even close.
Or make a trait that doubles the range of one given element.
Nerfentalist of Augury Rock