Suggested rework to Tornado

Suggested rework to Tornado

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Posted by: Duke Blackrose.4981

Duke Blackrose.4981

So, Tornado is widely considered to be situational – and that’s if one were to be entirely generous. It has very specific applications, but it simply doesn’t perform on par with most other elites. It’s right up there with the Engineer’s mortar in terms of sheer gimmickry – and the Engineer has the versatile and easy-to-use Supply Crate that more than makes up for a couple bad gimmick elites.

My suggestion is to completely rework the skill. Now introducing….

Arcane Twister
Produce a stationary tornado at the target location which deals moderate damage to foes in the area, pulsing once per second.

Depending on your active attunement, it also becomes a combo field, changing to match your attunement each time you swap.
Fire – Fire Field
Water – Water Field
Air – Lightning Field
Earth – Poison Field

Radius – 180
Combo Finisher – Whirl
Duration – 10 seconds
Cooldown – 180 seconds
Skill Type – Arcane (Benefits from all traits effecting Arcane skills)

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Posted by: Anthony.8056

Anthony.8056

I wish the tornado would depending on your attunement summon a fire tornado, water tornado, air/lightning tornado and earth/dust devil tornado a a target location but I know it will not happen.

Suggested rework to Tornado

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Posted by: Kodiak.3281

Kodiak.3281

Literally anything short of deleting the skill entirely would be better than the current version of Tornado.

The only use I have ever been able to find for it after the Stability boon nerf (where it used to give you 20s of Stability even after you cancel it) has been to create a water field with staff and then tornado up to AOE regen people with Healing Bolts.

Even that was made worthless when they introduced “Crashing Waves” on the Ice Elemental.

Kodiak X – Blackgate

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Posted by: cheese.4739

cheese.4739

I actually use Tornado as full zerk in PvP - with Lightning Rod it can spread damage and weakness while scattering a group, or be used as a quick burst in 1v1. It’s still very situational, and there’s almost never a good reason to stay in the transform for longer than 3 seconds.

The simplest way to change it, that would make it more practical, would be to add projectile absorption - then it could provide some team support by protecting allies inside, or close in on a pewpewpew Ranger without taking serious damage.

I’d also be up for seeing it changed to a fire-and-forget sort of skill, as has been suggested above - I doubt we’d get it as a Glyph with different attunement effects, but even an AoE effect that launched foes at intervals would make it worth casting much more frequently than it currently is. I’m thinking an 8 second duration, one launch every 2 seconds - along with one or two other effects like projectile absorption, damage ticks, blinds on foes, or cleanses on allies. Hell, make it a Smoke field and ruin stealth forever!

I’m serious about all of this but that last sentence, by the way. Eles being able to self-stealth, with the blast finishers available to us, would be really daft.

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Posted by: Jski.6180

Jski.6180

I just think they need to make nado the same as rampages as one more of a buff effect that is not a full transformation but more of an armor that pop up arone you. That would make it great for ele becuse then you do not lose what makes you an ele just to get a bit of a buff.

D/d ele would be soo nice if you could still use your dagger skills when you have nado up think about the nado churn bomb hehe. Even staff would get a GTFO move to keep ganks off them for a time but still be able to drop fields as needed.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

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Posted by: DrEckers.2039

DrEckers.2039

I like your idea, but shouldn’t the Rework for Tornado make it a Glyph, not an arcane skill? The key characteristic for arcane skills is that they always Crit. The key characteristic for Glyph’s is that they change based on the attunement. Your proposal is much more in line with Glyph skills than Arcane Skills.

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Posted by: Hynoris.3684

Hynoris.3684

I miss the old meteornados before the ferocity change…well my ideas.

My dream:You summon a tornado in the target location you control the tornado by channeling and can choose its direction, you can cancel the channel anytime by pressing the elite button again the spell ends when you do so.

reality:Raise the mov speed +40% and projectile absortion.

Suggested rework to Tornado

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Posted by: cheese.4739

cheese.4739

reality:Raise the mov speed +40% and projectile absortion.

Oh aye, move speed would also be good. There’s a hard cap at +33% movement speed, but anything higher than that gives partial or full cancellation of chill/cripple – and the Engineer Super Speed and Ele One With Air are +100%, allowing maximum speed even while chilled, and Mist Form cancels out chill to allow movement at regular speed.

Straight-up immunity to movement-impairing conditions, and no speed buff, might actually be better, though. Immobilise completely shuts the Tornado down with no counter, and while some common immobilise skills are projectiles (like Pin Down and Net Shot) there are a fair number that aren’t.