(edited by SmokinBuda.1398)
Suggestion
might be a bit unfair…though it’s a good idea
1. Conjured Weapons will now reside in a special equipment slot when summoned and may be swapped to and from via the weapon swap command until all charges are used or the duration ends. The cooldown for this swap matches your attunement cooldown.
2. Conjurer has been replaced with “Coronal Mass Ejection”. Causes sunspot to occur at your targets location in addition to your location and increases the damage done at both. All conjured weapons now have a base of 25 charges.
3. The new “One With Air” will be renamed to and replace the current “Zephyr’s Speed”. “One With Air” will now increase the duration of “Zephyr’s Speed” to 3 seconds.
Scepter:
4. Dragon’s Tooth now casts twice as fast.
5. Flame Strike now casts twice as fast, but the burn duration has been reduced by 50%.
6. Shatterstone will now chill anyone walking through the area of effect before it explodes.
Focus:
7. Freezing gust now has a 120 Radius.
8. Flamewall has been replaced with Meteor. 900 range, 120 radius, damage and burning. 25s cooldown. blast finisher.
9. Gale now has a 120 radius.
10. Magnetic Wave has been moved to Weapon slot 5.
11. Obsidean Flesh has been removed. In weapon slot 4 of earth attunement there will be a new skill “Blood from Stone” that will block up to the next 3 attacks. If it blocks 3 attacks before the duration ends you explode and deal 3 stacks of bleed and cripple on up to 5 enemies within a 120 radius.
12. Attunement base cooldown has been reduced to 14 seconds from 15.
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.