Suggestion: Churning Earth

Suggestion: Churning Earth

in Elementalist

Posted by: Senario.2038

Senario.2038

While I recognize that dagger offhand does not necessarily need buffs I would like to address this skill since I’m of the opinion that there should never be a skill that you have absolutely no use for. Honorable mention to staff 2(which I honestly think just needs its cast time lowered to 0.75 sec)

What I suggest is to make Churning Earth more like dragon’s tooth in that it is ground targeted and has a delay on it before it activates and blasts on the area targeted. In addition to this I’d also like the damage to be the same as evasive arcana earth dodge to make up for the fact that there is no channel at the beginning of this skill anymore(less damage). No changes to cooldown.

Reasoning; With the recent power creep of elite specs and the realization that with many skills on other classes you generally do have a time or situation to use them there is no reason to have a skill that is absolutely useless in many situations across all game modes. The best use of the skill is to start channeling then lightning flash into the enemy which is definitely not practical at all. Also you have no stab. Compare its 3.5 sec channel with the 4 sec overload earth which does much of the same things except allows you to move and gives you stability.

tl;dr Make churning earth like dragon’s tooth, nerf the damage. There is no reason to have skill you will never use on any class or weapon.

(edited by Senario.2038)