[Suggestion] Elemental weakness

[Suggestion] Elemental weakness

in Elementalist

Posted by: kimtingen.6472

kimtingen.6472

I’ve been playing this game for quite a while now, but I only recently started playing Elementalist and I must say I find the class the be crap because there’s one thing lacking in the game… True elemental weakness and immunity, let’s take a fire elemental, if you hit it with fire you get the combat message “Immune” But… It’s not taking more damage from water than any other element.
I’d like to suggest that you add this to the game, and not only for elements, but also for various effects like poison, bleeding, confusion and more. Creatures like undead should be immune to bleeding and poison, they are dead, they may have blood in their bodies, but it’s not running through their veins, nor is it sustaining them. They shouldn’t be effected by mind effecting effects either, because they are mindless, they are being controlled by something else through magic. You already have some of this in the game, like some creatures being immune to poison, or blindness, but I think you should expand this.
As for elemental’s..
Each elemental should be completely immune to it’s own element, but have weaknesses to other elements and an elemental should actually heal if you use it’s element on it.
http://vignette2.wikia.nocookie.net/bravefrontierglobal/images/c/c5/Elemental_relation.png/revision/latest?cb=20131009163441
Using this will make Elementalist a lot more interesting to play and each element will become more useful. It wont be fire that’s the primary damage dealer, it would rather be the element that opposes the element it’s being used against. I know this will make things in the game a little more complicated, because to make it right you may have to make creatures that are native to cold/warm/wet climate less/more resistant to the different elements. And you may have to mess with the combo finishers too, like using a fire blast combo finisher in a water combo field should create steam that can blind foes. But I do think it will make the game better and even more fun.

Edit:
Yeah.. this is silly… I’m doing more damage to an air elemental with dagger being attuned to air than I am with any other element. The game clearly lacks the part that would make Elementalist truly great.. Element Correlation

(edited by kimtingen.6472)

[Suggestion] Elemental weakness

in Elementalist

Posted by: Fjaeldmark.9043

Fjaeldmark.9043

This wouldn’t actually be very fun. It would become annoying very quickly.

[Suggestion] Elemental weakness

in Elementalist

Posted by: kimtingen.6472

kimtingen.6472

Maybe you should explain yourself why this would become annoying, instead of just saying it would. Or should I just make a guess and say that you are one of those players that have no appreciation for good game functions that make sense, that make you have to think about what you’re doing, hm? You never played the really good RPG’s where things like that matter, games like Neverwinter Nights and Divinity Original Sin…