Suggestion: Make conjured weapons truly 1H and grant 3/2 skills instead of 5.
in Elementalist
Posted by: Xhaiden.3891
in Elementalist
Posted by: Xhaiden.3891
One of the big problems with Conjures is losing access to all your regular skills, thus plummeting your survivability. So, what if Conjures were all 1H and granted skills like a 1H weapon. Giving 3 main hand or 2 off hand. So you would retain the weapon skills of your regular main hand or off hand weapon. Allowing you to mix and match, keep half your skills and still swap attunements to access other skills.
So if you had something like off hand Earth Shield, main hand Lightning Mace, main hand Water Scepter or off hand Water Focus / Horn, off hand Fire Axe, main hand Flame Sword.
We’d lose a couple of abilities, but regain some of our regular skills while gaining much more situational customization over our weapon skill bar. In lieu of having weapon swap. A good portion of the conjure weapon skills are a somewhat redundant anyhow. They could be condensed in a smaller group of more meaningful skills.
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