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(edited by Dirame.8521)
As the title suggests, I have a few ideas on how to make conjures more viable.
My first suggestion is; Give them properties when cast.
For Instance;
Earth Shield becomes a stun break and gives you 3 seconds of stability
Ice Bow gives Frost Aura and chills targets at target location and your location when cast
Fiery Axe gives Fiery Aura and burns targets at target location and your location.
Lightning Hammer knocks down and blinds foes at target location and your location when cast.
Fiery Greatsword, knocks back foes at your location and target location.
Second Suggestion is; Let them generate boons while active.
Earth Shield generates protection for 3secs every 6 seconds for you and party members in the area
Ice Bow generates regen for you and party members in the area
Lightning Hammer generates swiftness on you and party members.
Fiery Axe generates Vigor on you and party members in the area.
Fiery Greatsword makes you gain 5 stacks of might for 3 seconds every 6 seconds for you and party members.
The last but most important suggestion would be; Add a stow button rather than a drop bundle button when wielding the weapons (for the elementalist who activated the skill but not for the other wielders). Also stowing the weapon would make you lose it’s benefits (obviously).
These are my suggestions and they might be slightly OP but I’ll let you guys decide that.
(edited by Dirame.8521)
I’d be happy, if you got a weapon swap ability during the time, the conjured weapon is up, so you can actively swap between your normal set and the weapon.
I’d actually create an ele right off the bat.
Interesting suggestions, I like the idea of stowing the weapon. One of the reasons I refuse to use conjured weapons is because of how limiting they are, and stowing/swapping might alleviate that issue. I have to give up too much to slot a conjured weapon and then be handicapped while I use it, no thanks.
The fact that they are not instant casts is another major turn-off for me.
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