Suggestion: Move Glyphs

Suggestion: Move Glyphs

in Elementalist

Posted by: Conncept.7638

Conncept.7638

Two of the glyphs do nothing but apply conditions, two more summon elementals, five eights of which apply conditions. And the last two are a heal with boons and a support resurrection skill.

Just spit balling here, but maybe they should be in a tree that is based on conditions?

Or at least the water tree which has some support and conditions, or maybe even arcane, which is supposed to support every element type, glyphs being multi-element skills. The one place they make absolutely no sense, is in the air tree.

(edited by Conncept.7638)

Suggestion: Move Glyphs

in Elementalist

Posted by: Zelyhn Lekovitch.2867

Zelyhn Lekovitch.2867

But hey, we have the incredible Inscription trait that now comes with cd reduction, glyphs new meta!

Devs, merging useless traits together does not make them good.

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Suggestion: Move Glyphs

in Elementalist

Posted by: Markin.9167

Markin.9167

But hey, we have the incredible Inscription trait that now comes with cd reduction, glyphs new meta!

Devs, merging useless traits together does not make them good.

correctly!

Suggestion: Move Glyphs

in Elementalist

Posted by: Conncept.7638

Conncept.7638

But hey, we have the incredible Inscription trait that now comes with cd reduction, glyphs new meta!

Devs, merging useless traits together does not make them good.

Like the devs said during the livestream, we can worry about balancing once every tree has all its mechanics in a sensible order with compelling choices available at each juncture. And there is no sensible spot for glyphs in the Air Tree.

However, I do admit, it would make a lot more sense for Inscriptions to do something other than apply boons.

Suggestion: Move Glyphs

in Elementalist

Posted by: Zelyhn Lekovitch.2867

Zelyhn Lekovitch.2867

The devs said they would be reading our feedback over the weekend. I am not going to wait until they have set their minds to not changing anything about useless traits before I tell them

Love you devs =*

Zelyhn.8069 [rT]
Retired elementalist theorycrafter

Suggestion: Move Glyphs

in Elementalist

Posted by: Nageth.5648

Nageth.5648

Glyphs have always existed in air (for some reason) but I can see your point that it doesn’t really match what the air trait line should be about. Maybe reduce cooldown times every time you use a glyph? It would make active use of glyphs more strategic while feeling less arcaney.