[Suggestion] Overloads/Rebound changes
Overloads cooldown:
- reduce general cooldown from 20 seconds to 18 seconds
- half cooldown when overload is not completed (14 secs)
I can get on board with a cd reduction but not the halving cds. Getting interrupted or shutting the skill yourself is supposed to hurt you. You are not supposed to use overloads recklessly, and only disable it when not disabling will hurt you more.
Fire overload:
- make the caster evade attacks during the channeling OR increase damage and range
Ummm, NO. Fire overload is plenty powerful.
Water overload
- make the caster block attacks during channeling OR increase start/channeling healing
Blocking doesn’t fit the water-theme, blocking belongs to earth.
Air overload
- ok
No argument there.
Earth overload:
- increase protection OR add resistance ticks
Eles have plenty of condi cleanses, why would you need resi? And doesn’t it already give protection? I could get on board with blocking or pulsing stab, though.
Rebound:
reduce cooldown to 30 seconds OR rework it: give all 4 elemental auras and convert 3 conditions into boons on cast
This I gotta agree with. Rebound is hilariously UP, yet it is still eles best elite skill? I mean, come on, our healing skills are better than this skill that is supposed to be elite? At least make it a blast finisher.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
all rebound needs to be good is to give 1 s of invuln and clear condis when it saves you
similar to the mystlock singularly from fractals
Fire Overload.
Upon completing the cast, leave a tornado with 300 radius. Damage increased by 10%.
amd overloads still need to work with arcane
amd overloads still need to work with arcane
Yep. 15% cooldown reduction not working. Goes back up by 2.5 seconds when swapping attunement.
I could go arcane/water instead of earth/water if it weren’t for that bug
overloads should just not be tied in with attunement cd at all, and if they’re going to be revamped or buffed they should add defensive perks so an ele can play more offensive builds.
Rebound can be siplified. I would like the following:
45 sec Cooldown
Instant cast.
No messing around with effects. Straight forward:
Give 6 sec light aura and convert two conditions to boons. (Or give furry if condi convert is to much …)
(edited by Wolfric.9380)
(Or give furry if condi convert is to much …)
I’d love for my asura to get furry.. ^^ But how would that work on charr? They get bushy?
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
:-). But hmmm maybe human female ele would look strange … I go for the asura fluffball ^^
- Fire overload is strong in PvE (not op as meteor can do more dmg and its ranged) but in PvP is situational at best as you need to melee people to burn them. IMHO it needs more dmg: being melee puts you in more risk to be interrumped than other overloads, has no cd reduction as air , the tornado is easily evaded even by bad players and fire aura is weak.
- Air is fine (with fresh air)
- Water is crap if you are not in clerics playing healing bunker meta.
In other builds where you cant tank 1) it needs 5 seconds to charge the overload, then other 4 to get the real healing (400 heal wont save you when people hit for 1k+) + can be interrupted easily, shuts down your healing attunement and gives you a weak aura. (water)
- Earth is fine, I miss the EXTRA longer protection but in the bunker meta it would be totally OP.
I wold love to see rebound totally reworked. Now is just a selectable aura.
Agree water is crap if you don´t play water bunker. I don´t play meta and thus don´t use water. Earth is OK because of the extra stab. I use fire in PvP. It even might be my death ;-). Mostly used on a downed oponent. Air is a fine combat opener for me.
weak aura. (water)
I wouldn’t call frost aura weak. 10-20% damage reduction + chill. and works both melee and ranged
Rebound:
reduce cooldown to 30 seconds OR rework it: give all 4 elemental auras and convert 3 conditions into boons on cast
Considering what they have in mind with Tempest (supporting cleanse + heal bot) that whole ignoring the next lethal blow and get healed instead actually makes sense, problem is Rebound needs a lot more than just a CD buff then, thats how completely useless it is right now (when used as intended).
The other day I 1v1’d another roaming Tempest in WvW and shortly before I wanted to acknowledge some respect to him for not trying to FGS away and fighting to his death instead that guy actually shouted “Rebound!”. Ugh. I mean, I even instantly broke it on purpose by lightning flashing a burning speed on top of his head because that pathetic heal is even weaker than getting the aura in most situations.
The heal needs to buffed up to a point where it restores some 25-75% max HP (scaling with Healing Power) so the correct play for the enemy would be to recognize it and let it run out (triggering only the then weaker aura effect) instead of having a good laugh, breaking it and then finishing the guy off with the next auto attack.
And there is only one thing we say to Death: ‘Not today’.
weak aura. (water)
I wouldn’t call frost aura weak. 10-20% damage reduction + chill. and works both melee and ranged
10% reduced dmg means that a 4k hit will still hit you by 3600. Compared to a well placed shocking aura that can stop combos (and far more than 400 dmg) or magnetic that can even RETURN the dmg it IS weak, specially knowing that all share the same ultra-short duration.
A solution could be to make fire and frost auras the agressive ones, applying conditions just by being near your opponent.
I would like to see a huge buff to one with fire to make fire aura and the trait useful …
Frost aura is OK. Quite often used by passives.