Suggestion: Stick with one stronger Element

Suggestion: Stick with one stronger Element

in Elementalist

Posted by: Nikaido.6739

Nikaido.6739

Dear Anet, I been always wanting to say this… from a GW1 perspective, I always miss Ele being able to stick with one major Elements yet still able to do all the thing.

Remember this is only a suggestion… and there are people out there who wish to role-play their Ele in one single or max two elements. But Anet’s design ruined our chances. If you like the current Ele play-style, if you couldn’t care less about role-play, don’t read the following idea!

Anet promised new skills coming up… right? Before this year end!

I was hoping what if… Ele has the option to pick a Major element, and maybe a minor element to stick with. By doing so, you disable the other two elements in combat. HOWEVER, you gain additional 5 skills on your major choice of elements. (suggestion, by pressing F5?) And those 5 skills are much stronger then the average weapon skills, with shorter recharge time.

I also suggest those skills should enhance each element’s power plus balance each element’s weakness. For example, Water Elements seriously lack of damage, so we should get more damaging AoE with more chill… longer chill duration or more AoE skill to set enemy into ice block. (currently only deep freeze from Ice bow can do that!) Fire Element at least receive one self-heal or buff skill. etc. (Note: I always think Chill duration is way way too short in GW2!!)

Anet can give us the option by choosing the major element in our weapon set menu. or even Trait menu. Or perhaps by maxing (grandmaster) an element traits give us the option to stick in one major element.

The minor element we choose will stay as the current weapon skill set. So that way we will still have 3 sets of skills to choose from, but 1 set of much stronger focusing elements.

I was also thinking we need Water and Earth scene Elite skill. (We have Air/Fire scene elite skills already!)

Its just the idea I always have in mind, I don’t know if the skill designer see things the way I see! But at least give us the flexiblity options to play Ele. Remember, if you’re the elitist type of guy who enjoy playing current Ele and hate sticking in one /two elements, you don’t have to argued to prove yourself worthy. This is just a faithful gw2 ele fan’s suggestion. Thanks!

Suggestion: Stick with one stronger Element

in Elementalist

Posted by: Dasenthal.6520

Dasenthal.6520

I was hoping what if… Ele has the option to pick a Major element, and maybe a minor element to stick with. By doing so, you disable the other two elements in combat. HOWEVER, you gain additional 5 skills on your major choice of elements. (suggestion, by pressing F5?) And those 5 skills are much stronger then the average weapon skills, with shorter recharge time.

I also suggest those skills should enhance each element’s power plus balance each element’s weakness. For example, Water Elements seriously lack of damage, so we should get more damaging AoE with more chill… longer chill duration or more AoE skill to set enemy into ice block. (currently only deep freeze from Ice bow can do that!) Fire Element at least receive one self-heal or buff skill. etc. (Note: I always think Chill duration is way way too short in GW2!!)

The minor element we choose will stay as the current weapon skill set. So that way we will still have 3 sets of skills to choose from, but 1 set of much stronger focusing elements.

I was also thinking we need Water and Earth scene Elite skill. (We have Air/Fire scene elite skills already!)

While that may be coming from a rp stance it wouldn’t be any reason to add more skills. Sadly the only advantage ele’s have in combat is being able to switch functions mid combat (from our class skill) with that we happened to get 4 sets of 5 skills, that doesn’t mean our advantage of having 15 extra skills will be protected. Rather than make extra skills that are more powerful with shorter cooldowns they need to look at our average skills that we already have.

But at least give us the flexiblity options to play Ele

How does blocking your ability to change attunements give you flexibility? If you want to rp as an ele who only uses fire then don’t change attunement, there’s no reason for Anet to have to force you into rp’ing.

Hopefully I wasn’t elitist on you, however I just wanted to point out as a whole it isn’t a bad idea but they better fix our class before they start adding rp’ing features to it.

“A conquered people will always resist you,
Edair. But allies-allies will fight by your side”~Cobiah Mariner

Suggestion: Stick with one stronger Element

in Elementalist

Posted by: The Game Slayer.7632

The Game Slayer.7632

I strongly agree with this, and commend it. SO LONG AS it is only an option to do this kind of thing. I would like to go back to dancing with all 4 attunements , or, very least, not get forced to do this.
Seeing as a-net wont even allow an option for rangers to get rid of their pets or control the other skills with in the pets, I don’t see this happening soon. But talking about it never hurt anyone.

I am a teef
:)