Suggestion: Stick with one stronger Element
I was hoping what if… Ele has the option to pick a Major element, and maybe a minor element to stick with. By doing so, you disable the other two elements in combat. HOWEVER, you gain additional 5 skills on your major choice of elements. (suggestion, by pressing F5?) And those 5 skills are much stronger then the average weapon skills, with shorter recharge time.
I also suggest those skills should enhance each element’s power plus balance each element’s weakness. For example, Water Elements seriously lack of damage, so we should get more damaging AoE with more chill… longer chill duration or more AoE skill to set enemy into ice block. (currently only deep freeze from Ice bow can do that!) Fire Element at least receive one self-heal or buff skill. etc. (Note: I always think Chill duration is way way too short in GW2!!)
The minor element we choose will stay as the current weapon skill set. So that way we will still have 3 sets of skills to choose from, but 1 set of much stronger focusing elements.
I was also thinking we need Water and Earth scene Elite skill. (We have Air/Fire scene elite skills already!)
While that may be coming from a rp stance it wouldn’t be any reason to add more skills. Sadly the only advantage ele’s have in combat is being able to switch functions mid combat (from our class skill) with that we happened to get 4 sets of 5 skills, that doesn’t mean our advantage of having 15 extra skills will be protected. Rather than make extra skills that are more powerful with shorter cooldowns they need to look at our average skills that we already have.
But at least give us the flexiblity options to play Ele
How does blocking your ability to change attunements give you flexibility? If you want to rp as an ele who only uses fire then don’t change attunement, there’s no reason for Anet to have to force you into rp’ing.
Hopefully I wasn’t elitist on you, however I just wanted to point out as a whole it isn’t a bad idea but they better fix our class before they start adding rp’ing features to it.
Edair. But allies-allies will fight by your side”~Cobiah Mariner
I strongly agree with this, and commend it. SO LONG AS it is only an option to do this kind of thing. I would like to go back to dancing with all 4 attunements , or, very least, not get forced to do this.
Seeing as a-net wont even allow an option for rangers to get rid of their pets or control the other skills with in the pets, I don’t see this happening soon. But talking about it never hurt anyone.
:)