[Suggestion] Summoner / Warden

[Suggestion] Summoner / Warden

in Elementalist

Posted by: Forgotten Legend.9281

Forgotten Legend.9281

I quote here, mainly to bring awareness of the other thread. Anet is keeping tabs on the other thread. there have been many great ideas, such as an Elementalist Elite Spec version of the GW1 Dervish. Many other ELe ideas have made it there as well, such as Spellweaver from an earlier Ele thread.

Please look at the other thread and offer suggestions while the devs have it bookmarked.

Elementalist: The Summoner

NEW CLASS MECHANIC

F5 skill summons a Djinn from Elona.

when the summoner changes attunements, the Djinn changes form, (such as flame Djinn, Frost Djinn, etc)

when the Djinn is summoned, F5 becomes, another skill to detonate the Djinn. when the Djinn detonates, it causes a large explosion (600 radius?) to do damage that also causes an elemental control effect (based on attunement) such as fire: smoke field; air, knockback; earth, blind; water, freeze foes around the djinn for 1 second or 2 (like Shiro’s Jade Wind skill for rev) edit: detonating the djinn puts the F5 skill on cooldown.

the Djinn’s skills change based on which attuenement the elementalist summoner is in.

there would be a trait, to proc master minor traits on the Djinn (such as sunspot) on attunement swap.

UTILITY SKILL CATEGORY: SUMMONs

~Tidal Wave: summon a large tidal wave that knocks back foes as it hits them. after the initial wave crashes, it returns from where it came, pulling foes back about half the distance they were knocked back. (this simulates a large wave crashing on shore and then returning to the sea, keeping the enemy out of balance, who is in the tide)

~Summon Rodgort (elite) : call for Rodgort’s aide. when the dragon initially lands, it knocksdown foes, then the skill changes to a secondary skill to cause Rodgort to breath fire on the area to create a fire field that damages foes. Rodgort will remain until he dies. (like a flesh golem)

~ Forgotten Relics: summon 4 large boulders (could be broken ancient rubble from Forgotten Statues, maybe pieces from the ancient statue in the Crystal Desert, that though crumbled, still appears to be whole and standing from a distance)… these 4 “boulders” would circle the elementalist summoner for up to 30 seconds. if they block an attack, they explode. if they hit a foe, they explode for small damage and stun the foe for 1/2 second. once they are summoned, the skill changes to allow the elementalist summoner to launch the boulders at their target, up to 900 range.

~ Fountain of Youth (heal): summons a water field that heals allies and removes their conditions. also poisons foes for 10 seconds.

~ Searing Cauldron: summon a searing cauldron that will periodically cause a local searing event. (think: an area-denial turret that can be destroyed)

~ Aziure’s Mark: you mark your target, who is then attacked by several summoned minor air elementals for a short time

WEAPON

i have NOT come up with any weapon theme that i like too much, but i was thinking maybe a mace mainhand. (keep in mind the potential damage from the Djinn and Rodgort)

air autoattack would swing the mace, and the shockwave would hit targets up to 600 range.
air 2: vulnerability stacker
air 3: summon a mini black whole (think Legendary Diarmid in Dragon’s Stand) that sucks foes into it for a second or two.

earth autoattack chain would be melee cleave, damage—> bleeding—-> weakness
earth 2 would be a block
earth 3 would be a small knockback + blind. (spin around, knocking back your foes, then slam your mace to the ground, creating a dust cloud that blinds your foes.

fire autoattack : 900 range: cause your target/s (small, 300 AoE) to burn. if your target is already burning, do bonus damage to targets within the AoE (edit: think: Searing Flames elite skill from Gw1)
fire 2: mark of rodgort: (this would be similiar to revenenat hammer 2, but spread burning) 900 range
fire 3: supernova: 900 range: summon a supernova at target’s location, 1 second delayed explosion (300 AoE), shockwave causes 3 stacks burning (600 AoE)

water autoattack: melee cleave: damage—-> chill—-> AoE heal
water 2: 600 range: throw 6 ice shards at your foe in rapid succession,
water 3: create an ice shield to block up to 3 attacks… detonate early to blind nearby foes.

TRAITS:

minors:
adept: gain F5 to summon and detonate Djinns
master: blind nearby foes when summoning or detonating a djinn (AoE centered on self AND on djinn)
grandmaster: pressing f5 is also a stun break, +10% damage against blind foes

Adept traits:
~ when you strike a blinded foe, gain 10 endurance
~ when you summon or detonate a Djinn, remove a condition
~ apply burning whenever you strike a foe with a condition (10 second cooldown)

Master traits:
~ gain regen and protection whenever you summon or detonate a Djinn
~ minor master traits also proc off your Djinn (like sunspot)
~ summoning or detonating a djinn will also detonate auras for damage

GM traits:
~ gain might and fury whenever you use a summon skill (f5 and any skill saying “summon” in the description, including the new utility skill category, glyphs, and some mace skills)
~ Djinn will detonate twice when detonated
~ summoning or detonating a Djinn will grant quickness to allies

– The Baconnaire

[Suggestion] Summoner / Warden

in Elementalist

Posted by: Forgotten Legend.9281

Forgotten Legend.9281

Warden

NEW CLASS MECHANIC

F5 is a transform.

this transforms the elementalist into the statue from the Crystal Desert from GW1, weilding a sword and a shield.

while transformed, the skills in the 1-5 slots become physical skills. such as:

1- cleaving sword autoattack chain
2- sword mobility / cc
3- sword high damage attack
4- shield attack / cc
5- shield block / reflect

NEW UTILITY CATEGORY: WARDS

similar to the concept of wards in GW1, perhaps mechanically similar to wells., would be used defensively as Area Denial zones, hampering enemy movement and offense, through pulsing conditions such as blind, chill, cripple. and pulsing boons such as retaliation, swiftness, vigor.

NEW WEAPON: TORCH

this weapon would focus on combo fields and conditions, such as:

fire:: smoke field / AoE burning
earth: poison field / AoE bleeding
air: evade toward your target, pulsing vulnerability and short range AoE damage along the way / rapid-fire-like multiple projectile finisher
water: create a shield of ice, when it blocks attacks, it heals you and shrinks (to simulate the ice melting into water), limit 3 blocks / surfboard movement skill, healing allies and poisoning foes along the movement path. (the idea is summoning a poisoned surfing wave)

TRAITS

i honestly haven’t though too much about traits for this concept yet. but the themes of the three lines would essentially be :

~buffing boons / healing, such as, consuming an aura for AoE healing
~buffing conditions in an AoE fashion, such as hitting a foe with a condition would cause conditions to spread to more foes.
~buffing movement with defense. such as granting swiftness also removes a condition.

the minors would buff the transform: such as:

~ when you transform into a Warden (ie press F5) blind nearby foes
~ move 25% faster while transformed, grant swiftness to allies when transforming

– The Baconnaire

(edited by Forgotten Legend.9281)

[Suggestion] Summoner / Warden

in Elementalist

Posted by: Andraus.3874

Andraus.3874

Summoner please!!!!! That sounds so interesting and summoner classes are always my favorite.

Thanks for reposting these interesting ideas. We can hope.

[Suggestion] Summoner / Warden

in Elementalist

Posted by: Yannir.4132

Yannir.4132

Btw, Rodgort is not a dragon! Rodgort was an NPC in GW1, and he was clearly a human. These seem like good and fun specs, keep them coming, but…. I don’t want to detonate djinns! I mean come on, they are a civilized culture. You wouldn’t detonate asuras either, right?

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

[Suggestion] Summoner / Warden

in Elementalist

Posted by: Forgotten Legend.9281

Forgotten Legend.9281

you mean Howland The Elementalist skill trainer in Pre-searing Ascalon? his orignal Name in beta was Rodgort, was was then changed, (and probably replaced by a different NPC altogether… maybe someone beat him to death with his shoes?)

Rodgort’s skills (Mark and Invocation) duly reference a dragon, in my opinion, with the burninating and even the dragon skill-icon. it’s appropriate, after all, since Rodgort is based off that Homestar Runner webisode, directly referencing Trogdor the Burninator. even the Legendary Weapon “Rodgort” is shaped like a dragon’s head. :P

my apologies for implying deaths of Djinns. ’twould actually be the summoning portal that would detonate, not the Djinn itself. since the Elementalist would be summoning the Djinn directly from the mists, it reasons that the ELementalist would also send the Djinn back to the mists. it also reasons that the Djinn would be summoned / returned through a portal. and therefore, the portal itself would be affected by the f5 traits.

disclaimer: no Djinns were harmed in the making of this elite specialization.

disclaimer: no Asuras were detonated either, but some were tossed around at the moot, having been mistaken for Skritt by the drunken moot-goers

– The Baconnaire

[Suggestion] Summoner / Warden

in Elementalist

Posted by: Wolfric.9380

Wolfric.9380

Maybe not as written here, but a summoner that also makes use of counjures and focuses on one element would please me and propably many other. And it will bring another playstyle and a lot of builds not to hard to balace because you don“t have 4 elements at once.