Suggestions Please! Tempest support?
I"m not into the idea of being locked into water, and I know it was not intended but I feel that Tempest elite should not be paired with water as they are both support based, and if you did you should be a support god.
Personally I like the idea of a tempest/water auramancer.
already mentions many times is the lack of condi removal via shouts and existing skill without the support of Cleansing Water,
You can use Trooper runes for that.
I also constantly see that Tempests are meh, healers even with water added in to the mix. Are the skill/utility coefficients just too low? are the base heal output too low?
or do we move more the mitigation like frost aura, protection, Aegis, Weakness or even boon stripping?
The latter. Good support is about utility and boons, not about healing itself.
we know that currently based off the first boss and trash that 70% of our Auras are useless in Raid are completely useless. fire, earth and air’s effects have no effect. in PvP we know that they can be alright, but more often are on cooldown than doing anything of relevance. should aura’s be able to apply to up to 10 allies? should they be innately stronger all across the board? what do Aura’s need to be wanted?
They are not going to let aura’s apply to 10 allies, while all other skills have a cap of 5 allies. And they already said, they are not changing the cap.
Auras are not useless, at least, water aura isn’t. The other auras were useless on the first boss of the first raid wing, that doesn’t mean they will be useless in all raids.
I think the primary thing that needs to happen is that auras should stack, at least to a limited extent. Although it might not be a good idea to have auras stack infinitely, I think having auras stack up to maximum of 10 seconds or something similar has to happen.
I am thinking about an aura boon dmg support tempest who dose not go into water at all.
You run flash frieze if you have an gurd in your pt if not you run AoE.
I am not comply sure how the GM WH works if its on a 10 sec cd its op and fits the build well if its on a 30 sec cd i think healing aura would be better if -33% cd earth effects it bring it down to 20 sec cd then its should be worth it all though not as op as the 10 sec cd.
The ideal of the build is to have a few rotation depending on what you want to do (if you do chose to go more dmg i say lose the shouts effect build and go more aura / overload aim). The dmg rotation is air overload into bs back into air. The support rotation is a mix of water earth. Max healing is water to water field wh 5 blast with dagger in water and wh in earth to be able to heal and buff your pt.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA