Suggestions to improve my S/D build PVE!
This is the build I use for everything at the moment.
If you look in the Damage & Survivability totals section, you can see the difference. Mine has food buffs added, so remove those if you want to compare more accurately.
I find sigils of force, accuracy, battle and energy are generally best. Stacking either perception or bloodlust will help as well.
I don’t do fractals, so not sure, I’d imagine it would perform well there too.
I find evasive arcana and boon duration setup lacking without full soldier’s/cleric’s gears. 10 second attunement recharge is good for stacking boons, but doesn’t line up well with many good skills cooldowns. With my setup, RTL will be off cooldown every time you switch to air, updraft every second time, phoenix and ring of fire every time, fire grab every 3rd, etc (assuming a swap on every available cooldown, which I am not recommending, exactly…..).
Not sure if that counts as suggestions, but there ya go.
i love Fractals as my Scepter/Dagger,but i very quickly learned (past level 20) that Staff is going to be the best option (for me)
as with the above^ i’m not good with “suggestions” really,so this is how i play;
(i tried to use buildcraft and accidently exited out without getting code TWICE so i give up,lul)
20 fire,20 water,30 Arcana
10% while in Fire,20% faster cooldowns
20% faster cooldowns,remove condition on water attunement
elemental attunement,Renewing Stamina,Evasive Arcana
Ether Renewal is what i use above level 20,but under 20 i just go with Signet of Restoration so i can forget about it,and i use Water Attunement as my actual “main heal”
Arcane Wave (best spell EVER,heals,might,chaos armor,etc,never leave anywhere without it)
Arcane Shield
Conjure Lightning Hammer
Conjure Fiery Greatsword
i’m not sure about you,but with my Scepter/Dagger i maintain melee distance,because i abuse Ring of Fire along with Blast Finishers,in every encounter i hit 25 stacks of might and keep it above 20
i use Cleric Gear with Sigils of Water/Life and 2x runes of Strength,Fire,and Hoelbrak
(i completely forgot sigil of energy even existed,thanks to above post,because i’m definitely getting rid of Sigil of Water for it lul)
the runes allow me to keep might above 20 (often times i never leave 25 especially if there are other sources of might) giving me a very considerable amount of damage,along with burning and bleeding,and also improve Power (a big stat with this build)
the toughness keeps me in the fight since i’m in melee range personally,but even at a range it would be helpful (like when i’m using Staff)
along with the Power,giving me considerable amounts of damage,the Healing allows me to heal around 3k on Water Trident,Evasive Arcana,Healing Ripple,AND Cleansing Wave,so if i use them all at once,i can spike-heal AoE around 12k health,along with removing 2 conditions
i use this very often when i see a teammate >50% health and my combo finishers and fields are on cooldown
Combo Finishers are also VERY potent when coupled with a Ranger’s Healing Spring,or other fields (i love ethereal for Chaos Armor personally)
Scepter/Dagger has crazy amounts,especially with Arcane Wave and Evasive Arcana in Earth Attunement
and Conjure Lightning Hammer’s auto attacks 3rd chain is a blast finisher,NEVER forget that because it can get pretty intense
if there’s no one low on health,then i use a Conjure,because,well,let’s face it,scepter has awful auto-attacks that cannot be relied on even in glasscannon gear,and Conjure Lightning Hammer has ridiculous amounts of damage (i crit for 4k auto attacking,and it’s AoE and blinds,i don’t use the other skills except situationally)
and Fiery Greatsword has pretty good mid-range damage aswell
but,for a “suggestion”,even though it’s against the actual topic,i would just go with Staff,to be honest,i love my Scepter/Dagger,but it’s really not worth going mid-range fight with it,at least in my opinion,it feels weak there,and can get so much better in melee range,but you can’t really melee in higher level Fractals…SOMETIMES,if i know i can then,i’ll switch over
Fire in Staff just has much more damage than Scepter can do,and you get slightly more healing from Water Attunement,and better general utility from air and earth
only swap out of Fire with a Staff if you are trying to heal,or really need the utility,though,Scepter/Dagger definitly still has damage capabilities with these 2 attunements but not with staff
in a few groups i’ve been told i was easily the most valued player,from how many times i’ve saved an ally near death back to <90% health while their healing skill was on cooldown,(and to do this i don’t even have to sacrifice alot of dps,other than getting within range of them,which in all fractals up to level 29 i have not had any problems with)
along with being able to deal quite alot of damage myself especially from juggling 20-25 stacks of might (which is also to everyone in range of you,so you’re supporting even more from there) the survivability you get is insane,plus all the condition removal
i’d highly recommend trying this out,alot can be changed,like 20 fire,and utilities/playstyle (like being a mid-range scepter if you’re more used to that),but in general,as an Elementalist,and so easily being able to go from damage to healer,i feel having healing power/power,and 20 under Water is…very,very useful…,which is a little upsetting of course,i’d love to be able to be a destructive mage….but this definitely works for me and i feel very useful as an Elementalist with this playstyle
(i use this set up in dungeons/general pve,and it can be brought over to WvW easily)
~hope i helped,even though it wasn’t really “opinions” or “suggestions” more just,well…my personal style of play
(edited by Alpha.1308)